Back in December 2018, A44 Games released Ashen. With a striking art style, gorgeous atmosphere and great combat, it is still an indie gem of the soulslike genre. Now, five and a half years later, the team is back with Flintlock: The Siege of Dawn, which is a soulslike far greater in scale than the small adventure Ashen was.
Flintlock takes place in a land of corrupt Gods and their armies of the Undead. You play as Nor Vanek, an elite member of the Coalition army (a.k.a. the good guys) who endeavour to lay siege on the city of Dawn. Unfortunately, after a failed attempt, you find yourself scattered from your army pals, and tasked with making your way back. On the way, you discover a mysterious fox-like companion called Enki.
With Enki by your side, they reveal new details about the world as you journey across the lands of Kian to take down the Gods once and for all. On that journey, you regroup with your Coalition forces as you attempt to complete the task and finish the siege.
That premise forms a simple but enjoyable main story that carries you through Flintlock's 20-hour adventure. There's a solid pacing to the first two acts (which make up a large part of the game), but sadly, it's dropped for a quick conclusion in the third act. During the transition between acts 2 and 3, a major plot point is resolved in about 30 seconds and the group carries on as if it never happened - amplifying that feeling that the end of the game feels quite rushed.
Despite great voice acting and performances, we never really get enough time with the game's allies besides Enki, either. We didn't learn much about them or grow to love them through meaningful side quests, except in one instance. Despite being told about their history with Nor, we never really got the sense that these characters had known each other for ages.
Additionally, they largely serve as vendors to upgrade your weapons and gear and feel quite underutilised. We get the sense that, at one point, there were bigger plans for them and the ally system in general.
Given how core the narrative is to Flintlock and the lack of a satisfying conclusion to boot, this is definitely a disappointment. What saves Flintlock's experience is the combat and traversal. In practice, there isn't much here that you haven't seen before. Flintlock is a typical soulslike, although not quite as punishing as most of the games in the genre. Dubbed a 'souls-light', the game scales back the punishing difficulty you will find in other titles and has a more forgiving flow.
Nor has a melee weapon, a gun that can be used to interrupt attacks, or a ranged musket which can be manually scoped in and aimed at enemies from afar. With 'Black Powder' dodges and jumps, she can also double jump and dodge to the side quickly to evade attacks while parrying and blocking melee swings from enemies.
Initially, we found the combat feel wasn't great, and we struggled to get in the flow of things as we tried to mix dodging, blocking and parrying. However, after unlocking some upgrades for Nor's gear and new skills, the game began to feel a lot better.
This largely comes down to the fact we had unlocked upgrades that boosted the rate at which the stun meter on enemies filled. When that stun meter is full, it allows you to perform a finishing attack, instantly killing them or wiping away an enemy's armour (which can make them incredibly resistant to damage).
Once we had those upgrades that allowed us to build the stun meter quickly, along with using Enki's combat abilities that involve building this meter too, we had tonnes of fun carving through hordes of the undead. Stunning them with just a few hits and finishing them off with a flashy critical melee or ranged attack feels great. But, it also feels like the only way to play Flintlock enjoyably, with a distinct lack of flexibility when it comes to gameplay styles and choices.
Getting around is also just as much fun. Nor and Enki's Rift Travel allows you to fly across the entire map to find secrets and skip areas. It feels like the most innovative and exciting thing in Flintlock, and we wish the game was built around this traversal more, rather than it being used mostly as shortcuts around the map. Rift Travel has a great sense of momentum, and it really shows off the visuals in Flintlock - which can be stunning at times.
Taking down minibosses and main bosses are both satisfying moments, and these areas had a good sense of progression to them as we worked our way through the semi-open maps, clearing quests and making our way to the next God fight.
Combat isn't perfect though and there are some strange and sudden difficulty fluctuations throughout the game, and some attacks are not telegraphed well, making it hard to work out when we should parry or dodge them. We also found ourselves getting clipped and caught in an attack that we had evaded a few times, which was frustrating.
As with almost every aspect of the game, Flintlock has a few other imperfections that stand out. As you kill enemies, you will liberate large towns and villages. Unfortunately, there is rarely anything to do in these areas besides buy some outfits for Nor that all look visually similar or play a game of Sebo, a minigame within the world that feels shoehorned in rather than properly developed or fleshed out.
Additionally, the upgrade system for Nor's weapons and guns all feels rather threadbare and unsatisfying, simply using Reputation (the game's main currency you get from defeating enemies) to upgrade the rarity and deal more damage, with nothing beyond that. The inventory screen also gave us the impression that we would be finding dozens and dozens of melee and ranged weapons. But in our playthrough, where we completed every side quest and explored each area, we only found three melee weapons and around a dozen ranged weapons (guns and muskets).
The ability to bank the Reputation you earn in combat and stack up bonus amounts, provided you don't get hit, is an interesting twist that adds a great sense of risk and reward to the gameplay. But when the upgrades you spend that Reputation on aren't that satisfying, there isn't much reason to take the risk.
It all gives the impression that Flintlock originally had much more going on, and these systems were far more developed than they are in the final product, likely being scaled back as the game was scoped and delayed several times over the last few years.
Conclusion
By the time we rolled credits, that was the prevailing feeling we were left with. While we found more enjoyment in the latter two thirds of Flintlock than in the initial intro and opening area, we couldn't help but feel let down by Flintlock in almost every way.
It's still a competent action-RPG that you can have fun with, and the pieces of the experience have been stitched together decently - Game Pass is a great way to check it out. However, so much here feels underdeveloped or half-finished that Flintlock: The Siege of Dawn was likely most damaged by its ambition when the project was in its early days. Now, in July 2024, upon the game's release, we get the sense that the ammo in the development chamber simply ran out.
Comments 38
Was hoping that the game would review better than a 6 here, and a 7 on Push, but am still interested in giving it a go. I guess that is the blessing of Game Pass, at least it won't cost me anything extra to try it...
i think they spent a little too much on sweet baby here.
Everytime I see "souls like" in a review, I immediately do not want to play the game.
@Romans12 same for me
@Romans12 same here lol
Was hoping this would fare better. This and Hinterberg were my most anticipated of this week’s releases. Still sounds like something I might enjoy so I’ll definitely give it a shot.
Now anxious to read reviews for Hinterberg (which got great previews so fingers crossed!).
Other reviews have noted there's a few large spider bosses. So if arachnophobia is something you have (as I do) then proceed with caution on this title.
@JoyfulFire there are definitely spiders in the game. Furry, horrid lorge b*st*rds
Sometimes 6 or 7 out of 10 games end up being some of my favorite. I will try with GamePass! Otherwise this is would have been a wait for a sale.
Another big hitter that seems to have come out average. Xbox keep on destroying the brand each day right now. Depressing.
Not an Xbox studios game I know but another Game Pass game that looks like its a flop.
Could we get a dungeon of hinterberg review I can't find any 😭 hoping it's good
@Decimateh Patience...
Another sub par game I will not be bothering with on either console.
Eh, opened PS first and saw it was a "mini review".. that is never a good sign. Unfortunately, it fared even worse on PX.
Oh well, maybe I try it out for myself..
@Romans12 To be fair, one of the devs who was on Giant Bomb @ night referred to it as a "souls-lite", more a mix of action rpg and souls games. I don't how much distinction there is between the two as I don't play soulsish games but makes me think of rogue-like and rogue-lite
A game could have been great why do we Xbox have to have sweetbabyinc every game they been on have been bad in the story and the pushing the diversity just make great games and amazing story missed the good old games the new ones are getting rushed
@Romans12 Then you're missing out, I never like Soul like games until Lies of P which was my Goty 2023 and I went back to play Wo Long: Fallen Dynasty which I can't believe I nearly missed out on.
Seeing the price point I have a feeling the devs knew about it "shortcomings" aka limited budget (€40 in the PS Store).
Will give it a try though!
1) are there any difficulty options?, and 2) can we preload if playing it on GP?
@MjJmediablogger So you’re ignoring the other games that are out this week on GamePass like Kunitsu-Gami: Path of the Goddess (81 on OpenCritic) and Magical Delicacy (84 on OpenCritic)?
Yeah, really “depressing” and killing the Xbox brand with such horrible games. Every day a bad game…
Why make good games when you can make worse ways to play them. I hope that Amazon cloud money was worth it.
@Romans12 Yep same here! Haha
I agree, a solid 6. Looks like I’ll pass on this one
@MjJmediablogger another day another fake gamer
@FraserG nvm I thought it was out today 🤣 turns out it tomorrow lmao 😭
@Romans12 Same here too, sick of reading the word ha ha
That's the good thing with gamepass,will try it and if I don't like it,delete and try something else. Just played a couple hours and put the game in the recycle bin, not for me,boring story character Physics feel like she's made of paper, combat is off.
reads the review, sees the score, goes back to Baldur’s Gate 3
Just try it If ya wanna 🤣 reviews are always varied depending who it is seen a review of 4/5 star could be decent https://www.windowscentral.com/gaming/flintlock-the-siege-of-dawn-review. Always looks at reviews to see how games are looking but always try em myself to decide for myself. If you went off the Xbox reviews on store you'd never play a game 🤣🤣😭
@Sifi the guy clearly doesn't play games nor cares about Xbox, he just trolling for engagement
Decided to try it for myself
Well, in my opinion, it ain't all that great. Rather, it could be good, but is unfinished.
Traversal (running, jumps, dodges, etc..) have weird animations that interact with environment in all the wrong ways. Fighting suffers from similar issues and animations are a bit lacking.
All of that is understandable for a AA game, but very unfortunate in a game that mechanically relies on precision and fluidity.
I have not played enough to comment on story or dialogue (but it seemed perfectly serviceable for as long as I played).
@Th3_Highlander I played every souls game. Got 100% achievements in Elden Ring and just finished the DLC. But, I don't think I want to go through that again, in any game. It took so much out of me. Lol. I did play part of Lies of P and did like it though.
while I would have hoped for a better score as I really liked Ashen and they did a great job there I am going to give this a go since its on gamepass. I think I'll finish it too, maybe it will be like Immortals of Aveium and I will find myself enjoying more than the scores imply.
Personally, I think this looks good.
I am certain that I will give it a go, eventually.
And the new Dragon Age game.
@Romans12 Ah I see and I can understand as Lies of P was always a worry that I wasn't going to finish it. I'm reading that this more Souls-lite so hopefully more forgiving than others.
@Decimateh Funny that you mentioned that about Xbox store reviews because this is a prime example. Average rating for this on Xbox is 2.6. And on PlayStation it’s 4.3!
It's a good game. I left it at normal, although i had played some "souls-like" games and i am not a "souls-expert" and it's challenging at some encounters, but doable. Not a great game, definitely not a bad game and despite its flaws i had a lot of fun playing it yesterday. Graphics are ok, story is not so interesting, but the gameplay is fun for me and hits the spot. Not a traditional soulslike as it has some other elements, like platforming, etc. I went to it with zero expectations and i had a good time with it so far. Just try it, it's on gamepass and see for yourself if it's for you.
@awp69 ye too many weirdos who 1 star games on gamepass without even playing or just coz it's a game they don't like instead of just not playing lol. Pixel trash Japanese trash etc why even review when ya can see if it's game ya don't like from the pics. Wonder if cods tuna get people one starring saying don't like FPS games, don't like guns etc😂😂😭😭
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