It's going under the radar today, but we've got a new addition to Xbox Game Pass! It's arrived in the form of Mad Streets, which is a physics-based fighting game that seems to have plenty in common with Gang Beasts and Party Animals.
If the trailer, the description and the "Very Positive" Steam rating aren't enough to sell you on this one, it's also a great Xbox Game Pass title for achievement hunters - you can get the full 1000 gamescore in around an hour if you follow the guide up above. Just keep in mind that for one of the achievements, you need four controllers.
Microsoft Rewards users should find it useful for the daily, weekly and monthly achievement tasks as well!
Let's take a look at Mad Streets in more depth, which is now on Game Pass for console, PC and cloud:
Mad Streets (October 7)
"Mad Streets is a hilarious multiplayer party game with an emphasis on brutal yet comical fist fighting throughout a multitude of modes, local and online, where players battle it out in wild physics driven chaos to determine who is the baddest player in town!"
Have you played this one before? Let us know down in the comments section below.
Comments 9
Do people actually do this? Play a game just for the gamerscore? I mean, I respect it, but I just don't really understand it.
@Bigmanfan It helps when you're looking for a quick Game Pass achievement for rewards purposes.
I love easy achievements..... achievements shouldn't have you jump through hoops, they should be unlocked by game progress instead of repetition and tedious tasks like most do.
@Bigmanfan There is a huge community on achievement hunting. It's like trophy hunters on PlayStation. Microsoft Rewards gives you points for daily/weekly and monthly challenges. They used to be worth a lot and you could use your reward points to pay for your gamepass subscription or get gift cards.
@Halucigens @FarmDog08 Oh yeah, I kinda blanked on the rewards angle. Too bad rewards kinda sucks now though.
@Bigmanfan Not as great as they used to be. It is still easy to get Game Pass Ultimate for free each month, though.
You need four controllers for one of the achievements. I knew there was a reason XBox was releasing so many different controllers.
There really needs to be some form of standardization implemented by both platform holders as to what is acceptable Achievement/Trophy criteria, and what is not.
Online, server dependent achievements shoehorned into otherwise single player games and without a built in backup method of unlocking them should be out.
Absurd, ludicrously difficult achievements the vast majority of normal gamers cannot unlock should be out. Remember, these aren’t actual trophies. Only one person/team can win the gold in an Olympic event, whereas achievements and trophies are fundamentally designed so that anyone who buys the game should—by rights—be able to unlock it. Gatekeeping them behind insane difficulties is offensive and borderline abusive.
Forcing multiple replays or overly tedious collect-a-thons should be out. Attaching achievements to game modes that are fundamentally different than the base game experience should be out. I loved Ghostwire Tokyo; I had less than no interest in playing a tacked on, low effort rogue lite mode designed to artificially pad out the experience and I should not be forced to play garbage like that just to obtain all achievements or trophies.
The ideal solution to all these issues is for both platform holders to enable the user to either opt out of earning trophies/achievements, or to have the ability to permanently delete games with partially completed achievements from their accounts. Not merely hide them; permanently erase all record of their existence, no matter if it’s 1% or 99% complete. No one should be forced to have a game sitting at an arbitrary percentage simply because it’s glitched, the servers are shut down, or because the trophy criteria is absurd.
@Balaam_
Couldn’t have said it better myself.
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