
Ever since the Xbox Series S was first released back in 2020, we've heard very occasionally from developers who have had a tough time getting their games onto it - Baldur's Gate 3 was the most high-profile example to date.
In fact, during that saga, it was mentioned that Xbox had parity clauses in place for the Series S and Series X, which essentially meant that a game's features needed to be the same on both consoles. A one-off exception was eventually made for Baldur's Gate 3, which saw local split-screen being ditched from the Series S version at launch.
However, speaking in an interview with Destin Legarie this week, the Microsoft Gaming CEO dismissed the idea of removing the parity clause entirely, suggesting instead that the Series S has become more important than ever for developers to target because of the wide variety of devices that are available on the market these days.
Here's what Phil had to say about the topic during the chat:
Destin: "Would you ever consider dropping or adjusting the Xbox Series S parity clauses with the Xbox Series X, those sort of requirements? Some developers have brought up difficulty optimising for the Series S. Can you tell us any more about plans there?"
Phil Spencer: I think about it in almost exactly the opposite way right now. With the rise of handheld PCs and even the introduction so far of the Switch 2, as developers we're building on more device spec. I actually think we have a real advantage because we've been targeting the Series S for quite a while. So, when we look at a Steam Deck or a ROG Ally or something, we've got this Series S version of the games that's more tailored to the device specs of a lot of devices that frankly are getting introduced right now. And frankly, the scalability of engines today allows them to scale..."
"I'm playing Indiana Jones on the Series S and it looks great, so it's definitely capable of playing current-generation games in a great way, but most of your games that are going to be out there are going to be supporting these different devices, and the Series S spec actually maps pretty well to the devices that we're seeing introduced right now. So, I think it's actually an important design point for teams going forward - that kind of power/performance mix that you see in the Xbox Series S."
There are obviously some Xbox fans that are in favour of the parity clause being dropped for Series S, but we also very much understand Phil's point here - and the handheld situation means it does kind of feel pointless to remove now.
If developers want their games to be accessible on the likes of the Nintendo Switch 2, Steam Deck, ASUS ROG Ally and others, they're going to need to target that Series S spec anyway (or something close), so it doesn't make any sense on Xbox's part to remove the parity clause for a console - especially when they're planning to build a handheld as well!
But what do you think? Do you have a different opinion? Let us know in the comments below.
[source youtube.com]
Comments 50
Series s is a very capable machine anyone who ever owned one will know it's flaws but I think that was a great way to go this gen with the series s and x and with how expensive just living is nowadays it's a great choice as not everyone is ina position or wants to drop over 500 quid on a games console!
I think he makes a good point. While there's always games that try and push the technical envelope I'd say there's more focus now than ever to get games to run on lower spec and older tech. .
If they got rid of the parity requirements that'd really hurt the Series S gamers as rushed developers could drop features just to get the games out the door even if it would be possible.
It just needed a bit more memory and this would have been a non-issue...
@Ricky-Spanish most people cant afford the graphical arms race that Sony/MS have been engaging in for the last few generations.
That's why the Series S is selling more than the X, the PS5 is behind PS4(and from what I can tell the PS5 Pro is a niche item) and the Switch has outsold them all in the same time frame.
Series S is great. I'm glad they are not ditching the parity requirements. The switch 2 will likely keep developers in that low tier mindset and keep the series s a very capable machine.
I don't think there will be too many studios trying to push the limit of consoles or pc in the next 5-6 years.
My biggest wish for xbox for next gen is to have the xbox store be fully compatible where ever the xbox app is. Get the full library playable on pc. This will make me want to purchase most of my games I need xbox. Steam is currently much more enticing with the versatility of having he games work on handhelds, laptops, desktops and soon the incoming "home console" pc market).
I don't think they should drop it for this generation as they sold the device on the proviso that both it and the X will play the same games with the same features, with caveats for FPS and resolution. So to suddenly drop that now would be a kick in the teeth to everyone that has bought an S.
However, next generation, I really hope they do not hamstring the more powerful console out of the two, particularly if the companion to the Prime is a handheld that is only as powerful as the S (or thereabouts). When people buy the most powerful console, they expect it to be capable of amazing things, and be a real upgrade on the generation that went before it, so if the Prime is all singing as Microsoft have suggested, then the last thing people will want is for the handheld to be the benchmark of what we will see on the Prime, particularly when you think that the PS6 is likely to come after the Prime and will likely be more powerful still.
I'm all for the S being an entry point into the Xbox ecosystem, though I think the parity clause needs to be a little more flexible. And I'm even more all for the handheld, so long as it does not hold back the Prime...
The PS5 is tracking ahead of the PS4, @elpardo1984...
@elpardo1984 @Isolte Having choices is a great thing not everyone will agree but there clearly is a reason the series s has outsold the series x the price point!
I'm playing Indiana Jones on the Series S and it looks great, so it's definitely capable of playing current-generation games in a great way
Exactly this.
I played it on the S too. It was gorgeous, it ran magnificently, and it was one hell of an adventure. I don't think parity needs dropping. Case by case? Absolutely. But dropping parity will just cause a downhill "CBA" spiral.
I personally believe that if the Series S had had a disc drive option it could have been one of the best selling consoles of this generation.
It's the way to go. You can't promise your players the same games on both consoles to later change your mind
@Utena-mobile if MS could put that out and at the same time sort out their blu-ray playback it could have been a killer machine.
Why would they? By my understanding it's the better selling SKU.
But more importantly how many games have ACTUALLY had a real problem running on the Series S? I'd posit less than 10.
That doesn't mean it isn't work to get it working, but so is it to get it onto Steam Deck, low powered PC etc.
The idea that Series S seriously holds back the Series X is overblown in all but a minority of cases.
They would massively be shooting themselves in the foot if this happened. I lost a bit of faith on the S anyway when they marketed it on release as the same as the X but lower resolution output which was a lie. But the final straw would be if they said I was in the current gen with my S and then potentially took that away from me. Imagine the uproar if GTA6 was released for X but not S. There is no chance they would do this to their customers. No chance.
@Medic_alert 12GB to match Switch 2 and it would’ve been perfectly adequate. Real shame they trimmed memory just a bit too aggressively.
As for launch parity, well they have no choice but to keep it firmly in place. They made a promise to XSS customers and they need to keep it. The alternative would be catastrophically bad PR and giving millions of customers a very good reason to never trust Xbox again.
As a Rog Ally player, near enough anything that runs on the series s runs on a handheld (unless there's super poor PC optimisation) so he's got a good point with scalability.
I play a lot of stuff handheld now, so happy to see this direction, but the series s still has issues with low RAM. That's the part Devs are struggling with, and handheld PCs typically have 16GB anyway so it's still a little hamstrung
They can’t drop it.
It was sold as having parity, and it’s the more popular console (or at worst close to 50%)
They would alienate too many. Next gen it will be different if suspect
Cutting off Series S parity would be actually killing their brand. Development quibbles aside, it's an interesting strategy that has seemingly worked for Xbox.
Series S is the key for the future portable console, he pratically confirm it! That s an outstanding advantage vs a possible sony portable console
Series S is a great little console. Especially if you travel a lot due to its small compact design. I do kinda think they shouldn't be as stringent on the feature parity but there's no reason to drop it completely.
@Cakefish yeah that's where I would have put it too. I just think it was a rubbish place to trim the specs. Memory is pretty cheap and with a smidge more, most problems would have gone away.
the main culprit is.. unreal engine
"I think about it in almost exactly the opposite way"
Right there. That quote. That horrid mindset. If anyone ever wonders, or asks, why Xbox in shape is today. Show them that. Perfectly encapsulates EVERYTHING Xbox (and Microsoft as whole, really) are failures in most endeavors.
@Medic_alert If Series S did not exist, it's a non issue.
@GuyinPA75 that is true but unless you or someone you know can peak into alternate realities we will never know how that would have worked.
Like others have said, it has sold in good numbers and in parts of the world more than the series X.
I'm not sure all those folks that bought one would be rushing to spend the extra couple of hundred on the X but we will never know.
For the record, I owned one for a while and I liked it a lot, paired with a 1080p monitor it made for a really nice second machine and Xbox have made switching between consoles absolutely seamless.
I like series s but that complicates the lives for devs and lives of series X owners (all these 30 fps on launch are due to series s).
It also did not achieve much in terms of sales. It was not that cheap so people buy it along bread & milk in local grocery store, yet people still opted for mor expensive PS5 Digital for example. I am sure switch 2 will be at least 399 and will sell more anyways.
That shows when talking console its not the price point (maybe aside from really expensive 700 PS5 PRO) - its more about brand and experience people are getting and as consoles are devices to be used long - term people dont mind paying 100-200 more.
I am convinced Seris X white on release for 399 would sell as good as series S but we would have avoided problems like BG3.
There was a stat recently, that SX outsold SS in USA. That hints on the fact that people chose SS as cross-gen device since it was widely available, but for real experince people go with other more expensive options.
You can brute force stuff to run on powerful hardware, sure, but true innovation comes from overcoming limitations and boundaries. Nintendo has proved that with systems like Wii, DS, and Switch….
Well, they have to keep the promise and keep the parity for this gen.
I hope next gen they release just 1 console and hopefully no parity between next xbox and upcoming handheld. The latter was rumored to be PC-based so there should be no problems as we can play with settings.
So we should expect more games to be delayed or skipping Xbox altogether. Understood.
@Fiendish-Beaver I like your thought process and believe on right track. PS5 is out selling Xbox. Lot of that I attribute Xbox One bad press carrying over into this gen.
The obvious question/point to know is, does the PS5 have lower tier entry point as the Series consoles? The PS5 had any issues for a game play with their consoles this gen?
As a consumer, if I buy a next gen console and there are issues getting a game to play properly, or at all due to hardware issues, I'd ask myself why did I not just buy a PC instead if have concern myself over hardware specs.
And full disclosure, I absolutely, totally, despise PC gaming with a passion.
@Medic_alert I understand where you are coming from.
My.whole take is, does the Series S have issues playing games this gen? Yes, hear about it often and for good while heard it weekly. Does PS5 have issues playing games in all the variations of PS5? I've not heard any. There very well may be. But not hear about anywhere close to Series S issues. Is that helping Xbox sell or win good PR? Nope. Not even on good day.
And my second point is Microsoft have history of making great products but fail to promote them properly. Zune, Band, kinect (yes, it was awesome, imagine if came out during pandemic with the built in Skype, most likely gave Switch run for its money), and Windows Phone just to name few amazing products.
Microsoft is their own worst enemy. All. The. Time.
@GuyinPA75 A big difference is the PS5 disc and digital are both the same under the hood. Just one has a disc drive. That's why we haven't had articles on PushSquare about their being problems with the digital version of games on PS5.
In this interview, Phil Spencer guarantees: not all Xbox games will be released on other platforms: https://x.com/Xcension/status/1883944660298784816
@Ricky-Spanish @Isolte The not being able to afford a console really should be priority thing people, really, really, really, really, really need ask themselves, first. If can "afford" spend $350 for console but $150 more is out your price range?!? That person really needs to sit down and ask themselves, if buying a console - - at all - - is even responsible decision for them.
Accountability, and lack of basic responsibility, is already an issue far more growing crisis with people in the world right now (even MORE prevalent in younger generations today). Decisions have consequences. Very much like I should NOT have pay for someone else's student loans (especially when I paid mine).
@MidnightDragonDX Yep, exactly my point.
Exactly why Series S, is, was, and always will be, terrible decision, terrible product.
Gives Xbox bad press. Holds the Series X back from reaching its full potential.
@Millionski Your post is complete, common sense. Yet, people not comprehend the logic and facts of it.
Drives me bonkers.
A examples like Baldur's Gate 3 is on Microsoft for how they execute and detail their party clause (that game was on Steam Deck day one; Microsoft needed to lax on what needed to have parity on the Series S (as in split screen)). However, the most recent example of Black Myth really shows why the Series S is needed. Yes, the game sold very well and earned many rewards, but it's a technical mess on every platform it's on. Developers are failing in droves to optimize for hardware and as a result games are coming out less accessible for gamers with lower end hardware (mostly speaking about PC) and on the whole worse experiences. What the developers behind Black Myth should've done is delayed the game for all platforms. The PC requirements are insane and even gamers with the proper hardware are experiencing unstable performance and a mess of technical issues. The same goes for PS5. People attacking the Series S with this in mind are attacking the notion that developers owe the people who purchase their games a consistently stable experience with a basic level of optimizations. The message we're sending with Black Myth's sales and attacking Xbox for forcing optimization is also really dangerous. Games on the whole have been releasing more incomplete and unoptimized than ever. We really should not be telling devs this or next generation that we're okay with that. I hope that Microsoft continues to offer a lower entry point that makes gaming more financially accessible (and more size accesible; like the size of the S has been my favorite thing about it as I travel), and even more than that I hope they continue to force developers to optimize their gives to give ALL Xbox consumers the product (game) they deserve, which it feels crazy saying because that's literally just the games they purchase having a generally stable experience.
Plus f I was Xbox I'd see no reason to end parity when contrary to BS spread online, Xbox has more developer support than ever not less and the series S has contributed a LOT to sales. I think the S could sell even better if they marketed it more and tried to pitch it as the perfect first console or a major step up from home entertainment devices like an Apple TV. It's a good product that has been really successful and whose parity clause has not only helped Xbox gamers, but consumers in the entire gaming industry at a time where devs are more and more often skimping on proper optimization to instead brute force games on more powerful hardware leading to heaps of technical and performance issues. And as a reminder we are paying more than ever for video games.
@GuyinPA75 I mean there are 2 big games that have had problems that we know of and many devs have said it is pretty easy.
I don't buy the whole holding things back idea, there are a tonne of other machines with low specs - low end pcs, steam deck as examples.
I believe that the bigger issue was the over selling of this generation of consoles - barely any of it has come true, even with the PS5 pro we aren't there.
As for the PR, it's the same as everything in gaming - it looks like a PR disaster because you spend time in enthusiast circles, most gamers will never know a thing about it let alone want to play Black Myth Wukong or Baldurs gate 3!
Doesn’t seem to be a popular opinion in this thread, but I love the Series S. It was a great entry point. Graphics are great (good enough for me). It’s a slick, quiet way to enjoy some great games for this generation.
I also have a PS5, and yes, it blows the Series S away in a few ways (ray tracing for sure), but I find myself enjoying the Series S a lot. Glad it’s around.
@JDCII It's a great sidekick system for people who main something else. It looked quite nice sitting next to my PS5 in my TV stand.
@ButterySmooth30FPS I adore the design of the Series S. Just a simple, good looking (small!) box.
I believe the only reason various unnamed developers don't like the series S parlay clause is because they don't want to spend the time to make it work. Various developers have shown it possible to work on both, and if they approach MS, like with BG3, then something can be worked out. Given that more Xbox gamers are using the Series S over the Series X MS has no incentive to drop the clause.
I think the S is a very good option. I have one on a 1080p TV I own. Why would I buy an X for a TV that can only do 1080p. You look at most TVs below 40" and there is very few that do 4k. Yes, PC monitors go 4k but TV wise, only a few.
I think MS did fumble it a bit on the CPU, memory, GPU balance, but generally this was a good start. And like Phil said, there are a lot of devices where games run, and many of them are a lot less than an S. Games are built to run on almost every hardware configuration now.
I would love to see another S in the next generation. There are many cases where I would buy it. Heck I would love to see an XB hardware bundle... Buy the next X, S, and handheld in a boxed bundle and get $100 off. Would buy it no questions asked.
Fair. I mean Switch, PC handhelds, any other devices, PS4/Xbox One still. People wanting a cheaper price, still similar benefits, digital ok with and sure the resolution/balancing other details.
Yeah additional RAM would have been nice. Besides CPU/GPU extent. That or devs actually balancing things better but oh well whatever details they have to keep on screen I guess as they don't want to take things away even if they aren't necessary yet do it anyway.
I care for general flow of level design, not always paying attention to details. I want to play not stare.
Even playing I was like this Indy boss fight sucks (no health bar, too cinematic and annoying of animations going on and on I was getting boring) & oh less bottles/less stealth moves, that's where I go I don't want to play this. I was helping another person, I easily had improvements in mind, good visuals, boring gameplay that's dead simple/empty of options to play at times. XD I'm playing PS3/360 games so I know how gameplay filled they were while PS4/Xbox One too much world detail and more dull gameplay. I notice.
Only gameplay or odd visual things I care for most times in a game I'm not paying attention to the details because I literally do not care. The gameplay is what I'm going to think about and if I hate it or not. Not character models, not the rock formations/textures, not the particles, not the lighting/shine or shadows unless it's jarring.
I'll care about the creativity put into a silly item design or so then I will the whatever plants, who cares grass objects over grass texture, stalls with many items on them 2D or 3D, barriers, NPCs and more anyways. I don't care for half the shine, generic details or nonsense when the worlds are so 'scripted and perfect looking'. I want a playground, not dull familiar sanitized worlds.
I don't care for parity anyway, If less features I'm not fussed. I never did on PS2/Wii/PSP, but 3DS/Vita them being lazy over time and making them mobile ports was annoying.
Some unique versions on handhelds or PS2 (COD Final Fronts)/Wii (Prince of Persia Forgotten Sands best version I think)/PSP (your odd releases like Army of Two 40th Day) were interesting. GBA/DS always were anyway regardless besides well DS ports to PSP that were just lazy by the end.
The moments of ports like a Split Second or others to PSP were cool to see being the console version on the go. Force Unleashed on PSP was a great version of content and differences from the PS2/Wii version. I haven't played the PS3/360/PC version but don't care to really.
Juiced 2 on PS2 I prefer then the PS3 version playing through, the CPU bet mode, different tracks and the menu presentation is just eh, who cares. Prefer the PS2 tracks and multiplayer drift mode (not sure if on PSP).
But Ride 5 had split screen but due to off Ride 4/that engine (and the Ride 4 9th gen version it makes sense). Forza Motorsport just didn't bother.
I don't care if we see missing content, more content (unlikely as again more a thing of old gen like a PS2/PSP version differences of ports to add or take away besides controls differences and Wii I guess if motion support or something else, minigames maybe), whatever.
If the core is there it's fine. We won't see unique versions anymore anyways so getting less due to a different platform or physical version and devs/pubs being lazy is a caution for sure.
Or those not interested to scale it down by all means.
@GuyinPA75 Those are the facts just because you dislike the console doesn't change that mate!
From my understanding it's the better selling model. Cutting off the games from the model which sells better would be madness 🤣
Series S was always a great idea, could never understand what some people have against it. Like oh boo hoo devs have to make games that can run on lower spec hardware, sounds like every PC game ever.
Series S is a great little machine that allows people a very cheap way to play games if you are happy with limitations in frame rate / resolution. All they need to do is offer more support when games are struggling with the lower specs.
BG3 was a once in a generation game and the delay on SX due to the SS version being delayed had to hurt sales. Same with BMW where you had a game that sold like hotcakes but the SS issues meant the SX version was delayed and by the time it launches the hype for the game will be all but gone.
They want parity and have to stick with it or Devs will just get lazy and target the SX, but it also has cost them with some big hitters.
@Fiendish-Beaver a quick google has PS4 at 70m after 4 years. PS5 at 65m in the same window. It is a lot closer than I thought but still slightly behind. And I cant see PS5 getting the price cuts that the PS4 did at the later stages
This may help, @elpardo1984;
https://www.pushsquare.com/news/2025/01/in-the-us-ps5-is-selling-much-faster-than-ps4-at-a-higher-price
This article came out on Sunday...
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