Update (18th Apr, 2022): Streets of Rage 4 is finally leaving Xbox Game Pass at the end of April 2022, so with that in mind, we're republishing this review so you can see what all the fuss is about. Don't miss out on this one!
Original review (29th Apr, 2020): Considering how beloved and revered the Streets of Rage series is, it's remarkable that we've had to wait an agonising quarter of a century to get a new instalment in the franchise. That has a lot to do with the once-mainstream belt-scrolling fighter genre falling out of favour since the '90s, but it's equally attributable to the fact that Streets of Rage 2 is widely regarded as the pinnacle of this type of game, which begs the question: why try to improve on perfection? Lizardcube, Dotemu and Guard Crush Games were brave enough to attempt to answer that very same question, and the good news is that they have succeeded brilliantly.
Streets of Rage 4 is a modern-day, HD interpretation of Sega's classic side-scrolling brawler that simultaneously celebrates the history of the series while incorporating some new ideas which make it feel fresh and distinctive. You're tasked with progressing through 12 gritty, urban environments taking down countless hordes of thugs, corrupt police officers and even cyborgs, with each enemy type requiring you to modify your tactics and approach accordingly. Some will dash at you with knives, forcing you to leap over them, while others are skilled at catching you in midair before you have the chance to unleash an aerial attack. Elsewhere, riot police (based on the armoured officers from the first Mega Drive game) have special rechargeable shields which must be broken before you can successfully land a blow. Add to this a selection of boss characters which have their own unique strengths and weaknesses, and you've got a game that tests your brain as well as your brawn.
Built on Guard Crush Games' Streets of Fury game engine, Streets of Rage 4 sticks close to the template laid down by the second acclaimed Mega Drive outing. The ability to run and roll for all characters – introduced in Streets of Rage 3 – has been stripped out (although certain fighters, like Cherry and her father Adam, retain run and dash moves respectively); this feels odd when you consider that games as old as Sega's Golden Axe and Alien Storm included this dash-running mechanic. However, while the controls may feel toned-down to series veterans in one respect, they're massively expanded elsewhere; special attacks can now be performed in mid-air, and while they still deplete some of your health bar when used, you can now reclaim the 'lost' portion by attacking enemies without getting hit. This risk-and-reward mechanic enlivens the gameplay no end, creating a tense and exciting flow that really does reward skilled and dedicated players.
All-new 'super' special attacks – limited by your stock of collectable 'Star' icons – add another layer of depth to proceedings, and it genuinely seems like the selectable fighters present have never felt more powerful and potent. While these flashy moves certainly give the game a degree of visual impact that is pleasing to the eye, it's the basics that truly cement the game's engine. Grappling is as easy as ever, and you can now bounce enemies off the sides of the screen for maximum combo potential (this also avoids one of the most annoying things about side-scrolling fighters – enemies constantly going off the edges of the screen so you can't attack them, but they can hit you). Indeed, Guard Crush has put its combo-heavy engine to good use here, creating a system where it's possible to juggle enemies for prolonged periods of time, chaining together incredibly satisfying attacks which boost your score and look wonderfully flashy to onlookers.
There's an incredible level of attention to detail here, too; you can still prevent yourself from hitting the deck after being thrown, just as you could in the second Streets of Rage, and the developers have looked beyond Sega's franchise when it comes to other points of inspiration. Remember the ability to smash two grappled enemies' heads together in the SNES fighter Batman Returns? Newcomer Floyd can do that here. This team clearly knows its fighting games, and that results in a title that plays brilliantly and boasts considerable depth and nuance.
You begin the game with four available fighters – Axel, Blaze, Cherry and Floyd – but as you work your way through the game's Story mode you'll unlock additional characters. Each and every one looks, feels and plays entirely differently to the others; veteran Axel strikes a good balance between power and speed while the novice Floyd is sluggish and can't jump very high – yet his reach and power are second to none. You're bound to have one you consider to be your favourite, but what's really impressive is the way Streets of Rage 4 encourages you to make full use of all options. In-between stages you can switch characters, and we found that certain levels were better suited to the particular fighting style of a certain character, so experimentation is a must.
The Story mode will take you a few hours to complete, but that's perfectly in keeping with the typical size of one of these games – in fact, it feels much larger in scope than any of its forerunners and arguably covers more ground in terms of locations. While you're limited to a single credit, you can restart from your current stage, which means you only have to focus on beating the current level with your stock of lives. While we've established that Streets of Rage 4's campaign is big for a typical side-scrolling fighter, it might seem a little on the short side for those players who are accustomed to their video games being grand epics which run to 20 or more hours, but there's still plenty to do once the credits roll.
If you're in for a real challenge, you can try the Arcade mode, which tasks you with finishing the entire game on a single credit – a stern trial, but one that's just about possible if you study enemy patterns and focus on using the game's aforementioned 'risk and reward' special attack system wisely. A Boss Rush and Battle mode add even more longevity, but, as was the case with the original three games, it's the multiplayer options which will keep you coming back for more. You can play with a second fighter in co-op using Streets of Rage 4's online mode (friendly fire is turned on by default, so expect some arguments unless you toggle it to off), but if you can convince three other players in your household to join in, local co-op with up to four participants is where the real enjoyment lies.
Streets of Rage 4's intricate hand-drawn visuals may have alienated those few hardcore fans who steadfastly refuse to accept anything other than chunky, 16-bit pixels, but there's no denying that this game looks utterly spectacular. Lizardcube's artists operate at the very top tier of this particular skill set, and have created a cast which is blessed with character, detail and flair. The backgrounds are also wonderfully rendered, and as much as we adore the old-school 2D look (we love the fact that you can unlock pixel-based fighters from the original games, even if they do look rather odd against the modern backdrops), it's hard to argue convincingly that Streets of Rage 4 would have benefitted more from a fully pixel-based graphical style. What's on offer here is infinitely more appealing, but also perfectly in keeping with the look and tone of the original trilogy. We also loved the numerous little details in the backgrounds which call back to previous entries in the franchise.
As any fan of the franchise will tell you, though, visuals aren't everything. Streets of Rage is famous for its pumping soundtrack, and famed series composer Yuzo Koshiro thankfully contributes to the game's stunning soundtrack. Motohiro Kawashima – who also composed songs for the original games – is present and correct too, but the majority of the heavy lifting is done by Olivier Deriviere and a fresh team of artists who are new to the series but have clearly been inspired by its driving electronic beats over the years. The end result is a selection of songs which not only fit the tone of the franchise, but also suit their respective locations down to the ground; equally praise-worthy are the impactful sound effects, which make every punch and kick even more satisfying.
Conclusion
Taking a franchise as treasured as Streets of Rage and updating it was never going to be an easy task, but we can't imagine that any self-respecting fan of the series will be displeased with what has been achieved here. Streets of Rage 4 walks that fine line between paying tribute to its predecessors and forging its own unique path and feels like an evolution and a revolution at the same time. The gameplay is unmistakably faithful to the originals, but the addictive combo-heavy mechanics, gorgeous presentation and robust multiplayer options add a whole new layer of complexity, resulting in a game that fans and newcomers alike will enjoy no end. Let's hope we don't have to wait another 26 years for a sequel.
Comments 25
Wasn't expecting this AT ALL. Great stuff
7 on PushSquare but a 9 here. Will be downloading thanks to Game Pass, interested to see if I like as much as the original trilogy, especially 2 which is still one of my top 10 favorite games of all-time.
Now I'm even more excited about this game.
Nice, I'll deff be picking this up..
@Gamer83 Nintendo Life gave this a 9 as well. But regardless what review this got this was always a Day 1 purchase for me. SOR2 is one of my favorite games too, so I’m glad a fourth game was possible. I’ll probably end up buying this on Xbox One as well.
@shonenjump86
Yeah, I think I might just pay the $25 or whatever the price is if there's a discount for having a Game Pass subscription. From the reviews, it seems like a purchase is more than deserved.
Nice!! Seems very cool!
What are the chances this sticks for 3 months at least to gamepass? Will purchase once it leaves though.
Now here's a better review than Pushsquare 😜, honestly can't wait for this one and now just to decide what to buy it on 😂
Congratulations to the developer. Must-download here.
@hulkie The vast majority of games stick around Xbox Game Pass for well over 3 months. I'd be surprised if it doesn't, but there are no guarantees.
@FraserG Thanks,I think the fastest Ive seen a game leaving after some research is Gta 5.Which is leaving next week.That arrived in January. I will just play it on gamepass now,and then purchase it with the discount they give for a game leaving gamepass,as they usually do.
@hulkie Yep, for indie games the Game Pass 20% off discount is tempting and this game has just released!
Will definitely be giving this a go, that's awesome that it's on game pass I didn't know that, great move!
This site and NL gave it a 9, it's probably a 9.
Lol
Will be downloading this down to Gamepass but will likely buy it once it leaves the service. This really looks great!!
@shonenjump86 @Gamer83 The reasons the reviewer gave it a 7 on Push Square kinda makes me think it's due to his age, mind you it's not a negative. He sited repetitive game play as a con which I notice alot of people who didn't grow up in the 16 bit era with games like this often say is a con with beat em ups. I will admit they can get repetitive but that was just the norm then. Beat em ups now days that introduced the younger gen like Castle Crashers, Scott Pilgrim, Double Dragon Neon and heck even River City Girls has so much more thrown in to keep the gameplay from getting repetitive.
Again not a knock on the review and I know people's opinions differ just and observation I made
Oooh I didn't realise this was going on Game Pass.
@Tasuki
I actually agree. Anyone who knows me from these websites, over the years, knows I have had my issues with the Push Square lot (I used to have a PlayStation), but one thing I can’t rip them for is their reviews on 3rd party games. Do I think they overrate PlayStation exclusives sometimes? Yes. But they have always done a fair job in reviewing 3rd party titles, in my opinion.
I don’t ever frequent Nintendo Life, so I have no opinion on their reviews.
Like you said, I think some it has to do with age. I am an “old man” gamer, so these beat ‘em type games bring me back to my younger years of playing them in the arcade or on 8 & 16-bit consoles.
But, in any case, everyone has their own opinion. These types of games may not appeal to certain types of gamers. And a 7 is still a good score. To each their own. And having a younger person review a classic genre of game like this is a good idea, as it can show what younger gamers think of this type of game in 2020. 👍🏻
@Tasuki
Age makes a difference, I'm 36, grew up with these kind of games and like you said, the gameplay loop gets repetitive but to me if it's well done enough (like SoR 2 was, which still holds up today) there is infinite replay value in a beat 'em up. But the younger guys who grew up with the 3D graphics, more story and cinematic heavy games, I can see where they're coming from too, it's just a different perspective. SoR 4 sounds exactly like what I wanted but for people who weren't there when the series was popular the pull isn't going to be the same.
I don't think that age is the reason. There are many repetitive and shallow games these days and because now anyone can develop a video game there are more indie games and bad games than ever before.
Streets of Rage is like Final Fight which is like Street Fighter but with simplified gameplay. The thing that the beat'em up games added was scrolling and thus characters walked through different places. To blame gameplay for being repetitive because of the concept or genre is ridiculous in my opinion, especially if the name is Streets of Rage 4.
@BlueOcean
Maybe the game itself isn't repetitive, at least the older ones certainly had a nice variety in the environments. But the way many, especially those of us with average or lower skills, play the game can be repetitive just doing the same moves over and over again rather than pulling off different, cool looking combos and such. Either way, I don't think repetitive necessarily has to mean bad. Almost 3 decades on and I still play SoR 2 regularly because it has good mechanics and the gameplay loop is fun as heck.
@Gamer83 I have only played Streets of Rage 1 and 2 once each and I thought that both were good, 2 is great. I didn't master controls and like you suggested, replaying the game and pulling cool combos off is when the game becomes more exciting and fun. I want to replay 1, 2 and 3 before playing 4.
There are many modern "indie" games that have decent gameplay but mediocre graphics (visual art) and music because no good artists were involved but Streets of Rage 4 doesn't seem to be the case. There are many examples, Sonic Mania is one. It has a great programmer, a great engine and awesome physics, all that because it copies the Mega Drive games, but the new visual themes, level design and music are mediocre compared to the Mega Drive games. It was overrated because previous Sonic games failed. Really, the best zones were the remade zones. I haven't played it yet but Streets of Rage 4 seems like the sequel any old franchise would love to get.
@BlueOcean
Yeah, I have mixed opinion on modern indie games. Some devs, like the ones who collaborated on this or the dev for Transistor, deliver some great stuff. On the flipside, is all the stuff you mentioned. Still, and it is anecdotal, but the people I converse with about games who aren't big on the beat 'em up genre tend to be younger. And to your point, it could be more because a lot of the indie games aren't that great than it is about difference in ages. Never thought to ask them about that.
@Rural-Bandit I think you are replying to2 year old comments ROFL.
Im With you though mate. Love SoR 4, loads of depth and the graphical style won me over. I love a couple of the set pieces as well.
1 - the dojo section with waves of goons over 3 rooms.
2 - The Galcias getting whipped and turning super tough (I was going to type hard then realised)
3 - Realising hitting bikes in the back yard of the pub brings our the headbutting women.
4 - Fighting on the top of the train!
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