Microsoft has been talking in more depth today about Xbox Velocity Architecture, which will be integrated as part of the Xbox Series X to 'drive gaming innovation forward' on the next-gen console. You can watch the new trailer above.
The Architecture comprises four major components - the Custom NVME SSD, Hardware Accelerated Decompression, New DirectStorage API and Sampler Feedback Streaming (SFS). We won't get into all the details and specs of these here, but you can get as technical as you like in the full article over at Xbox Wire.
Microsoft says that the Velocity Architecture is the "soul" of the Xbox Series X, and provides a new level of performance and capabilities well beyond the raw specifications of the hardware itself.
"The Xbox Velocity Architecture fundamentally rethinks how a developer can take advantage of the hardware provided by the Xbox Series X. From entirely new rendering techniques to the virtual elimination of loading times, to larger, more dynamic living worlds where, as a gamer, you can choose how you want to explore, we can’t be more excited by the early results we are already seeing."
What are your thoughts on Xbox Velocity Architecture so far? Let us know in the comments.
[source news.xbox.com]
Comments 28
Seems very impressive....
Got to smile at the marketing hype.
When we see the games using it, which hopefully will be next week then I will start to believe, then when I’m playing it I will truly believe. Bring on the 23rd of July.
Hopefully it means instant mermaid teleport on Sea of Thieves and not almost a minute of blackscreen and almost sinking on my Fatbox One.
Sounds brilliant, but also a marketing reply to Sony’s campaign and constant talk of its SSD, it needs to walk the walk too which hopefully we will see lots of next week. Looking forward to seeing what the tech can produce.
I use an external standard SSD on the Xbox one x and that helps lots with fast travel in games and reduces load times. So the super fast SSD in the series X should amaze.
Microsoft you keep telling us of all the great advantages of series x which sounds amazing and what it can do for games be it load times, texturing, more densely detailed packed environments.
One thing you need, to programme a game ground up for the series x to really achieve all that and get the best out of the superior hardware.
You sending mixed messages, about creating game’s that must work on Xbox one, but then show boating advantages of the series x, that will not truly be taken advantage of because of the Xbox one requirements. Unless you almost create a game with two different teams for each console and that would really cost.
I am azure that this cloud be fantastic.
Both XSX & PS5 are sounding awesome so far
"Through the massive increase in I/O throughput, hardware accelerated decompression, DirectStorage, and the significant increases in efficiency provided by Sampler Feedback Streaming, the Xbox Velocity Architecture enables the Xbox Series X to deliver effective performance well beyond the raw hardware specs, providing direct, instant, low level access to more than 100GB of game data stored on the SSD just in time for when the game requires it. These innovations will unlock new gameplay experiences and a level of depth and immersion unlike anything you have previously experienced in gaming."
Holy [expletive]!
@Dezzy70 Keep in mind that the only statement ms ever made on this was “1-2 years support” not “support the x1 for the entire generation”. New games that are currently being developed, and that won’t be released for a few years (like Hellblade 2) are being fully developed for a series X with these capabilities in mind, and won’t release on x1. It’s only the games releasing in the next couple years (that were started a while ago before the full capabilities of this new system have been tested or utilized by anyone anyway) that we will get games being made with x1 still in mind.
Awsome trailer
@xMightyMatt14x
I think if they keep that to the first year then maybe fine as there is always a generation cross over especially with third party games.
But first party games after one year you really want to be showing the benefits of buying a nice new piece of hardware and advancing the games in line with the new hardware capabilities, else what is the point of the new hardware.
@zane547
I hoping it will be fine and sort of think it will be under Phil. As I really want the series x to take the games to new places and heights.
@Dezzy70 I firmly agree. And I don’t know for certain but I feel like they have that in mind. From what I can tell about far off games we know about, like Hellblade 2, they are being engineered specifically with series x capabilities in mind, and there hasn’t been any mention of that one also coming to x1. But we will know a little more next week.
@Thretosix I thought it was obvious in my comment I was implying it’s the same as Sony’s marketing? Yes we will have to wait and see but Sony has shown first party gameplay with GT7 and Ratchet and Clank.
Hopefully we will get some good gameplay next week from Xbox.
@Medic_Alert
Have SSD on Xbox one x. Never mechanical hard drive again ever.
@S1ayeR74
Sony can be really smart at marketing and showed R&C and HZD2 looking better than ever but no release dates. So weighing up Sony don’t have much PS5 only for release date at the minute apart from Spider-Man spin off.
But the gaming public know even if it’s 1 to 2 years away HZD2 will look next gen along with R&C. Xbox need to do similar but also need to do it with Halo on the series x.
Well is only 500mb per second.
Not the 2.5gb per second minimum of the series x SSD, then add new tech as well.
@zane547
That's one hell of a take you've got there. Suggesting Xbox's current messaging resembles what Mattrick devised for the launch of Xbox One is insulting and poorly thought-out.
@Dezzy70 Absolutely they need to bring it next week, snow of Hellblade 2 and Halo gameplay, and all the other games too, including titles that are not out for a while.
@Thretosix Well Ratchet and Clank clearly demonstrated what the new SSD in the PS5 can do and is capable off, how it can offer instant level loading, so I think in this aspect a gameplay demo can help show off the system.
We will need to see what happens next week. I hope they announce the pricing, the concern off course is Sony have launched an all digital PS5 and rumours Of Lockhart won’t go away, does this mean the higher spec machines will be very expensive? I hope not.
Heck yes. This has me stoked for Xbox Series X!
@S1ayeR74 I saw that clip of ratchet and clank rift apart. I dunno if load times were necessary. It looked like a set piece, where none of those worlds were fully explorable, except whatever we saw. If I saw them go from the prehistoric era, fully explorable, to the futuristic one, fully explorable; with the vast environments and no loading, then I'd be more inclined to be impressed. But til then, I could just compare it to how crackdown 3's "demolition" mode was supposed to be.
Sounds like a pile of buzz words and advertising gimmicks.
I need some clear cut examples of things that can be done now, on this new device, that couldn't be done before.
With each passing article I read about PS5 and XBX I find myself more and more convinced that a gaming PC and Nintendo Switch is all I would ever need going forward for this hobby.
Xbox is over doing it, I love it!
@xMightyMatt14x Right, the only big first-party game that they have confirmed for Xbox One and Series X is Halo Infinite.
@PhhhCough Yes, the Ratchet & Clank demo is set in the same world so it isn't anything that hasn't been seen before (on PC). Although PS5 has a SSD that's twice as fast, the rest of the architecture matters too and every single specification of PS5 is technically inferior except SSD so I am pretty sure that Series X won't be left behind.
@PhhhCough That was instant loading, and as you said, it was what Crackdown 3 was SUPPOSED to be..
@Thretosix Oh I think a lot of people have 4K TVs now, stats back it up that more and more are buying them. And the PS5 SSD does a lot more the boot faster. As will the XSX SSD.
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