Dragon Age is finally back, and, let's just get it out of the way in the first sentence - BioWare has officially ended its recent poor run of form in spectacular fashion!
We feel like we have to say it straight away, after the waiting we've all done. It's been a full decade since the glory of Dragon Age: Inquisition, somehow, and we've been let down by Mass Effect: Andromeda and Anthem in that time. Our expectations going into this one, especially as forever Dragon Age fans, have been depressingly low.
Which, as we all know, is the very best way to be surprised - when the game you'd sort of given up on turns out be be an absolute cracker. Dragon Age: The Veilguard shifts its action-RPG shenanigans far to the north of Inquisition — it takes place a whole bunch of years after the events of that game — and features a fresh and funky cast of amazing new characters, mixed in with one or two old friends.
We don't want to give anything away (beyond what you'll already know from trailers and previews) - this is a game that's begging to be explored and experienced without being spoiled on any of its many surprises beforehand, but it is of vital importance to point out early doors that new players will have zero issues getting to grips with the story.
Do not be put off, intrigued pals and newcomers, if you've never tried this series before - this is a great big action-packed blast of a thing that requires no previous contact. Of course, it stands to reason that you'll get a little more emotion and meaning out of things if everyone in your local has been calling you 'that Dragon Age freak' for the past 20 years. However, crucially, playing past games is not a requirement in any way.
And, this speaks volumes on how well BioWare has designed every single aspect of this one, really. Everything feels as though its been constructed to maximise enjoyment, whilst minimising confusion and downtime - and without skimping on any delicious depth to boot! The writing, from lengthy speeches to throwaway battle-banter, is exquisite across the board, level-design and region variety is better than ever, combat is fast and fiendishly addicting, and the way in which you're funneled through all of this — unlocking stylish new skills and hunting down some of the sweetest loot in RPG-land as you go — is all wonderfully streamlined and slick.
Playing as customisable blank-slate 'Rook' — who's up to their neck in it trying to fight gods whilst working out if Solas is a baldy tool or not — you get to create the Dragon Age character of your dreams, with a comprehensive suite of options covering all the usual stuff like big muscles, tight pants and a mysterious scar across one eye. Choose your look, your gender, your class, your pronouns, your backstory, and then rock on into one of 2024's finest (and sexiest) adventures, we say.
You'll want to be looking your sexiest, too, for all of your sexy new friends — the cast of comrades here sure are hotties — as well as when fighting great big fights in all your sexy new gear. Sexy. And, the sexiness continues unabated in combat, with a multitude of runes and power-ups, screen-shaking combos and team attacks - and enough variables on all of that sexy loot we mentioned to make multiple replays a foregone conclusion. Fact.
Dragon Age is, as you may or may not know, famous for its dialogue choices; choices that affect the story and your relationships in big ways. That's all present and correct here and, without spoilers, there are a bunch of cool key decisions to be made that affect outcomes, available team members, sexy times and the lay of the land moving forward. Some of these are genuinely impressive if they work as they seem to — we've only had time for one very concentrated playthrough so far — and we can see us wanting to go right back through The Veilguard again as soon as we have time, just to see how it all shakes out with different decisions.
The choices don't stop at dialogue options either, and with a brand new and incredibly addictive combat system in place, Rook has an absolute ton at their disposal when it comes to rinsing the land of the evil Blight demons and other infections released by a pair of very naughty gods. This time out you control your protagonist exclusively, and scraps are all-action affairs that call to mind the God of War reboot, and even stuff like Gears of War in how intense it all gets.
You'll need to master the use of various powers though — split into fire, ice, necrotic, electrical and all the usual suspects — and get your head around a moveset that differs greatly depending on which of the three initial classes you choose. Once again, there's a ton of in-built replayability here in how differently they all feel to use, too. We pinged through our review run as a rogue, giving us a bow for ranged attacks and twin swords for getting up close and personal.
From here, you can branch out through a huge skill tree that separates into three specializations that can be fully respecced at any time. This game wants you to play around and find your comfort zone with its combat, and our rogue went from simple arrows and sword attacks to a magic-infused Veil Ranger capable of darting around - disappearing in a blaze of crows and lighting up swathes of enemies with devastating electrical specials and AOE fireworks.
Choosing a mage or warrior will start you out on a whole other road (roads we haven't even begun to explore yet) but we do know that the warrior feels very different, with the need to switch between weapons and time shield bashes giving combat a different rhythm and flavour. The rest of your comrades do a fantastic job — on normal difficulty at least — of doing exactly what they need to in battle when left to their own devices, but you can also choose to control their next attack yourself. This is done via a quick menu to keep the action pumping or by pausing the whole shebang mid-scrap to take your time, pick the best attack for each threat presented, and even pull off big-time combos that are helpfully signposted in the UI so you always know when one is available.
It's almost hilariously and effortlessly cool at certain points during bigger fights and bosses - some of the moves you've got at your disposal on timed gauges even allowing you to dodge incoming attacks in style. The rogue, as an example of this, can twirl through the air to pull off one particular special attack, and you can time this so you dodge a huge enemy shot by twirling in slo-mo through the air whilst replying with a blast of energy. It never gets old, and you can tell it's all been designed to let you do this stuff and play around endlessly with being a badass on the battlefield. With difficulty that scales up through five levels from Storyteller to Unbound, you'll likely need to experiment, too - if you're looking to grab every achievement on offer.
With regards to enemy variety, there's a great mix of darkspawn to dig into gutting here. Huge, blighted monstrosities, armoured behemoths and explode-y weirdos mix with tons of smaller foes — useful for charging all those fancy special moves — and the gamut of boss encounters feel special, bookended as they are some amazing cutscenes presented in the game's canny choice of graphical design. It all looks great, in a stylised, almost Dishonored sort of way, and segueing seamlessly from cutscene to gameplay without a change in visual fidelity makes everything feel so much more immediate and interconnected. If they dropped some of the more cutting edge graphical stuff in order to make this happen, let us tell you, it was worth it - because these seamless transitions are immediate and hugely impressive.
The combat is as addictive and action-packed from moment-to-moment, as any big AAA action game we've played this year - it really is that good, and they've managed to pack all this in and serve it up in a range of incredibly inventive and exotic locations, populated by interesting side missions and lots of opportunity to explore as you put together a crack squad of God-slayers. Indeed, once you've completed story activities in any of the regions that you can travel to through the magical mirror hub area (far more impressive than it sounds), you can return at your leisure to pick up side missions and scour every nook and cranny for the many secrets, lore, collectibles and sexy loot chests of varying rarities dotted cleverly around. There's plenty to return for, in short, and we are itching to get into 100% completion.
The addition of transmog will be massive in this regard, too. It seems like a small thing to some, perhaps, but there is so much scope to customise now, there are so many cool outfits to find — both to dress yourself and your favourite companions how you choose — and it goes hand-in-hand with how freely the game allows you to re-spec your abilities and genuinely just run amok, having a great time within gameplay systems that feel fine-tuned and then some.
You can feel the lessons that have been learned, both from recent failures, and from a changed gaming landscape since 2014's Dragon Age: Inquisition. There's far less running back and forth - and when you must it's super quick and easy to find a nearby fast-travel point. Conversations are still the beating heart of much of what's going on - this hasn't been skimped on, but they aren't as dragged out and meandering as they have been in the past. There's a slickness to it all that comes across as 'lessons having been learned very well indeed, thank you.'
And then there's all the extra gravy — the romance, the banter, the best-in-class writing and acting — and the fact you can play this offline, like the good old days - with no monetisation or constantly-online crap to worry about. It's a beautiful thing. A great big, endlessly replayable action-RPG that you can just go get lost in. There's an amazing photo-mode also, by the way - we actually had to ban ourselves from it or this review was never getting done, but you better believe we'll be going Tonto on that during our second playthrough.
In terms of negatives, there are a few creeping niggles. Although the game's menus do a hugely impressive job of making all the skills, lore, collectibles, items, stats and all that very manageable and clear to read, it does eventually start to get a little unwieldy with regards to fast travelling around. It's not a big issue, by any means, but we did find ourselves getting a tad flummoxed trying to find the location we were being pointed to from time to time, in the latter third of the experience. This can happen when you're constantly having to teleport through mirrors and end up leaving an area entirely by mistake. It's kind of worth it to have so much variety in the places you visit, but it can be a little bit frustrating at times.
Performance-wise, on Xbox Series X we'd ditch the idea of playing in the game's quality mode at this point. It looks great, you can see the difference in all the fancy bells and whistles, but it isn't worth the drop in frames in a game this action-oriented. Stick it on performance mode, where you lose a little volumetric and granular sweetness, for action that has been smooth as butter for us 99.9% of the time.
It all makes for a return to Dragon Age that's been worth every single moment we've had to wait. There's a perfect balance here between old and new - enough ties to the past, cameos and surprises to keep diehards happy, whilst at the same time welcoming a more action-oriented and streamlined experience that should see lots of newly-interested folk hop in for the ride. Dragon Age: The Veilguard wants you on the battlefield as much as it wants you in someone's bedroom, clumsily choosing every available dialogue option in an attempt to see them naked, and it's all the better for it (we've all been there).
Conclusion
Dragon Age: The Veilguard is a triumphant return to form for BioWare. This is a top-class action-RPG that lives up to the Dragon-Age name whilst laying to rest the ghosts of Mass Effect: Andromeda and Anthem. With a roster of amazing companions to recruit, a mind-bending world full of exquisite regions to explore, and combat that raises the bar in every possible way for the franchise, this is the good stuff, thank you very much. We were worried, for sure — it's been a long time since the glory of Inquisition — but we've been served a follow-up here that improves on 2014's game in every way - and that's really saying something. How very exciting!
Comments 42
Oh no Pure Xbox no…
Worst character creator, no story. Also you can’t be “funneled” and “encouraged to explore”
Thanks PJ. I can see this already has some very strong scores from several outlets (eurogamer and gamer rant 100's for example). I've learnt to trust your views and I'm delighted you liked it as I was keen to try this one.
Skillup destroyed it in his video review, but I've very much diverged away from trusting him, we appear to value different things.
I'm hoping this does well for Bioware and now I have your view I feel I can buy this one and its likely to please me. Thanks for your views, as always.
Nice review. Played Inquisition all the way. I’ll wait for this one when it’s released on EA-play. My backlog is thanks to GP-Ultimate to big with some awesome titles coming up this year. Very busy with BO4 and Vessel of Hatred.
I will play for free when it hits EA Play. If i read the word "sexy" one more time in that review i was going to scream lol
@VoidPunk I can't understand your first point. Your second point is incorrect.
@HeavyHoggJP hahaha, yeah I hate myself tbh.
Released on my payday, so I’ll be there day 1. It’s been a wait! I played the last one on 360.
@PJOReilly It's ok. We love you though
Hmm, this is receiving incredibly Marmite reviews so far. I like your take on it and I have it pre-installed, but I'm going to wait for a few other peeps to do their walkthroughs and feedback before I make a decision.
I'm still working through DAI and part of me wants to return to DD2. I also know that if the vibe around Veilguard is genuinely up there as a 2024 banger, then I'll probably drop the cash and jump in.
@HeavyHoggJP one or more sexys may have even been removed in the posting of this review...
This will be the first Dragon Age game I've played on console. Now I just need to finish Outlaws and the Black Ops campaign ny Thursday
@Kezelpaso Unbelievable
My main question relates to the dialogue. I don't mind branching quest conversations but I recall getting fed up with the original game because every NPC seemed to also have them, taking 10 minutes to extract (say) the location of the local tavern when in an older FF game it would have been one line of repeated speech.
I'm a proud member of the modern audience that gets talked about these days, and I'm really excited for this game.
Seeing this game get glowing praise all over the reviewsphere is making me wanna shell out full price to play it. Very exciting to see Dragon Age in true form ❤️
It's getting glowing reviews across the board. Bioware is back and I'm already pacing around my apartment, itching to get into the game. Ughhh why isn't it October 31st??!!!!
I’m a bit befuddled about some aspects of how the game plays. I’m getting combat is a more real-time affair, but how is the world navigated? Each Dargon Age has been quite different in that regard. Is it a series of open-world like zone ala Inquisition? A single big world linking out from the hub mentioned? Do you wander to markers Witcher-style? Or is it more focussed and directed like Mass Effect?
The spread seems very positive so far with all but 3 of the 50 reviews on Metacritic being 70% and up. It currently has an 84 Metascore distributed as:
The only really scathing reviews I have seen are from YouTubers SkillUp and MrMattyPlays, yet plenty of other YouTubers like RPG heavy Mortisimal love it... it's currently his personal GOTY. Strong.
I was given this and its absolutely horrendous . The only good part is the final part around 45 hrs
@Titntin I like Skillup, he's one of my go-to reviewers normally, but every now and again when he doesn't like a game he decides to REALLY go to town on it, almost irrationally so. It was the same for his reviews of FFXVI, Deathloop and others. In all these cases he's usually reviewing the game he wanted it to be, with examples, not the one it actually is.
I've watched his channel for years and you can immediately tell from his incessant tone that he's in total rant mode. Take this review for example he spends the first 10 minutes almost solely bashing the graphical style - which he is entitled to, each to their own - but he also isn't being as balanced and fair as usual. I know to take these reviews with a larger pinch of salt... and also the ones with overly-effusive "it can do no wrong" glowing praise. He's guilty of both occasionally.
@RadioHedgeFund Yeah, they've totally streamlined all this, as I was saying in review, the downtime is minimised and the narrative stuff is much better paced so that annoying side of things is vastly improved!
@themightyant I find the hate for the graphics very odd. Very obviously a choice designed to fuse cutscenes and gameplay and have everything flow dynamically, imo. It's very effective.
@Grackler separated regions that you visit thorigh mirror portals, each one reasonably large in scale.
@PJOReilly I actually quite like the artstyle, it seems more original than most and will likely stand the test of time more than trying for photorealism... but I know many vocally said they didn't, I guess we all like different things.
But not being able to see past it and saying characters can't express emotion due to it I find a weird take. That would be like saying Life is Strange characters don't show emotion because they don't look photoreal, or pixel art games can't get across character. It's nonsense.
@themightyant He used to be a go to. His writting used to be excellent, some of the best on the net, but thats got less so in the last few years for me. As you say, he does sometimes appear to have a cause, and certainly for this game its to dunk it bad!
It wont be the first time I completely disagree with him if I do find this game as agreeable as I suspect.
@VoidPunk Have you played the game yet?
Roll on Thursday! Looks like something I will enjoy.
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Hmm. First off I am happy for the fans. However for me this clenches it as a wait for the bargain bin purchase. Origins is still my favorite and imo the most cohesive entry and I feel after that the lore went all over the place like spilled ink. I played BioWare games for the lore and the impact of your choices and I don’t feel that from this and other reviews I have read that this has truly been the focus. Seems to be a more character driven action set piece than not. Which is fine but means that for me it would be high a risk to pay cost of entry day 1. Will pick it up BF next year I expect. Most bioware games are good from a technical perspective even if I don’t enjoy the narrative. So they make good time wasters when the backlog is low.
So happy this turned out great. I love Dragon Age and Bioware have a special place in my gaming heart ever since KOTOR and Jade Empire. . Thank you for the great review @PJOReilly
Great review! Oh man, a good BioWare game?! I'm definitely going to be picking this up at some point, BioWare has been a fantasy developer aside from some of the items mentioned above so I'm happy to see them getting back into their groove! Hopefully bodes well for future Mass Effect games
Christ, I haven't even got round to Baldur's Gate 3 yet and now there's another massive, hour munching Western RPG to put on 'to buy' list. First world problem, I guess.
I was pretty much going to buy this regardless, and now that the reviews are out I've already preordered. Been waiting 10 years, and knowing BioWare really needs a banger I'm confident this game will be a good time!
I have this pre ordered but I haven’t decided whether I’ll return it or not when it comes. The companion characters are painfully ugly. And, I say this as a gay dude, I’m kind of exhausted with the copy paste of real world issues. This is a fantasy game. A hallmark of good writing is being able to slip in your point of view with some subtle analogy. It’s just lazy and at this point utterly exhausting to be lectured in every single piece of media- in fact I think at this point it’s having the opposite effect of causing resentment. Edit: the problem is it’s also effecting gameplay in a big way. I like to play my BioWare games evil, and, apparently that’s no longer an option bc you’re not allowed to be mean
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Really surprised by the review on this site versus MrMattyPlays and Skill Up. This game looks sooo good technically on consoles and PC. The combat as well sounds pretty great. But that's it is it, just a wet blanket for the RPG and the story.
I was interested in this one even with the idiotic discourse going around. I think it's a total skip unfortunately especially for diehard fans.
@VoidPunk When did you play the game?
@kuu_nousee It's easier to monetize the online echo chamber of hate. Loving things that aren't "in" like BG3 isn't profitable, despite BG3 and DAV being both what some would regard as progressive. Most large YouTube gaming channels are like Ubisoft, they copy trends for profit.
Hopefully the reviewer is right about Dragon Age: The Veilguard, but he also loved Star Wars Outlaws, Suicide Squad and Skull & Bones - so that’s not a good sign. We all want the great BioWare of old.
Looks like a Concord review. This isn’t Dragon Age.
@Darylb88 I guess that's true but more than a few saying the story isn't good is a pretty big problem for an RPG. Hell I hated the story in ME2 and ME3 and suffered through them for the good gameplay and actually good side stories/conversations. I guess it isn't much different than old Bioware tbh here either. Maybe I'll give this one a go on sale at some point.
Can't help but notice that any comment pointing out that this review is eerily similar to over half the other reviews posted to metacritic - complete with several phrases like "return to form" repeated throughout each of these reviews - is being deleted within minutes of being posted. Very classy Purexbox.
Combine that with the absolutely horrendous cutscenes making their way around social media, and it's obvious there's some form of collusion going on here.
Wonder how long before the shills on this site delete my comment too? Can't have users pointing this stuff out to other wayward sheeple can we?
LOL, you have established yourself as somebody who should not be listened to.
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