After a couple of weeks' worth of blasting around the same ten maps in its excellent multiplayer component, Halo fans are about to get their hands on the next part of their early Xmas present, the campaign component of Halo Infinite is finally here. It's been six whole years since our last mainline Master Chief experience and this time around 343 Industries has taken a big step forward and marched the beloved sci-fi series into the modern age with an "open world" experience that embraces the popular trends of the time without abandoning what makes Halo so very special.
Indeed, if you were concerned that Halo Infinite was shaping up to be some sort of Master Chief-flavoured Far Cry or Assassin's Creed Covenant, you needn't have worried. Zeta Halo is very much its own unique beast; a smaller, more contained affair than its open world contemporaries that doesn't immediately give you free rein to tear across its mountains and valleys, and one whose main focus is 100% on combat, as it should be. 343 Industries knows exactly what makes Halo tick at this point and here they've taken the series' ever excellent shooty-bang bangs and refined and polished them to what feels like as close to perfection as we're ever going to get. They've then housed this wonderfully emergent chaos in a great big, beautiful ring world that absolutely nails the vibe of the series, a meticulously crafted sandbox full of nods to the series' history and lore that eschews collectathons in favour of non-stop action and easy-going exploration.
If there was one open world game that we would compare Halo Infinite to in any way, as much as it pains us, and as much as you may likely baulk that every open world effort is now compared to Breath of the Wild...well it's Breath of the Wild. We're not talking about the scale or scope of the thing here, but the sandbox elements of Nintendo's masterpiece, the way in which it gives you full freedom to engage your enemies as and when you see fit, the way in which its most memorable moments emerge not from narrative or scripted events, but from the chaos of tussling with its wonderfully intelligent enemies and emergent systems of play. Halo Infinite provides much the same freedom to play with very similar systems, and with an ever-burgeoning array of excellent weapons and vehicles with which to do so.
But let's rewind a little here, what about the story? Well, Halo Infinite, for as much as it shakes up the foundations of the series in providing this great big open space in which to play ad nauseum, actually sticks pretty closely to Halo: Combat Evolved in how its story both begins and evolves over its roughly ten hour running time. We're not going to spoil a second of how things play out, but mechanically speaking its all quite surprisingly traditional Halo.
Master Chief begins his journey in Halo Infinite under much similar circumstances as he did back in 2001 in many ways, look at the lights to calibrate your controls chief, let's get that suit up and running chief, oh look we're under attack! Cue two absolutely jaw-dropping and completely old-school linear levels full of classic corridor shooting action that see you introduced to a cool new sidekick and the game's fantastic new villain, as well as giving you a chance to get to grips with your brand new grapplehook - a brilliant addition to proceedings that makes traversal zippier than its ever been in the series.
And then, just as in the 2001 original, you're jettisoned from the confines of these spacecraft and their mazey corridors, emerging onto Zeta Halo, a world that is essentially The Silent Cartographer writ large. From here control is essentially handed over to you. There's a world in need of liberation here, John, and you get to choose how to go about doing it; which Banished facilities to attack, which Forward Operating Bases to wrestle back control of - giving you access to fast travel points and mobile armouries in the process - and when to move on to the next big campaign mission which drives the narrative forward.
Those campaign missions, all fourteen of them, give fans of the franchise plenty of classic scripted action and dialogue-heavy sequences to enjoy as they rampage through the tightly confined corridors of Forerunner facilities, great big alien spires and the like, but they also use the game's new open world setting to deliver up some amazing, multi-objective missions that see you given all new levels of freedom with which to get to work dismantling the Banished's machinery of war in any way you see fit. It's truly fantastic stuff.
Halo has always been ahead of the curve in the freedom it gifts its player to engage the enemy in the manner of their choosing, it's always delivered up open spaces in which to get creative, but here it feels like the potential of the series' wonderfully clever, freeform and often slapstick action and experimentation is being fully realised. For every hour that you spend furthering the core story along, you'll spend three simply blasting around Zeta Halo, engaging the Banished, figuring out how to approach some heavily defended base, grappleshotting up mountains in search of audio logs, rescuing UNSC crews who can then join you in battle or destroying Propaganda Towers, earning you Valor that unlocks even more weapons and vehicles with which to get creative.
There are Spartan Cores to gather up too, which earn you points to feed into a skill tree in order to beef up the chief's abilities, giving his grappleshot attack capabilities, strengthening his armour, giving you access to drop shields and so on, but importantly these upgrades never change the base feeling of the combat. The collectible elements and skill tree here may sound oh-so Ubisoft but, aside from perhaps the audio logs, they never feel like that kind of open world busywork. There's also far, far less of them than what we're used to in comparable games, that world map never gets absolutely littered in icons, meaning your focus is always on the combat, on the sticky bombs and plasma cannons, Wraiths and Ghosts and punching grunts in the face.
But you'll also always need to return to the story, and not just for narrative satisfaction, but because this isn't a truly open world at all to begin with, it's various swathes of land locked off from one another at the start, you'll need to make progress in order to unlock access in the early stages. It feels a little weird to begin with, like you're been hemmed in a little, but it actually works well in controlling and funnelling you around in the early hours, focusing you on the task at hand until you get into the rhythm of the thing, instead of allowing you to wander off, never to return.
In the end, what 343 Industries has managed to achieve here with how they've handled Zeta Halo and the game's constant shifting between tightly scripted, linear missions and free roaming exploration, is a wonderful balancing of classic Halo campaign narrative progression with this all-new open world aspect, dragging the franchise into the modern age without compromising what makes us love it so much.
It's not all perfect, the story starts out super strong but then begins to dip into some overly-familiar territory, with quite a bit of deja-vu and repetition in later levels and, as impressive as Zeta Halo is, it's not the most stunning or technically impressive open world we've ever rampaged around. However, a handful of narrative and technical shortcomings aside, what's here is just gloriously entertaining and highly addictive stuff from a pure gameplay perspective. If you're a fan of Halo's action, well, it's honestly never felt better than it does here, and there's an endless supply of hilariously mouthy grunts and brutes and elites and skimmers to get busy fighting with across Zeta Halo in freeform running battles that never fail to serve up highly engaging entertainment.
Halo Infinite feels like an undeniably important step forward for the franchise then, a slick shift into the type of experience modern gamers expect from their shooters that crucially manages to retain all that's so special and unique about the series. When combined with a properly excellent multiplayer that, progression system aside, has been wowing us all for the past few weeks, this is one seriously meaty and super satisfying return for the Master Chief. Halo Infinite really does feel like combat evolved.
Conclusion
Halo Infinite feels like a big step forward for the franchise, a slick shift into the open world arena that manages to strike a fine balance between the traditional narrative-driven Halo of old and all-new levels of freedom and emergent gameplay. It's not all perfect, the story fizzles out a little as it goes on and Zeta Halo isn't the most technically proficient open world we've experienced, but the amazing combat here smooths over most of these minor cracks. Halo's action has truly never felt better, and with an almost endless supply of enemies to engage with in the campaign and a stellar multiplayer package to get stuck into, this is one super-satisfying return for the Master Chief.
Comments 54
Nice work here, PJ! Sad to hear the story might tread some overly familiar ground; I was hoping it would hit a few nostalgic beats but ultimately drive the narrative forward.
Great review, very excited now!
I love your reviews on this site.
Also, I'm super relieved halo got a 9/10 😂😂😂😁😁😁
Looking forward to this, though there are a few mixed reviews out there. Skillup recommends it but is pretty scathing about the narrative and repetitive level design
https://www.youtube.com/watch?v=v9e4pNb2GtE
ACG gives it Buy but is also critical of elements and calls lack of Co-op "an absolute smash in the nuts"
https://www.youtube.com/watch?v=6yO1s5uT8XE
I expected them to play safe with the story after 5 but the gameplay and mechanics sound excellent. I am definitely looking forward to this! Thanks for the review.
No offence to PJ and this review in particular, but I feel like I've been reading the same review, from every site, since Halo 4.
"best since Halo 3", "combat is better than ever", "pushes the series forward", "some story issues". The message just repeats.
Is anyone surprise purexbox gives it a 9. I’m super hyped for it and I expect it to enjoy it loads but I wonder if many reviewers will be throwing nines at it. Even with this review it doesn’t really read like a nine. Nine is close to perfection. I’d imagine a great story and great open world for a nine no?
Wow. Some of you lot on here still itchy to be negative 😂😂😂😂 "good review but..." " scathing reviews out there " ugh. Halo can never win even when it's already won
@Stocksy "I wonder if many reviewers will be throwing nines at it"
Average of 87/100 from 68 reviews on Metacritic so yes, they will.
Despite subbing to Gamepass i actually bought this rather then just Gamepassing it, its Halo and it looks fantastic so its worth the asking price.
I can’t wait. I agree with ACG about the co-op it should be in there it’s a massive part of Halo. It’s good that it seems to be getting high scores still but the game has shipped incomplete let’s be honest.
I KNEW IT !
I JUST... KNEW IT !!
Thanks for this awesome review, guys !
Can't wait to the official release !
Do we know if we'll be able to pre-download the campaign, or not ?
This review doesn't really get into the technicalities as much as I'd like. Off to Digital Foundry for the nerdy info.
@John117 I've echoed the same point. I don't care what my spartan looks like in a game that the most you ever see of your spartan is the hands.
I bought battle pass more as a thank you for an early MP release.
Glad to read! Very curious how it will perform on Xbox One.
I'm so pumped to play this week. Looks like the wait was well and truly worth it! My favorite shooter series has finally returned. Way to finish the fight 343!
Not bad review but I was expecting @FraserG to review this game and go a bit more objective and technical. The world looks much better than the first time it was shown and this is a cross-gen game so, all things considered, it's very impressive visually. Polished gameplay in both the campaign and mutiplayer is a relief and what matters the most in a Halo game. I'm glad that the delay and the extra help paid off.
@themightyant I think you should skip this game because of the mixed reviews nobody expected that a Microsoft game would get 😉😝.
@FriendlyOctopus Yep, it needs to be a controversial cinematic experience with shallow gameplay to get better scores elsewhere. In spite of this, it's getting some love (87 on Metacritic right now).
@Richnj
Well, it's just more Halo. Which is excellent (9/10). Forza Horizon 5 is more of Forza, which is too samey (8/10).
Removed - unconstructive feedback
Can I play this without fully playing or understanding the rest of the games? I played a bit of halo master chief collection years ago round my mates on co op but I'm not gonna lie I wasn't focused on the story.
@Stocksy well its an xbox site so it's mainline exclusives will be rated highly just like playstation does with its games.
I've said previously these reviews shouldn't be taken seriously as the only review that matters is your own. If you thinks it's a 10 then wonderful and of you think it's a 6/7 then that's fine too.
@UltimateOtaku91 I'm not sure. Maybe just download and see 😀 or if I play it before you I'll let you know 😊
@Stocksy Seems like quite a lot of reviews did throw nines at it 🤔 spooooky
@BlueOcean That's probably not aged too well. LOL.
It's been very well received so far. General consensus is that it's the best Halo from 343 which is brilliant news.
In my defence Metacritic wasn't up at the point I posted. The first review I listened to at 8am was Skill Up's when YouTube notified me it went live. I usually see eye-to-eye with him more than other reviewers. Unfortunately he's less enthusiastic and far more critical than most, including several elements that are quite important to me like plot, characters, open world structure and mission design. He did still 'recommended' it, just not 'strongly recommend' as his review scale goes. Honestly I was a little bummed.
Thankfully almost all other reviews i've seen subsequently are more positive.
I'm looking forward to judging for myself later this week.
@FriendlyOctopus I will still give it a try after work but I don't like playing games where there's a lot of references to previous games that I haven't played
Maybe one day in the future, when it will be the present, "pop - in" will be a thing of the past 😊
@UltimateOtaku91 To be honest i don't care about "the story" in games for me it's about the game and gameplay and that includes Halo but you might feel differently.
Hehe long live the chief, guess my best dressed day won't be in a casket coming this wednesday.
@species8472 In my opinion, story only matters in some genres like RPG or graphical adventures. Obviously, I haven't played Halo Infinite's campaign but I appreciate that Doom and Doom Eternal (also FPS) are so straight-forward (although there are tons of story collectibles).
@UltimateOtaku91 from what I’m getting there are larger questions you won’t understand but the moment to moment story will be more personal and about the characters on screen, avoiding having to know too much about the old driving narrative. For extreme halo lore fans it might be disappointing but for newbies it might be okay.
"Narrative trails off a little towards the end"
So....it's basically like Halo then?
Still disappointed the coop doesn't ship with it. I'll probably play the first 25% of it or so and then wait for the coop to arrive for the rest. But it sounds like it's a very good time.
@BlueOcean "In my opinion, story only matters in some genres like RPG or graphical adventures"
I agree gameplay is most important here, but it's not everything either. A large part of what made Halo 1, 2, 3, ODST and Reach campaigns so special, to so many, was the story telling and the characters too. And not just the plot but the pacing of the story and the music that took you on that journey.
Yes gameplay is most important - you can't have a good Halo/game without it - but other factors add up to make a game truly great, it's everything working together seamlessly. It doesn't have to be JUST gameplay, else we would still all be happy just playing Tetris & Space Invaders.
There is nothing wrong with wanting a good story in Halo; as that is exactly where the series began.
... Doom on the other hand. NO! It was a backwards step trying to shoehorn a meaningful plot into Eternal, as it doesn't fit that series well and was never part of it. They may both be FPS but have little in common.
But no game can possibly be similar to BotW. The internet told me comparisons to BotW are invalid, so that part of the review must be a lie.
Anyway, sounds like an excellent entry in the series and I'll be glad to play it once I make my way through 5. I've been loving the MP, so far! Also, story has always taken a backseat to game play for me and 343i has done game play much better than Bungie did, imo.
@themightyant "There is nothing wrong with wanting a good story in Halo; as that is exactly where the series began".
But you have to play Infinite to see for yourself. Perhaps you'll love the story even if it's much more conservative than 5's but I don't think that it will shock you as Halo 5 if that's what you expect.
"NO! It was a backwards step trying to shoehorn a meaningful plot into Eternal, as it doesn't fit that series well and was never part of it. They may both be FPS but have little in common".
Doom and Doom Eternal are straightforward, I don't know why some people complain about Doom Eternal's cut scenes when they are sparse and short. There is a huge collection of story collectibles as I said above but you are not forced to read them (actually, you have to press a button to read them). Doom and Doom Eternal are both intense, of course I wouldn't compare them to Halo that relies on exploration and discovery. Story-wise, Id created a religion and the collectibles explain the religion like a bible but that doesn't make Doom Eternal slow-paced at all. The only reason to compare Doom and Halo is that they are both top FPS but won't get 99/100 like Metroid Prime 4 because they're not published by Nintendo or Sony.
@NEStalgia I really hate that you always interrupt playthroughs of adventure games that we have been waiting for 10 years 😅. It will never be intense nor complete like that. There is no reason for you to do this. You are killing me.
@BlueOcean "But you have to play Infinite to see for yourself."
Completely agreed, and i'm looking forward to it and going in with an open mind. But my point is that story IS important in Halo for me and many others and has been since the start.
I'm now far more optimistic than I was at 8am when Skill Up review said "I did not like Halo: Infinite's story at all"... as I said I genuinely felt bummed out by that. Thankfully others don't seem as critical. 🤞
Re: Doom: It wasn't the collectibles or the reading lore, that has existed for a while but is always optional and peripheral. There IS a loose Doom lore that is about as obtuse as a FromSoft game, but it is generally unimportant to 99% of players. No it was shoehorning of all the pseudo-biblical B-movie plot onto it that was just unnecessary. I'm Doomguy, i'm wonderfully one dimensional, point me in a direction, rip and tear, don't need a backstory, motivation or feelings.
Halo on the other hand does. There are important stories, history and relationships. Primarily with Chief & Cortana but also Johnson, Arbiter and more. Reach would not have been as good a game as it was without the plot and ending.
@themightyant to me a good story is subjective. Look at the extreme opinions on the last of us 2 as proof of divisive possibilities. From what I’m getting this game kinda goes the direction of breath of the wild when it comes to story. By this I mean they went back to a simple, personal story, as opposed to a cinematic, linear, surprise filled story. Whether or not I’ll love or hate it remains to be seen, but knowing that campaign expansions are coming in the pipeline for this (this is only part 1 of infinites story) a basic reset might not be that awful. I think for me what will be disappointing is if I treat it like halo 6 (end of a story arc from halo 4 and 5) rather than halo infinite (start of a new story arc). I definitely wanted a halo 6 to wrap up the story but will be okay with seeing where this goes.
My overall point I guess is that good and bad are relative, but simple and convoluted are not. This one seems to have gone the simple route. I’m not loving hearing this, but am approaching it as the beginning of something new.
@themightyant I was about to tell you that a good/bad story is subjective but @xMightyMatt14x just did it and he knows more about Halo than me. I've only played 1, 2 and 3 this far.
I don't think that Doomguy cares about the lore in Doom Eternal. His motivations stay quite simple. He doesn't even say a thing and don't wait for the hell priests to end their story in order to learn more but kills them quickly. He just cares about saving Earth.
@xMightyMatt14x To be clear, I have no idea whether I will like Halo Infinite's story or not as I haven't played it yet. I was only relaying Skill Up's review. But as I said in a post above I was pretty bummed out by his take as it was the first Halo review I saw. He was particularly critical on this part, and other elements which are important to me. Thankfully other reviews are more positive.
But of course a good story, or even a good game, is always subjective. While I often agree with Skill Up, I don't always. I have an open mind and am looking forward to forming my own opinions from Thursday.
I like your take on new beginnings. But there are ways of ending chapters of a story satisfactorily while still having unfinished plot threads. I hope this is more Fellowship of the Ring - that both concludes it's own chapter while leaving threads open successfully - and less The Two Towers.
You mention Breath of the Wild. To me, and it's worth noting that's probably my favourite game, the story was one of the few backwards steps in that game. They gained so much by going fully open world but what they lost was narrative pacing and tempo. It's often one of the trade offs with losing an ordered structure. I've yet to play an open world game that really solves this conundrum.
I've not played TLOU2 either. But it's been impossible to escape plot and spoilers regardless, much as I tried. I'd argue that any art that evokes the sort of impassioned responses on both sides IS objectively good storytelling. You don't have to like the journey or even the destination but if it makes people feel something so passionately and vociferously, and it clearly did, then that is a success. I accept others will disagree with that opinion, especially here, and that's fine we don't have to all agree.
@BlueOcean I think the story problem in Eternal is just that it's weird. Dooom from the OG through 2016 was basically "bad company, Mars base, Hell invades, Doomguy survives, kills everything that moves straight into Hell. Makes you kinda feel bad for demons...they're just trying to live their lives, they didn't hurt anyone...at least not as badly as Doomguy did...."
Eternal weirdly tried to add religion, elder races, prophecy, and Doomguy as some sort of sojourning intergalactic boy-Samus. It gives the environment a weird Quake1+Metroid Prime feel it really didn't need though I kind of like it. The gameplay is awesome,and the story doesn't hurt it but it's just a weird choice.
@themightyant I like what you said about the trade off of going open world and then losing narrative pacing. A friend of mine enjoyed BOTW but was such a serious classic Zelda fan he was left disappointed with its simple story and less of a focus on the narrative driven dungeons. I myself have noticed the trade off in assassins creed as the new gameplay style adds a lot and is a fresh change of pace (since Origins) but I do miss the classic AC formula.
I think the simple story here will definitely give many similar vibes, with the gameplay itself being fresh and exciting, but the narrative being more simplistic. I think where I’m still holding on; though, is that it seems like this isn’t so much an entire story, but part of a new story, based on how they are handling expansions with this. I think if they don’t solve the previous story threads by the end of whatever campaign expansions they do last (I’m gonna guess at least two more stories in this) then I’ll be really disappointed. But since I know they didn’t solve all those threads here, I am a little disheartened, but will have a better understanding of what I will experience and will hold out for the full tying up of story threads in the future.
@NEStalgia I mentioned the religion first on this thread because it's an obvious addition but completely optional and almost hidden. Doomguy is the star of the prophecy but does he care? He doesn't even listen. I also talked about how much Metroid Prime Doom Eternal is, on the Game Pass Club and on your thread. Doom Eternal is a combination of Doom and Metroid Prime but more intense. The story, well, it's peripheral, Doomguy only cares about saving Earth and the priests and the demons can go to hell 😂. I like seeing his face and expressions, though. Doom 1993 also featured his face on the bottom! Do you think that the story is weird or just an optional background? I think it's the latter. The only thing I can see more controversial is the platforming, a hardcore version of Metroid Prime 3D platforming but I like it, it makes the game more acrobatic and expands the battle strategy a bit.
Disappointing that after an extra year of polish there's still some technical issues. And hugely disappointing to learn there's not much variety in the world...no snow/sand sections...inside areas all looking far too similar. For the amount of dev time it's had, and the fact that co op didn't even make it, this lack of variety is head scratching...it must have been mismanaged worse than I thought.
On the plus side the gameplay sounds solid. And i'll still be picking it up for that. But maybe it's time 343 had a big restructure...or they give halo to somebody else to continue building on the work they've made with this...a studio whos capable of using their time more effectively.
@themightyant just for balance on the early reviews and high scores. Halo five was given an 8 here and is 84 on metacritic only 3 behind halo infinite.
So I guess it depends how people feel about 5 now and how closely it scores to infinite.
@Bleachedsmiles I partly agree. This game is Xbox's most expensive game ever and the development has been a bit of a hell. On top of that, they needed people from outside (ex Bungie members) to come and help. What we have here, a fine Halo game that expands on the fan-favourite ingredients, is not something that couldn't have been achieved from the start. 343 need to be restructured.
@SuperKMx Halo 5 was given an 8 here and 84 overal on metacritic. So you are about right on both using that comparison.
Only 3 points between the two games on Metacritic was surprising I will say
@xMightyMatt14x Agreed.
The usual solution is many open world games have a "past the point of no return" section where they can have a fixed narrative with fixed story pacing and a score to match it that makes it more cinematic. But it's not a perfect fit.
In the run up to that it's the age old problem in Open World. The World is about to end yet 'lets do a fetch quest' or 'fishing mini-game'. Plus it's impossibly complex to make all the other quests aware what is going on in each other so they are usually completely separate with no overlap. E.g. You've just witnessed the death of a friend yet the next quest you do has no understanding of that and is cracking jokes. It's narratively harmful and hurts both the pacing and immersion.
If rumours are to be believed Ken Levine's very ambitious machine learning game is trying to solve some issues like this, but maybe not quite this problem exactly.
I have no issue with leaving plot threads open if done right, but don't do it wrong and then make us wait years for a satisfying conclusion. You have to complete that smaller arc in a satisfactory way.
@BlueOcean The story is more than background. The existence of a "ship" at all and the stations on it that you have to go through tie into it. The existence of elder races and whole chapters on those worlds all tie into the story. When you think "Doom" you think humans expanding in the empty solar system stumbling onto a gate to Hell. You don't think of alien starships and inhabited worlds. That part is central to the places you go in the main story, and is pretty weird. I don't dislike it, but I tend to view Doom Eternal as Quake 5 rather than Doom 5. And as Quake 5 it's amazing. As Doom 5.......it's weird.
@Stocksy And currently exactly the same as Halo 4's 87.
Review scores only tell us so much. Reading between the lines of the reviews just about all of them say this is the best Halo by 343, several specifically state that.
Looking forward to playing and finding out.
@NEStalgia I get what you mean. I think that Vega is the "one" that deals with most of the stuff and Doomguy just accepts his guidance in order to save Earth but it's true that the main idea is expanded. It doesn't break Doom's fundaments but create a religion with priests, "bible" and everything as what I consider a background. The most important characters you meet and fight, the priests, are from Hell and just command Hell's forces and most of the time you're either on Earth or on Mars.
Amazing review! Nice read!
And as i read it a well deserved 9.
I played and beat 50 games in 2021. I personally ranked Halo in the mid-30s. So the lower half of my entire list. It's not that the game was "so-so" for me, but rather it was divisive. I loved half of it, and hated the other half. It was the hardest game of 50 to place. The sandbox was some of the best gameplay I ever experienced. But the disrespect to the character, lore and the player was unforgivable.
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