Saber Interactive's Evil Dead: The Game is now out in the wild, and we've spent a little bit of time digging in over the weekend. This is a fairly deep multiplayer-focused experience, much like the ever-popular Dead by Daylight, and we haven't had enough time with it for a full review. However, our initial impressions are positive, so here are our opening thoughts after a few hours of 'hands on' time with Evil Dead.
First up, we spent the majority of our play time on Xbox Series X, where visuals and performance are pretty impressive. It's not the greatest looking game ever conceived, but it gets the tone and the atmosphere of Evil Dead just right. As this is an online-focused affair, the smooth 60fps playback was a real treat too, even if some minor bugs persist in the current build.
As for the gameplay itself, our first tip would be to play through the game's tutorials. Yeah, we know, they can be tedious, but Evil Dead is a deep game with tons of mechanics, weapons, character upgrades, abilities and the likes, and the included tutorials do ease you in. After a good few hours we've not come close to learning everything Evil Dead's multiplayer suite has to offer, so do yourself a favour a load up those tutorials.
Once they're out of the way, the meat of Evil Dead is in its 4v1 multiplayer mode, containing a 'survivor' and a 'killer' way to play. We spent most of our time with a friend in survivor mode, where you'll take to the woods as one of the game's survivor characters. These can be upgraded — both persistently and within a match — and each character has certain abilities and a matching playstyle. Of course, the franchise's main character Ash Williams is a popular choice at launch and the fact that different versions of him are spread across class types is ideal, but we opted to spend time with Henry the Red, one of the game's 'Warrior' classes.
Henry felt like a solid beginner choice - he starts with additional health and a shield ability for brief periods of invulnerability. However, much of your toolset is found within games, with melee and ranged weapons scattered around alongside healing potions, matches for lighting fires and tons more. Finding a good melee option early on is crucial, as much of combat revolves around light, heavy and finishing moves using melee. You'll probably want a higher rarity weapon as games go on too, as later combat scenarios can get tough, depending on the killer's ability level.
Said killer will be frequently spawning in monsters to hamper your progress, and these AI form the meat of combat. The killer can possess certain demons throughout — and even enemy players if their fear levels are raised — so be aware that from time to time, you'll be fighting a player-controlled monster. Thankfully, combat is fun and satisfying even against AI bots, who can definitely put up a fight if too many pile on the pressure at once.
The general objective as a survivor is to complete different stages of a ritual, to banish the enemies and ultimately win out over the killer. You'll be finding map pieces, defending objectives and such, and there's a satisfying sense of progression during each match. Even after just a few hours though, these objectives did become somewhat repetitive, and we'd like Evil Dead to introduce a few variations on its 4v1 mode in future, even if just to add a bit more longevity to proceedings.
We've only played a couple of games as the killer, and we're still to get a real grasp on the full killer mechanics. What we can say is that early on the survivors seem much more likely to take victory, as most games have ended in survivor victory regardless of which side we've played on. Spawning and possessing enemies as the killer feels a little finnicky right now, but hopefully we get a better grasp on those mechanics as time goes on.
One area Evil Dead: The Game really does excel in is its overall atmosphere. The maps ooze Evil Dead and are incredibly atmospheric throughout. If you've spent any time with Friday the 13th: The Game, this is very much that, but for the Evil Dead franchise. Thankfully, things are generally more polished here than with Illfonic's effort, and that does help deliver a pretty satisfying Evil Dead experience.
Overall, we've had a great time with Evil Dead: The Game so far. It remains to be seen how much longevity the game will have, and ultimately, whether its player base will stick around, so if the multiplayer focus does worry you, it might be worth holding off to see where the game goes. If what's here already is appealing then it's probably worth jumping in, doubly so if you're a huge Evil Dead fan. Most of the game's modes are playable purely with AI, so it's not an empty purchase if the multiplayer community starts to dwindle. For now though, it's alive and kicking even when the Kandarian Demon is no more.
Have you bought Evil Dead: The Game? How are you getting on with it so far? Tell us down below.
Comments 10
Hopefully it has better matchmaking than Friday the 13th.
Never had much affinity with Evil dead. Not sure I’ll jump on this one right now - seems like it would be a great fit for gamepass.
I am looking forward to seeing more of the Texas chainsaw one though
@Bleachedsmiles
it seems better, but get teams that dont work together and run all over the map like headless chickens, not huge multplayer fan but really enjoying it but stangley the single player missions are the best part of the game for me, should maybe just of focused more on those as really feels like evil dead
have too agee that had more wins with surivors(if have good team that work together and dont take too long so the evil level increase ) would say its been around 70/30 in surivors favour
@suikoden I need to dig into the missions more, wanted to focus on the core 4v1 part with this early preview. If they're very "Evil Dead" then that sounds like a solid mode!
@suikoden That is what has taken me out of it after 2 days of playing it. People run all over like they are playing PUBG and trying to get the best loot. Massively annoying. I am returning it. It's a gamepass game
@Spazmoni
Think I've had better team mates with bots more than people maybe just shows how self centred people are think that's why never been a big multiplayer fan, just hope we get more missions added
@Bleachedsmiles
Didn't know a chainsaw game was coming but after seeing it's the same people who made Friday 13th not excited it very poor compared too this , just expect a reskin of that but they did lose rights to 13th license not long after came out because of the lawsuit so that would of effect the game.
@suikoden Plus you have to bare in mind it was one of the first of these types of games really…setting the ground work. They’ve hopefully improved a lot and no doubt have a bigger budget and team behind them now.
But I just like the licence more…tbh I’d much prefer a sp focused Texas chainsaw massacre game. That would be pretty damn sweet.
@Bleachedsmiles
From what I've read it's going to be more likely the survivors Vs leather face and not single player, but would also of liked a single player experience same for evil dead. Just wonder how many survivors they will be as not a lot compared to Friday the 13th but you might just be able to create your own
Do hope it turns out good as you say should get bigger budget have more experience and no problem with license.
@suikoden Yeah it’s definitely the ‘4v1’ formula. I imagine they’ll take cast from each one of the films…as well as leather face incarnations. Expect Renee Zellweger running around.
Remember when Friday the 13th was a break out hit and suddenly we had everybody trying to release the verses 1 games…evolved etc. Remember when Xbox were going to bring out one set in the fable universe? Apparently it was pretty far in development. It actually sounded pretty interesting and like it was doing similar things to Evil dead (spawning enemies etc)
@Bleachedsmiles
Evolve came out 3 years before Friday the 13th.
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