
It was a busy old Tokyo Game Show for Xbox, with the team delivering a jam-packed showcase full of new reveals from Japanese studios last week. However, TGS is also a bit of an industry get together in the region, and boss Phil Spencer has been making good use of his time over in Tokyo.
Posting out to Instagram Threads, Phil has been sharing loads of updates over the last few days covering his time at the convention. The boss met up with teams from Capcom, Koei Tecmo, Konami, Square Enix and more, before heading back to the US earlier this week.
Here are some of Phil's recent posts:
The head of Xbox adds that this year's TGS visit was an "inspiring trip as always", going on to say that it's "always great to talk to the leaders of the publishers in Japan and get their input and guidance". These publishers definitely delivered on the Xbox stage during Team Green's broadcast last week!
Square Enix ended up being one of Microsoft's biggest partners for the show, shadow dropping a bunch of games during the broadcast - including two Xbox Game Pass titles. For all the big TGS Xbox news, check out our handy roundups down below.
It's nice to see Phil more active again on social media! Which of these publishers are you most excited about working with Xbox?
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glad to see Xbox working with all of them, but I’d have to say most interested to see where the renewed relationship with SE goes.
“Hey, here’s some money, please start or keep making games for our systems? I know we sold like ten consoles in Japan last month, but there’s money in America and I guess that Europe place too that you can get!”
In related fake news, Phil was heard saying to one dev "Anata no gēmu o ekkusubokkusu ni rirīsu ***** itadakereba, go kibō no kingaku o o shiharai shimasu."
So that's good.
This man does everything except get great games on the xbox
@Dan1283 Do you mean 1st party games or all games?
@cburg 1st party for the past few years saying that forza horizon and halo infinite were amazing though and hi fi rush
I doubt we'll get any exclusives out of it, but I guess we can at least hope that we might get the same games as the PlayStation, maybe even on the same day...
Yes, @TheOldHunter4K, but it seems that even lots of money cannot buy you decent games... 😉
First question I would ask if I was one of these companies is. How do you plan to stay relevant and how do you plan to increase user base, playtime, and monetary spending in the Xbox ecosystem?
Removed - off-topic; user is banned
I would love for Xbox's relationship to improve with Japanese developers. I would to see more Japanese games on Xbox.
I like Phil. He seems like a good person.
It's well past time he was fired. Satya needs to figure out what he wants Xbox to be, then find someone capable of creating a singular vision and then actually execute it. When he was hired, most people simply wanted Microsoft to do a better job of creating compelling games more consistently. That was it. We never asked for Game Pass. We certainly never asked for 57 tiers of Game Pass. We asked for better games designed around Xbox hardware. Games to release on time. New franchises beyond Halo/Gears/ Forza. He hasn't accomplished ANY of these things. 10 years later almost every game is delayed. Most finally release to mediocre scores. The best new franchise Xbox has had in 20 years saw the studio shut down right after the game released. Phil himself ADMITS that he has made a lot of dumb decisions. I don't like calling for anyone's job, but the first sign that Microsoft is serious about Xbox will be when they part company with Phil and his staff.
Fair to connect with many of them and make deals and what not but won't change my mind really whether major third parties come to Xbox or not, it's good when they do but those that have have and those that haven't haven't with the particular titles they offer.
Like getting Valkyria Chronicles 4 on Xbox One was cool I got it for $5 physical so nothing went to them but I'm glad I still could when it's the only Xbox One entry as the rest are PS systems or 1 remastered on Switch besides 4 on there.
Getting Red Steel 1 & 2, Mario Rabbids and others Ubisoft had on occasion. That's the sort of IPs I look for at least regardless of developer or publisher or region. Game design first, if it appeals to me why not. But every IP has to land mentality and more the bigger IP support and if I had no interest in them already I'm not coming around to them as they haven't changed enough or are just not for me ever anyways.
Some IPs we don't see on Xbox is the stuff we need to see but if the audience/platform impression is the case by devs then sure. But for the same recycled that audience we think suits Xbox IPs happen that's something to work out sure but otherwise I couldn't care less really.
I know exclusive or brief then other platforms later ones won't work anymore like OG/360, exclusive content in a version maybe but otherwise nah most consistent IPs these days I don't care what platform if the game/series doesn't interest me I don't care about it still. For most audiences I get it but for me nah it's the AA or other stuff we used to see I seek out. If I don't care for a Japanese or even EU/US IP going to Xbox I still didn't care about them on other platforms either.
Like getting the pixel remasters to other types of IPs late is one thing. Sales is another. Dev kits/whatever they can work with their engines. Series S and so on.
But it's when some games don't suit an audience, same with the Wii the mature games on it because perception of something, marketing and so on. Many on Switch are still Vita owners or those fine with a handheld not just family audience.
If the audience wants it (percentage/individual people), sales say otherwise for companies and well we don't see it happen the more not western or low Xbox One/Series sales in Asian regions either..... Besides Microsoft's communication and whatever they can say yeah how much changes in the end of deals or tools or other things not a lot unless they break through or audiences change things.....
It's the AA or others that aren't always on Xbox I think Phil/Xbox team needs to target more. Seeing Danganronpa on Gamepass I was like whoa. That's the studios and publishers that REALLY counts and what PS/Switch excels at, same with Vita as well.
It's less sales sure but it gets many of us players with our eyes looking over as a percentage of us considering Xbox just that bit more or new audiences that never played them either so newcomers that only have an Xbox or have it as their preferred platform even if have 2 or all platforms.
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Gamepass or other solutions and articles going hey this series is on Xbox. Messaging. Besides sales and if sales and they never try again well that's how it ends up I guess.
Gimmicks sure but who used Impulse triggers on Xbox One really? Let alone touchpad on PS4? Or gyro? I know a handful.
But just general support of tools/audience sales or can tell the demographics sure it's obvious enough the perception versus the individuals who like Xbox and enjoy using an Xbox (only platform, or multiplatforms but prefer Xbox) that don't match the stereotypical devs/pubs/other players see.
Just more of the same AAA Asian IPs cycling and the same games or certain deals early or content unique to it or whatever to consider on Xbox or whatever and the not so for that audience IPs that aren't western stereotype or just fair gamers that were genuinely interested and we don't see them come to Xbox, I mean that doesn't change a lot. XD Nothing will change besides what they already know, predict or see in sales enough time and the effort being worth it or not. People paying attention to studios, IPs or what the games actually offer.
Isn't that exciting other than the few that don't make it to Xbox for 'reasons' whether the megaman issue with Xbox (whether to believe or not APis or sales or other reasons they say) or other reasons publishers happen to say.
So seeing the same publishers and making deals is fine. But it won't change much unless you already cared about them.
Thing is it wasn't always a case with Atari either. They just didn't release on those due to sales not because of oh American console and perception and well OG/360 changed things for sure in those times of the brand, of the devs happy to make for those platforms than nowadays Xbox One related or not of factors as well.
They will PC and it's audience.
OG/360 are different times I know but there is a reason I want those titles to play now is not because they are old or elusive or exclusive it's just they are more exciting titles in general regardless of who made them or when the presentation and gameplay is more compelling.
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Kingdom Under Fire was great it's not the OG entries that are apparently better but I still picked up the 360 entry and went this is still fun to me. Seeing N.U.D.E the robot sim or others. Many will say the same for Otogi or others. Versus just old Sega, Konami and other IPs and what was normal for the Xbox/360 and those that weren't.
Those that were Japan only too on 360 for certain genres or types of games or publishers/developers of shoot em up or other types that came out. I mean Gal Gun Returns could have returned to Xbox One for being on 360 then PS3 (like many of the time Ninja Gaiden or others as big game examples as well) or so but nope they had a reputation to uphold Xbox so that's on them for why it's Switch/PC only isn't it. They could have been different to Sony but nope. Reputation.
Just seeing the same IPs fit an Xbox audience or deals is not exciting in the slight to me, it's the same obvious IPs for the same obvious devs/pubs expect audiences or content differences, but if those IPs do interest people by all means I guess. I just don't really care myself for what IPs we see on both. I can care they do come to all platforms and Xbox or PS/Xbox then PS only/PS & PC but besides impressions of Xbox or audience appealing IPs the ones that don't appeal to Xbox players then that's fine. But some of us and Phil knows this seek the other platforms because of the niche ones they don't bother to work with as much or hear about as much.
AAA is just so eh. The more out their IPs on Xbox would be fine but the obvious big ones with less to lose or obvious for a stereotypical Xbox audience I mean what's there to be excited for besides continued support which is good but not that exciting I find.
So are Konami officially game developers again or just handing out remakes to other devs?
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