@Pastellioli Two prototypes were leaked, the 1TB All-Digital Xbox Series X (white) and the cylindrical 2TB All-Digital Xbox Series X (black), but they replaced the cylindrical model with the 2TB Special Edition Xbox Series X (Galaxy Black). Confusing, that's why I write the full names LOL.
Rare helped in the development of Killer Instinct 3 and Battletoads (2020), so it wouldn't surprise anyone that they have at least provided original ideas for the Perfect Dark series and that would be great, indeed! š
@Banjo- oh, those all-digital Series X consoles were separate? I thought they were the same and they just changed the appearance of the cylindrical one! The original appearance of the black one looked cool thoughā¦I would have liked to see that one get released to market. It looked really sleek in that document.
A random gamer that loves retro games, Rareware, Vocaloid, ballpoint pens, squirrels, and sleeping.
@Pastellioli The white model was photographed and the black model was part of Microsoft's slides. The difference is the shape and the storage. They manufactured the white model because there are photos and we have seen it, but the cylindrical model was probably never manufactured. It looks sleek, yep.
@Banjo- I did actually see the screenshots of the white Series X, I think those actually appeared online months before this show happened. Anyway, the consoles look pretty cool. Nice to see both options for physical and digital users!
A random gamer that loves retro games, Rareware, Vocaloid, ballpoint pens, squirrels, and sleeping.
@Banjo- Iāve already said it, but Perfect Dark. Surprised that a triple-A (or as their calling it, āquadruple-Aā) game appealed to me a lot, given that I prefer games that are decades old, shorter and smaller.
A random gamer that loves retro games, Rareware, Vocaloid, ballpoint pens, squirrels, and sleeping.
@Pastellioli Perfect Dark was the first trailer that I replayed today. I was a bit worried about this project, but I have to say that I'm thrilled now! I was more excited about Fable until yesterday.
@Banjo- Absolutely. Speaking of that, I need to progress in the original game. Tried playing it back in December and I didnāt finish the first level.
A random gamer that loves retro games, Rareware, Vocaloid, ballpoint pens, squirrels, and sleeping.
@Banjo- There are certainly a couple of games I need to play before some of these new titles drop in the future! I plan on trying to play through the original Perfect Dark games, complete Nuts and Bolts (since itās the only Banjo game Iāve never completed) and possibly trying the original Fable too. Itās going to be fun! That showcase definitely rejuvenated some of my interest in these games.
A random gamer that loves retro games, Rareware, Vocaloid, ballpoint pens, squirrels, and sleeping.
To be honest, I'm looking forward to the rest of this year and feel more 'reassured' 2025 will be a cracker. Perfect Dark and Doom both look interesting and very different FPS games - liked PD's game-play too - very secret agent and mobile too. Doom looks like crazy slaying mayhem and fun...
I'm glad they are going back and putting the War back into Gears of War with E-Day - but I do think they ought to make a DLC add-on for Gears 5 to conclude that in the 'near' future at the very least. I know it could be 'difficult' to start '6' after 5, but they could do a 'Light' and 'Dark' conclusion based on that end for example, conclude that Storyline and enable them to 'move on' as this 'new' Coalition. Gears 5 will be on Game Pass for years so new 'Gears' fans too will want a satisfactory end...
I've been burnt too many times to be 'excited' for something you expect to be 'ready' on the day you expect only for 'delays' and/or unfinished cash grabs that I can't get excited for 2025+ games yet, but they were making me feel more a lot more confident in the value I'll get from Game Pass in the next 18months+. Many games I'll likely be excited for closer to launch, but with Indy, BO6, Avowed, Stalker 2 etc coming in the next half a year to be 'excited' for, plenty of time for the others in 2025 LOL...
Whether I play on Console or PC, it looks like I'll have something to play for 'free' and on Day 1 too. BO6, Stalker 2 and Indiana Jones are probably the 'most' excited for at the moment. I enjoy the campaign & round based Zombies and not paying Ā£70 for it is a reason to be excited. Avowed looks interesting too and FS24 looks more interesting than just 'flying' a plane but not sure its my thing.
I'm not a SoD player, but I also thought SoD3 looked pretty interesting but Fable is looking incredible and I think really capturing the 'snarky Brit humour' of the Originals too so far. Atomfall caught my eye too - another very 'British' setting/game. South of Midnight left me conflicted, the cut scene animation stutter style is off putting, but the game-play looked far more fluid and quite interesting.
Plenty of games coming up in the next few months to be excited for and plenty that I'll want to know more about. The next 18m is looking rather Good - and this is 'just' MS games coming to Xbox/Game Pass to keep me Subscribed for and playing on their platform.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@Pastellioli All very good choices. The Xbox version of Perfect Dark is a massive technical improvement, much more enjoyable on Xbox than on N64. I know because I beat the game on both. The final boss on N64 is almost impossible because of the frame rate! I also liked Perfect Dark Zero. Of course, I love the game that started it all, Goldeneye 007. I beat the N64 version and the Xbox 360 remake on Series X in developer mode.
@Banjo- Absolutely. Speaking of that, I need to progress in the original game. Tried playing it back in December and I didnāt finish the first level.
@Pastellioli
I can relate to that. The PD and golden eye games objective system boggled my mind at first since I was more used to 6th gen era shooters like max payne where you just move from point A to point B. Thankfully the gun play was very addictive and the games are not that long.
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@Yousef- Yep, Goldeneye 007 and Perfect Dark are challenging of course, especially the harder difficulty modes, but the missions are not long and they have a variety of objectives. Modern shooters, some of them I like, but not many are at that level of level design and quality.
@Yousef- I loved the way PD and Goldeneye tackled difficulty. Instead of just making enemies more Bullet Sponges and/or you becoming far more delicate and fragile, they added more objectives you had to complete. Instead of just opening a gate for example, you may have to turn off Alarms, hack some system, turn the power on etc to be able to open the gate.
Modern game design would just make the enemies tougher or more numerous, reduce your health to the point that any damage means death, but the 'objective' remain the same regardless. Also, you did get rewarded for beating missions on the highest difficulty with unlockable cheat Codes, Characters and a couple of new maps too. Now that 'content' is sold rather than rewarded...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
Ok! Just finished the first level in Perfect Dark and itās pretty good so far. I think why I got stuck on the level and quit playing the game my first time was because I didnāt know how to open doors, which is probably the most video game journalist thing Iāve ever done lol. Iām pretty bad at playing Rareās games on my first try and I only get better at them later when I use walkthroughs.
I had to use walkthroughs for some of the Banjo-Kazooie games and Conkerās Bad Fur Day when I first played them, though the walkthrough for the latter helped me the most since itās pretty difficult to play thanks to it having junky controls. I tried replaying the War segment earlier today and itās way too hard with how bad it controls, so I just stopped playing it. The shooting in that game is so dreadful actuallyā¦
@Pastellioli if itās any consolation, I can definitely relate to a lot of this. PD felt really āforeignā to me at first but I managed to get the swing of things better. I would argue i had an easier time with banjo because of me beating Mario 64 in advance, so a lot about banjo was instantly recognizable.
How to reach me out: šššš
Discord: yousef. (All lowercase with fullstop at the end)
Bluesky: yousef7
Email: [email protected] (donāt worry, itās my non-private email for chatter)
PSN: Kat170499
You can contact me just to say hi.
@BAMozzy yup! Itās certainly a fun design choice braun teaser. While theres some merit to making enemies stronger, especially if the game was designed around it, it can definitely reek of laziness. Extra objectives can potentially add a ton of fun value to some missions, changing the way you play in general can unlock a new side of the game for you.
How to reach me out: šššš
Discord: yousef. (All lowercase with fullstop at the end)
Bluesky: yousef7
Email: [email protected] (donāt worry, itās my non-private email for chatter)
PSN: Kat170499
You can contact me just to say hi.
@Yousef- I have played first-person shooters before, but the ones Iāve played are more fast paced and not like Perfect Dark, where you have to complete a set of objectives to complete missions, alongside using gadgets and opening up doors to progress the game. I think I was expecting a faster pace when I first played it back in December, since compared to Rareās other games, Perfect Dark is the one I never read heavily about before playing, but I am getting the hang of the game now luckily.
I did play Mario 64 maybe two or three years ago, but I never finished it. When I got the Expansion Pack on the Switch, I remember immediately jumping into Banjo (since that game was why I wanted the Expansion), but because I never fully played a Banjo game before or completed platformers similar to it, I initially had a hard time figuring out what objectives I needed to do without using a walkthrough. I remember I sucked at figuring out some most obvious parts, like the breakable window on that ship in Rusty Bucket Bay that leads to a room holding a jigsaw. I did try to avoid using walkthroughs for the sequel, but I failed at doing so because of the harder difficulty and used them anyway.
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