Almost exactly two years on from Nightdive Studios' phenomenal remaster of the original Quake, old-school FPS fans are being treated to a second helping of revamped retro-fragging action with this all-new enhanced version of iD Software's seminal sequel and, joy of joys, it's only gone and dropped onto Xbox Game Pass.
Let’s not beat about the Strogg base here, this is another flawless victory for franchise aficionados, an exhaustive revamp of Quake II that tweaks and refines the core gameplay of a classic whilst making sure to pack in every bit of extra content we could have possibly asked for…and lots more besides.
Let’s kick off with the main campaign itself and, in our humble opinion, this is probably the best Quake game in terms of its single-player campaign (Quake 3 is the still MP master). During its development back in 1997 Quake II wasn’t intended as a sequel to Quake at all, it was a completely separate sci-fi shooter, until it became clear that using the successful IP would be hugely beneficial. And so, what we’ve got here is a game that swaps out the Lovecraftian monsters and medieval mazes of the first game in favour of more industrial sci-fi environs and a wonderful line in biomechanical mutants.
The core shooting action remains much the same, of course, but it’s also seen improvements in several areas. Not only do you get new guns to play with in the form of a railgun, chaingun and the BFG, but AI has also seen enhancements, with Strogg enemies now running from your attacks, regrouping and even ducking down for cover. Add to this the orginal game's clever last stand death animations, which see dying foes fire off a few rounds in a desperate attempt to take you out, and you’ve got a superb retro shooter experience on your hands.
With regards to the multiplayer aspect of Quake II, you also had new additions in the form of a fully co-op campaign, anarchic 1v1 face-offs and a stupidly addictive Capture The Flag mode. In its original form, Quake II was a feature-packed title, and this remaster packs in a ton more content besides.
Just like 2021’s Quake revamp, Nightdive Studios – who just recently served up the phenomenal System Shock remake - are behind the improvements and refinements here, once again showing why it's the current master of the retro remaster. Nightdive has expertly enhanced the original game's aesthetics with new lighting and shadow effects, added new levels of detail to enemy models, thrown in an incredibly useful compass mechanic, and some delightful new additions to enemy behaviour. We'll leave eagle-eyed fans to spot these as they play!
This package also includes all of the 1997 game’s expansions, The Reckoning and Ground Zero, the truly excellent Quake II 64, and even a brand new campaign episode, Call of the Machine, from MachineGames. There’s also been a big effort expended in regards to accessibility options, with a menu packed full of aids to toggle on and off as required.
There’s a wealth of split-screen and online competitive multiplayer/co-operative elements to dig into too, crossplay is present and correct, and there's even support for custom maps and mods, an enhanced version of the OG soundtrack and, besides all this, you also get the iD Vault. The vault is packed full of concept art, models of weapons and enemies and even fully playable demos of the game from E3 and ECTS 97.
Of course, on Xbox Series X all of this Strogg-blasting sexiness is delivered at 4K with the option to ramp the framerate up from a perfect 60fps to 120fps if you've got the TV to handle it. It's absolutely beautiful stuff, honestly enough to make an old gamer weep, and the online servers are already packed full of other eager Bittermans to get busy exploding into tiny little pieces.
Whatever way you come at it, what's here is the definitive version of this seminal FPS and one of the most impressive remastered packages we've ever had the pleasure of playing. Quake fans are gonna absolutely devour this, and if you've yet to play this one we recommend nabbing it and diving in ASAP.
Conclusion
Quake II's remastered release arrives on Xbox consoles in a fantastic package that's been put together masterfully by Nightdive Studios. You've got enhanced graphics and audio, refined AI, brand new enemy animations, the iD Vault, Quake 2 64, a brand new episode from MachineGames and all previously released DLC in the mix here. Add in crossplay support and lots of co-op and competitive ways to play and you've got an absolutely outstanding release that's almost impossible to find fault with. Operation Evil Overlord has never looked, felt or sounded better.
Comments 24
Any news about them adding raytracing?
That's one of the biggest draws to playing it on PC. And that version came out about 5 years ago.
I played a little bit yesterday on my Series X, and it's amazing! Super smooth 120fps really is a game changer for fps games.
Same with Quake 1, I'll be picking up physical copies of Quake 2 for Switch & PS5. The Game Pass version will do until then.
If only the Xbox version had gyro support, oh well, at least the PS5 & Switch versions do. Microsoft really needs a controller revision.
wow, this old game shows me where to go in single player. i didn't expect that. otherwise i would have played maybe an hour, got lost, and quit.
Today's best games are all old games.
@rustyduck That's a new feature. It didn't do that in the original.
The campaign of quake 2 has always been glorious
The nostalgia is strong in this one. 😂
Played the first couple of levels last night. Decent little time. I do like the classic doom games a tad more though.
Can't stay up till 5?? You speak for yourself 😄
Played about an hour of the campaign yesterday. I liked it a lot.
@DTfeartheBEARD That's one of the main reasons I pick up a lot of these on PC. Using the gyro on my Steam controller is night and day difference. It actually let's me hand with mouse and keyboard peeps even on games like Battlefield 4.
Gyro should be a standard (optional) for most games. If Microsoft included gyro sensors and their controllers by now, I'm sure it would be. Even Sony is starting to embrace gyro more with some first party releases (GOW Ragnarok, TLOU Part 1, Horizon Forbidden West) I don't game on PC but the Steam Deck has me interested with it's built in gyro support. I'm holding out in hopes of an OLED Steam Deck revision. But yeah, using a standard thumbstick to aim in shooters doesn't have the same precision vs thumbstick/gyro together.
@Moonglow well said.
Nice job linking to the upcoming PS5 version of System Shock on PushSquare. Doh.
Awesome remaster. Machine Games campaign was great. Tackling the expansion packs atm. Hope ROTT:Ludicrous Edt. and System Shock will make their way to consoles soon, too.
@DTfeartheBEARD zero interest in gyro on Xbox controllers.
Always loved quake 1 more than 2, but somehow Q1 and Q2 remastered make most new games feel sucky.
What's funny is like 3 days ago I started playing Quake on game pass. When it initially dropped for it some years back, I couldn't get down with he controls. They felt very " slippery" , still do but now I've found the hang of it and enjoying the game for sure. I'll have Quake 2 at the ready whenever I finish this one. Great!
There's a few questionable changes like nerfing the railgun in single player which is a bit of a head scratcher but the positive changes vastly vastly outweigh the bad ones.
This is essential and quite possibly the definitive Q2 experience. Good stuff.
@DTfeartheBEARD I love gyro myself. There's some sort of Xbox controller add on that supposedly adds gyro support but I haven't gotten around to buying it yet.
I'd just treated myself to a custom made P.C just before this game released from Special Reserve - remember them ?
It had 2 Voodoo 2 cards running side by side. It was a powerhouse for the time and Q2 looked amazing.
This iteration just improves upon it so much.
Well deserved score.
@Moonglow I think that's why so many old games seem to age so well compared to more modern games. They were focused on what mattered and didn't depend upon visual fluff.
Stunning conversion, Nightdive are great at these (and id/Bethesda/Microsoft overlords seem to give them the financial support them to put in lots of time into the ports and still release at a low price)
Stuff like this and Game Pass, Phil Spencer and Ant Stream are making me consider getting an Xbox, it will be my 1st one
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