Hot on the heels of the rather disappointing Thymesia, we've got yet more soulslike action inching its way methodically onto Xbox consoles in the clockwork form of Steelrising. Spiders, the developer behind the excellent Greedfall, has come up with another cracker of a game to add to its resume here too, as this is a super inventive effort that avoids most of Thymesia's missteps and serves up some satisfyingly crunchy combat in a delightfully unique setting.
In Steelrising you assume the role of Aegis, a mysterious automaton masterpiece, who's been directed by none other than the Queen of flippin' France to set out and destroy the evil robotic army of Louis XVI during a funky alternative history version of the French Revolution. The action that ensues does take a little bit of time to get going, with the first area serving up rather bland early enemies to learn the ropes against, however, give it a chance and Aegis' adventures soon begin to settle into a very nice groove across the game's refreshingly zippy running time of around about 20 hours for a thorough run-through.
Yes, once you get your hands on a few of the more interesting weapons and start facing off against massive automaton Titan bosses, exploding robot dogs, hoplites, metal musketeers, stalkers, pruners and many more types of mechanical foe, the combat here really does transform into an addictive and satisfying affair that brings plenty of its own ideas to the table.
At the core of Steelrising's battles you've got a very similar control set-up to a regular Souls game, with a dodge move alongside a light and heavy attack, all of which use up stamina to perform. No big surprises there. However, here your stamina works a little differently, requiring you to avoid it bottoming out lest you overheat and have to use an emergency cooling system that causes freeze damage. Take too much freeze damage and you'll be temporarily rooted to the spot as you struggle to de-thaw. It's a novel approach that works well to keep you on your toes and also feeds nicely into the game's wonderfully detailed world and character designs. Indeed, Aegis moves around, heals up and fights in a wonderfully animated clockwork manner and Spiders has very obviously put a lot of effort into combat and enemy animations across the board.
As well as your regular strikes and some simple but effective stealth that allows you to get the drop on foes for a hard-hitting surprise, you can also hold in your heavy attack button to perform a powerful charged variant and, depending on what weapon you're currently using, holding in the left trigger will cause you to do any numbers of very violent things, from shooting a musket that freezes enemies, to lighting up an enormous pointy "volley mallet" to explode in the faces of your foes. There's also plenty of variety in airborne attacks too, with Aegis proving to be rather agile in this regard when you want to drop down onto foes or jump at them during battle. There are tons of fun weapons to find and get to grips with, from razor-sharp fan blades that double up as fancy shields, to an assortment of swords, halberds and other grisly steampunk death devices. Aegis has also got some seriously stylish attire to get her hands on, with lots of exquisitely detailed period costumes to nab from chests across the game's world.
On top of all of this, you'll collect lots of different modules from defeated bosses and a few other places during the campaign too, and these slot into four upgradeable ports on Aegis' body, giving you the chance to add your own customised buffs such as more health, more powerful attacks, more efficient cooling and so on. Steelrising also incorporates elemental aspects into its action both through your main weapons and a slew of different grenades that cause lots of different damage types to both your enemies and yourself - yes the clever automatons you'll face off against here can and will use every trick you do in order to kill you and see you warped back to the last Vestal that you activated.
Just like Dark Souls' bonfires, these Vestals are where you respawn, purchase various goods and materials, and where you'll spend your collected "anima essence" to upgrade your metal body, your weapons, your healing flask and so on. The general rhythm of all this stuff is nothing you haven't seen before but the stylish and unique weapons, chunky robot combat and elemental damage aspects combine to make the action here feel surprisingly fresh overall.
Oh, and there's some cracking bosses to get stuck into doing battle with during your fight against Louis XVI's metal armies. We didn't come across any that really pushed us as ridiculously hard as some of those found in the likes of Dark Souls, Sekiro or Bloodborne, but the giant Titans here are plenty of fun to tussle with, each one sporting delightfully outlandish designs and some pretty awesome attacks for you to get busy dodging. Speaking of dodging, it's in later boss battles that the game's unique stamina cooldown mechanic really starts to come into its own, as you'll need to be very careful not to overheat and end up getting rooted to the spot, leaving yourself open for an absolute tanking. This mechanic seems like a little bit of an afterthought early doors, but once you start coming up against stronger foes you'll really want to take it into account at all times, adding some nice rhythm and strategy to the game's meatier encounters.
Then, just when you're getting properly settled into the flow of all of these various battle mechanics, Steelrising starts to reward you further with brand new traversal options that really open levels up, adding lots of backtracking fun as you hunt for loot, and introducing a fairly surprising amount of actually decent platforming. Just like any other Soulslike you'll have played, you unlock shortcuts as you explore areas here, and the cool traversal additions - which include a "Bishop's Hook" rappel which zips you to high places and some fancy new air and ground dodges - are incorporated nicely into how you hunt around zones, making for a game that's got some very smart level design that encourages you to get busy investigating.
It's not just smartly designed either. The various locations you'll visit throughout Napoleonic-era France, and a few other places besides, are absolutely dripping in detail and atmosphere, with dark moody skies, rain-soaked streets, lots of devastated buildings, fires, blown out bridges, and the corpses of thousands of revolutionary soldiers strewn all around the warzone. It's fairly grim and often quite bloody stuff, managing to recall Bloodborne's dark and twisted design aesthetic whilst still remaining very much its own thing.
On a slightly more negative note, the story in Steelrising is a little on the weak side, never reaching anywhere near the surreal highs of FromSoftware's greatest hits. The voice-acting too, is generally quite poor, with Aegis herself suffering from a pretty stiff voice performance and cutscenes are generally quite flat as a result of this. We also struggled a bit with a few of the weapons in the game from time to time, with some taking far too long to run their animations on fancier attacks, leaving you completely open to enemy assaults in the process. It's not a huge issue, and once you've settled on a weapon you enjoy it pretty much takes care of itself, but there is a slightly rough and ready aspect to scraps at times depending on who you're fighting and what you're smacking them with.
In better news, there's some nice choice in the order in which you take on side and main missions, with multiple quests for you to choose from on the game's rather striking world map, giving you a little more agency than you may have been expecting as you work through the campaign. There's also a huge Codex full of details for every character, enemy and location to pore over, as well as lots of lore to find hidden around areas to fill you in further on what's going on all around you. Oh, and you'll bump into some notable historical figures on your travels, which is always a bit of fun.
Performance on Series X was also pretty much perfect during our review run apart from the odd graphical glitch here and there. We've heard there are some audio issues on the PS5 version, but these didn't materialise at all during our playthrough on Xbox. We chose to play on the game's framerate mode, which dials back the picture quality from both the resolution and graphics modes, but leaves the action feeling super-quick and smooth - and it still manages to look very, very pretty. We should also give a shout-out to the inclusion of an Assist Mode which allows you to toy around with damage reduction, the option to keep your Anima after death, easier cooling and a faster stamina regeneration speed. This is a nice touch that will hopefully make the game more accessible to a wider audience, so kudos to Spiders for that.
Overall, then, we've been super-impressed with Steelrising. We knew Spiders could serve up the goods (we're big fans of Greedfall) but there were concerns that soulslikes were beginning to leave us feeling a little burned out. However, the wonderful setting, awesome robots and unique combat and traversal mechanics that have been added to the mix here make for an addictive and satisfying game that we're still having fun with, even after wrapping up our review - which is always a very good sign.
Conclusion
Steelrising is a super solid soulslike that incorporates a wonderfully unique setting and lots of well-designed battle and traversal mechanics into the mix. There's tons of lovely little details in the world and characters here and the combat is addictive, crunchy stuff that gives you lots of cool weapons to toy around with. The story may not be the strongest, it all takes a while to get going properly and the scraps can get a little rough around the edges from time to time, but overall this is an impressive new entry in the genre that fans should absolutely make some time to check out.
Comments 26
Urgh I really want this trend of Souls-like to go away...
Particularly given this doesn't appear very RPG, and Spiders created one of my favourite RPGs of recent years as it captured the team-building and impactful decisions of older Bioware games, despite the jank (which seems mostly under control in this game at least).
However at least they've put some Assist modes in so I'll have a chance to try it, and the combat doesn't seem to suck too badly (it was the weakest part of Greedfall) - slightly annoyed the story isn't great, but given they do at least seem to flesh the world out and it's a period I like so may give it a go.
Fingers crossed they do a demo if they're not coming to Game Pass for a year or two (think Sony seem to always have marketing rights for Spiders unfortunately) as unlike Greedfall where I like the genre I really may not here...
Oh and rogue-lites - those and Souls-like games can do one, while From do seem to put a lot into the world building many of the developers seem to see it as an easy way to avoid RPG elements and a proper narrative...
I know, I know, I'm getting old - I just miss RPGs or relaxed shooters with decent story! (I'm more Halo than Doom lol)
Before people get put off by the tag "souls like" due to associating it with being highly difficult, as mentioned this game does have difficulty sliders meaning it doesn't have to be a souls like game for you and just treat it like another rpg.
Wish more souls like games would do the same in the future.
@UltimateOtaku91 I agree more souls likes need accessibility features or assist mode or whatever they call it. The problem is since some do have it and some don't people tend to keep thinking of "souls like" as difficult games. When the term souls like is being used, i first look if it looks interesting to me and after that i will see if it has those mentioned features. If it doesn't its fine, then ill just move on to another game not every game is for everyone, if it does ill probably give it a swirl. And i know for more people those accessibility settings can be a deciding factor in buying a game or not, so imo it should be clearly mentioned when they are available.
Great review, thank you!
Ive been interested in this for some time as I really like the aesthtic. I feared it might be a little poor as theres been so little marketting push for it, so its great to hear there is a worthwhile game here, and even better that its on gp...
The biggest issue I have with Souls like games isn't the difficulty, its more the lack of a narrative - at least one that is clearly defined from the outset and the story alone is strong enough that you want to find out what happens next so will persevere.
When you feel like you are bashing your head against a brick wall, I need more motivation to persevere than just to progress to repeat the same head bashing over and over again - I want narrative to motivate, a reason for persevering. I'd rather do a mundane 'fetch' quest as that usually has 'narrative' behind that. As mundane a quest that is, its still more motivating than just 'beating' enemies because they are a 'challenge'.
@UltimateOtaku91 As @BAMozzy says, it's more the disappointment that one of the few developers that was making RPGs in the vein of Bioware at its best has now stopped doing so, and that difficulty / more and more challenging combat has replaced actual narratives / conversations.
The accessibility options are the only reason I'm even considering this lol - it just seems insane to me that a developer of a game where the weakest component was the combat decides to make a whole game that's 99.9% combat...
It does appear this game has meaningful choices at least (with multiple endings) but given the story was one of the strongest parts of Greedfall and is mentioned as being weak here it's just frustrating.
It seems everyone is jumping on the bandwagon rather than sticking to their strengths.
I don't really remember the best games for their challenge, but for the thought provoking narratives or epic storylines - others may feel differently, but for me games are about escaping into another world in a similar way to books/film/TV but where I feel I'm actually part of it...
Just haven't got the patience for super hard games anymore .....was more plausible when I was a jobless bum to spend hours repeating the same boss...but now I just want to get back from work and spend an hour or two and actually make progress on a game lol
Don't think I will ever return to Elden Ring despite enjoying it despite not getting that far...just to painful to think about returning for more seemingly impossible bosses lol that take days to beat
@Titntin It's not on Game Pass unless you've heard some great news that I haven't
I'm hoping it will eventually go to Game Pass like Greedfall did though - that came about 13/14 months after release (released Sept 2019, hit GP Dec 2020), so this might do the same.
Given Sony I think had the marketing for both, and they supposedly have a 12 month lockdown that would about fit the timeline.
It's a pain as I'm unsure if I'll like this new direction even if I might love the setting - if there's a demo I'll try it, otherwise I think I'll wait the year as Spiders often need a good few patches first...
"and a few other places besides, are absolutely dripping"
I'm gonna have to check it out for sure now, was still on the fence because it',s Spiders though
@Widey85 Thank you mate, yeah, im sadly confused and we dont get this one. Which is a shame as Id love to try it! But I can hope it appears as a game trial on psns service I guess...
@Titntin I think you are confusing this with maybe 'Atomic Heart'? Another game where you are battling Robotic like enemies, or 'Life of P' which has a similar aesthetic (period setting and 'automatons') - both of which are confirmed for Game Pass day and date.
Both of these also seem to have ab variation on the 'Souls' like formula too...
I pre-ordered this game, but I'm not in a position to play it right now. I'm in the last stages of Dying Light 2, then I will be playing the re-master/remake of The Last of Us. Push Square have effectively suggested leaving this game for 6 months in order for the bugs to be squashed, and so I may well go along with that. Fortunately, I have a multitude of other recently released, and upcoming, games to play to fill that time period, but has to be said, I'm really looking forward to giving this a bash (and being bashed in return!)...
@Fiendish-Beaver Seems to have more bugs on PS5 btw, there's audio issues and stuff that i didn't encounter at all on Xbox.
I like how Spiders has been steadily becoming better and better with their games.
I'm not particularly a fan of Souls-game, but if it does have a story, I might try it. I loved Nioh after all.
I actually prefer the ‘souls like’ games that aren’t actually Souls games. The likes of Bloodbourne, The Surge and Nioh have all grabbed me more, which is kind of funny.
May check this out at some point.
I pre-ordered the game not knowing this was potentially a Souls-like, but I'm happy to hear it has the Assist mode. That sounds like what I would need to better enjoy this game.
@Widey85 conversely, I’m a big fan of souls likes and say keep them coming.
Not for everyone and that’s fine.
@Dusk_Actual This game is by one of my favourite developers and with the Assist Mode may actually be the one that gets me into Souls-like games, who knows
Unless Powerwash Simulator counts as Souls-like? Some of those huge levels feel like a massive challenge lol
My frustration was more around the number of great RPG developers who are switching to these kinds of games (and rogue-lites) - but if it's done well I may yet be persuaded!
@Widey85 fair. Ngl the stories in some of these games suck and/or are tedious to put together. For me it’s tight gameplay that keeps me coming back…its the most rewarding feeling in games to beat these bosses with insane move sets and double health bars. Only other thing I can compare it to is pulling through a raid in Destiny.
I’m not much for rogue lites or likes these days myself, but man - Dead Cells made it feel like I wasn’t playing a rogue type of game at all. Everything in that game felt buttery smooth
@Dusk_Actual Yeah I get that, with mates some of the skull achievements in Halo 3 were hilarious as no one could die but one of the 4 of us would always do something stupid - but yes the feeling of achievement was great.
Think it's just different strokes now I'm older and job is high pressure - I want to relax into a fantasy world and just enjoy the ride.
Fingers crossed this game delivers for both of us!
good to know, @PJOReilly. Thank you. May be able to give it a go straight after The Last of Us, then...
After watching another video and reading this review I’m gonna give this game a shot. It looks very interesting at least. Might pick it up today. The 20 hour playtime sounds good to me as my gaming time has been limited recently.
Cheers for another good review @PJOReilly
@Fenbops Honestly, as long as you know going in its not a AAA experience, it's rough around the edges in cutscenes and has that low budget vibe that all their games do. It's very good, and it gets much better as it goes along. Don't judge it on the opening couple of hours. Have fun!
Looks cool. I wonder if Assist Mode makes it easy enough for an unskilled player like me….
I'm glad this game lives up to my expectations, they're great developers oyoyoy
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