Can it really be almost thirteen years since we first clapped eyes on Demon's Souls? The very first time we sat down to tangle with FromSoftware's action RPG masterpiece we were blissfully unaware of the horror, the terror and constant, relentless death that awaited us. We were, of course, immediately hooked on it all, we couldn't get enough of its delightfully addictive mix of punishing battles and deep, all-consuming lore and have greedily gobbled up every Souls adventure that's followed it in its wake.
Yes, through three Dark Souls', through the Gothic bloodbath of Bloodborne and the majestic shinobi stealth antics of Sekiro, we've dodge-rolled, blocked and slowly hacked a path to victory. We've been huge fans since way back in the day then but, after so many years of unmistakeably similar experiences, was it all beginning to grow just a little stale? Bloodborne may have switched up the aesthetic vibe, and Sekiro had its own unique ideas in terms of combat, but the general ebb and flow here, the base level lay of the land; battling through small-scale encounters with tough common foes, grinding out upgrades and gear, parsing dense lore for clues, getting to grips with sprawling labyrinths that twist and turn and cleverly interconnect as you move towards the next big test of all you've learned...could it be that this core formula was beginning to show signs of fatigue?
The thought may well have crossed our minds fleetingly in the build-up to Elden Ring's release, but just a handful of hours with Hidetaka Miyazaki's latest has utterly erased any doubts we had about our ability to stomach yet more of his unique brand of punishment and pain. The move to an open world here, something we were honestly quite concerned about the first time we got wind of it, has turned out to be an masterstroke. This is (for want of a better comparison) Breath of the Wild levels of open world grandeur and finesse perfectly combined with the deep and addictive combat, the difficulty and dread and Eldritch terror that we all know and love from the Dark Souls series. It is, in short, an absolute masterpiece.
From the moment you emerge out of the dank depths of Elden Ring's starting area to your first glorious glimpse at The Lands Between you can just sense that something very special awaits, and it really, truly does. The vast expanse laid out before you here is bursting with hidden dungeons, terrifying bosses, secrets, lore, bizarre NPC encounters, riddles and conundrums. The way in which this game reframes what we've come to expect from the flow of a Souls title, giving us exactly what we crave whilst altering the fundamental rhythm of how it's delivered, makes for a dizzyingly delightful experience that's hard to find fault with. It's exactly the kick in the pants Fromsoftware's formula needed.
No longer locked into the more constrained semi-open puzzle-box structure of past Souls games, we're free to come and go as we please, to summon our double-jumping horse and take off across grassy plains, scorched earth and poisonous swamps. We can take our time, grow stronger, develop our combat skills, delve deep into dungeons and revel in the overwhelming sense of wonder and discovery that comes with slowly investigating every nook and cranny of this painstakingly crafted world.
There's so much detail and depth here, from the exquisitely animated enemies to the many amazing ruins — FromSoftware easily does the best ruins in the biz — from enormous legacy dungeons that provide great big juicy servings of classic Souls action, to hidden catacombs, castles, otherworldly realms and so much more besides. Any worries we had that we were about to experience some sort of diluted Dark Souls stretched thinly across a Ubisoft-styled open world are entirely vanquished early doors.
The Land Between is dense with meaningful interactions and quests and crammed full of the kind of decadent madness and mystery that we've come to expect from Miyazaki. Take off in any direction and before long you'll find yourself burrowing down deep into some unexpected adventure in pretty short order. There's no empty busywork here, no map bursting with icons leading you to your next pointless trinket, this is a living, breathing world that hides endless layers of pleasure, one that wants you take your time, explore, get lost and just absolutely marinate in its treacle-thick atmosphere.
Much is often made of the difficulty of these games, we've mentioned the punishment here already, but there's so much more to it all and here these aspects get room to breathe like never before. Dark Souls, Demon's Souls, Bloodborne... all difficult, there's no doubting it, but they are as much, if not more, about the journey, about the atmosphere and the lore and the slowly coming to understand the horror through which you must wade. There's a multitude of mechanics to get to grips with in Elden Ring, some old, some new, and we could spend endless paragraphs laboriously mulling over the details; the summoning and the weapon arts, ashes and stealth and so much more besides, but discovering all of this, making sense of it - either by yourself or through guides - is an integral part of the journey you're embarking on here. There's no rush, embrace the chaos, immerse yourself fully in the striking world that's been created by Miyazaki and George R.R. Martin and you'll not come away disappointed.
Yes, it can be tough, it will be tough, but this is also a Souls game that's so much more accessible to newcomers, if they approach it with the right mindset. You don't ever need to gallop headlong into a boss encounter here, there aren't strict roadblocks in the same manner as past entries in the series; you're now free to roam, to grind out levels, experiment, wander and explore to your heart's content before settling in to face off against one of the great big bosses you'll need to best if you're to follow along and finish the critical path. For every problem you come up against, you can be sure an explanation or solution is close at hand, there's guidance if you seek it, it's how these games are designed. And, if you're really stuck - and we all get really stuck - relax and hit up a guide or forum, enjoy the sense of community, summon a friend, a random stranger or NPC to help you out. There's always more than one way to skin a Demigod.
We've spent over fifty hours in The Lands Between so far, our journey a long way from over - and we've got no intentions of rushing it either - but even now, before we've seen all this game has to offer, before we've slayed every monstrosity and uncovered every secret, we can say with absolute confidence that it's FromSoftware and Hidetaka Miyazaki's crowning achievement thus far.
Elden Ring is an immaculate game in terms of its vision and how that vision has been executed. Yes, it's got a few niggling performance problems to be patched out right now — and patched out they doubtless will be — but even with these minor technical issues, what's been delivered here is nigh on perfection, a massively successful marriage of Dark Souls' unbeatable combat and an open world that's easily on a par with the very best we've ever experienced. A truly epic and wondrous adventure full of mystery, challenge and terror awaits you, and it's one that we highly recommend you throw yourself into with abandon.
Conclusion
Elden Ring is a crowning achievement for FromSoftware and undoubtedly the very best gameplay experience they've yet delivered - and that's really saying something given this developer's incredible back catalogue. The Lands Between deftly combine breathless open world exploration, stunning artistry, immaculate world-building and wondrous adventure with classic Dark Souls combat and dungeon-crawling, resulting in not just the best Souls game to date, but a candidate for one of the very best video games ever made.
Comments 29
Yeah its easily the peak of From, it feels like everything was leading to this and damn From know how to create an incredible open world. I know its early but i can see it easily being my GOTY.
I played it for 3 hours and it's more of the same. Bloodborne and Sekiro had more gameplay twists (guard bar, gun instead shield) than this one so idk how this one is better. I think the open world aspect makes it worst because I feel like I need to explore everything because I may miss something very valuable and sometimes I have to go through the same area just to check that corner I forgot to check.
It's more like a flat 9 so far. Might be better later.
Those graphics are terrible.
This might be my favorite game of all time. I need to play it a few more times just to be sure but my first 90 hours were freakin awesome. Currently 5 hours into my second run and it still delivers. Performance on my end was good but I have a freesync monitor so I don't really notice any framedrops.
Based on what I’ve played of this, I also think this may end up being my favorite game of all time. It’s that good. Astonishing environments, incredible enemy design and excellent gameplay. Can’t ask for more than that. Well, better performance but I’m playing on a Series X with VRR so it’s not very noticeable to me.
@lolwhatno Yeah, but being open world makes it exhausting for some reason.
Would love to buy this, but the difficulty puts a stop to that. The DS series hasn't been a good fit for me. All this 'git gud' crap is annoying. Not all of us are elitist.
This will be my first From game, and I am so hyped for this. I’m busy with Horizon 2 at the moment, and I waited a year to play Cyberpunk. But I can only think about Elden Ring at the moment.. and I haven’t even played 1 second of it. This feels so weird.
Can’t wait to start though, and from what I hear.. it’s not so bad to have to wait so they can fix the performance problems that will make this a solid 10.
I’ll wait for the Ray Tracing patch, then I’m gonna go all-in.
@ymo1965
You could use a guide to start these games and get off on a stronger foot. There are many way to make a souls game easier, the problem with them is that they are usually only known by those with deeper knowledge of the games.
It’s a 10.
Even while I’m stuck at Radahn it’s a solid 10
I'll definitely get this when it's on discount, because I rarely pay full price for non-Nintendo games (which don't get many steep discounts, that's my reasoning) but it sounds great.
@ymo1965 It's not being an elitist that makes me enjoy these games. It's just that it's different.
@RevGaming I'm referring to the abusive and feral players that can't accept that not all players are the same.
@ymo1965
Usually the in-game messages are helpful, funny, dark or sarcastic. If you mean mouthy internet a$$ hats then the solution is simple, play the game and don't go digging around for negative comments.
The souls community is quite helpful to any skill level, people acting toxic for likes has nothing to do with that
@Moto5 Thanks for that!
@ymo1965 I get it, but if the game quality was affected, I wouldn't buy it. In this case, the difficulty, world etc. Is part of the game's quality.
I'm absolutely loving this game. Just shy of 10 hours and still don't feel like I've really made much progress but instead have been having fun exploring. During the course of that I've levelled up a number of times, upgraded my sword and unlocked lots of the map. That's progress of a very different kind to what we're used to with these games, where it's all about learning your way along a (mostly) set path until you beat you way through to a boss. I've attempted Margit once but besides that I've stayed away from bosses so far. That sums up what's so good about Elden Ring. It's incredibly familiar to Dark Souls fans, but yet it's an entirely different experience. And one which in which you have a far greater ability to shape the experience to be your own.
It's a 10/10 from me also, simply brilliant
Couldn't agree more. I'm trying to jump between this and Cyberpunk but it would be a lie to say the time spent between them is equal. Praise the finger!
I can’t wait to play this, but first, I must finish Horizon Forbidden West.
@ymo1965 I suck at fighting games like Street Fighter, Tekken etc. I find them to be incredibly difficult to just pick up and play beyond button mashing, so I don't play them. On the other hand I could put the time and effort into learning how to play them but I don't.
Another thing I don't do is post in threads about fighting games, complaining about their difficulty when I haven't even played them. See where this is going?
You already said the DS series isn't a good fit for you. In that case I guarantee that Elden Ring isn't for you. Ignore the FOMO and play things you do enjoy.
Great review, and think its more harder than DS3 for me. Fight Margit is like fight the Nameless king only without ride, and thats just the begining of the game.
While I didn’t preorder, I fell to the hype. After reviews were clear it was great, I bought it. My first attempt at a souls game.
@ymo1965
No problem. Might be a good idea to get a physical copy if it really doesn't suit you though. Frustrates me how some people like to scare others off or discourage new players. The actual community is great, check the thorough Wikis and guides for other souls games. Fextralife on YouTube is also great for builds and strategies to cater to weak spots for some players.
@Moto5 Thanks. I wish there was a demo, so I could have a test run. Think I might watch some YT vids as well.
@ymo1965 Never ever feel bad about seeking help in these games. The “true” community of these games really wants to help people - which is very evident with the number of co-op summon signs in the game.
Fextralife is my go-to. Also FightinCowboy on YT does some solid walkthroughs to learn the game.
If you are curious about these games, get a physical copy of an older game on the cheap, and just consult online help to learn about them.
I was like you and was totally put off by their difficulty; but once I finally had some help, I got hooked on the gameplay.
Still needs story/easy mode.
@GamingFan4Lyf Very decent of you. I do rage quit with these games. I love the settings and the atmosphere, but I'm lousy at the bosses. Will check YT out!
Accurate review. This game is making a very strong case for being my favourite of all time. I’m 55 hours in (split between a solo playthrough and a co-op playthrough with my brother). And I’m still in the early game! There’s so much left to see and do, I’ve barely scratched the surface of what it can offer.
@ymo1965 I am lousy at the bosses, too; but the biggest trick to them isn’t “git gud”, but to sit back and study their move set. Stay clear of them and see what they do. Then go about midrange and see what they do. Then hug their back and see what they do.
Look at their movements for tells and just see if they have any telegraphed movements.
The bosses are hard, they require study.
When all else fails, summon NPCs/other players to help.
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