Respawn co-founder Vince Zampella has confirmed that no new Titanfall games are in the works in a recent interview with IGN. Zampella explained that there's "nothing currently in development" in regards to the series, but he would "personally like to see some kind of resurrection there."
He made the response to a question about whether the Titanfall franchise was over, noting that it's "always there," and pointing out that bits of the series have come back through the lore in Apex Legends. In regards to a new Titanfall project he simply stated, "we’ll see if I can make that happen."
The most recent game in the series was 2016's Titanfall 2, which remains arguably one of the best first-person shooters on Xbox One (along with the original 2014 game). However, it released amidst a busy schedule of launches including EA's Battlefield 1, which Zampella admitted wasn't ideal.
Interestingly, the Respawn co-founder hinted at a new Titanfall project back in 2019 for "later in the year," which never materialised. Ultimately, it looks like it's either been put on the backburner or cancelled entirely.
Are you disappointed that no new Titanfall games are in the works? Let us know in the comments.
[source ign.com, via twitter.com]
Comments 5
Well that's a shame. So it looks like CoD has no competition any more.
I actually liked Battlefield V but Titanfall was so underrated. EA should fund another entry. Titanfall uses the Source engine, since Valve still hasn't released a Source 2 SDK I suspect Respawn would switch to Unreal engine. And that reminds me of another dormant franchise, Unreal Tournament. At least Half Life got a new release.
Well this is crappy news.
@Vincent294 They used UE4 for Jedi Fallen Order so it would make sense if they continued using it. I'd also fear EA would force them into using Frostbite. Always better to use the tool you're most comfortable with.
@sheady Yeah, while it was not the Titanfall team within Respawn that developed Jedi Fallen Order I assume they would get advice on using Unreal from them as they're both part of Respawn. I hope they get to avoid Frostbite, it's a very efficient engine with fantastic visuals, but a hell to work with. If EA wants their developers to use Frostbite so they don't have to pay Epic for Unreal, A: they should just pay for Unreal if their devs want it, and B: they should make Frostbite easier to work with.
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