The Elder Scrolls is one of the biggest franchises in modern gaming, with games like Skyrim setting new standards for RPGs, so how will Bethesda ever be able to top its past hits when the new entry is finally released?
According to former Bethesda designer Bruce Nesmith, who also worked on the likes of Fallout and the latest release Starfield, it will be "almost impossible" to match player expectations because of the company's history, even if it will "undoubtedly" be an "amazing game". Here's what he had to say during a recent interview with Kiwi Talkz:
"Elder Scrolls 6 is undoubtedly going to be an amazing game, but it's going to be compared to all the previous games that Bethesda made. Just like every studio's games are going to be compared to their previous products."
He goes into more detail about matching these lofty expectations, while also noting how games that "came after Skyrim" (listing off Fallout 4, Fallout 76 and Starfield in the process) also had these same problems - with the best approach for developers being to "manage expectations, to try and set expectations" for the people who buy the game.
"You know, the 30-year-old who is making a piece of art who's a professional artist, he can't control the expectation because he's got all this history, you know - it's there whether he likes it or not, and the same is true for the fans who want to buy Elder Scrolls 6, their expectations are going to be almost impossible to meet."
Nesmith goes on to admit how "marketing departments just put their head in their hands and just weep" in these sorts of situations because then "if it isn't perfect, it just doesn't get a 95 plus on Metacritic", a product can then be met with extreme criticism and deemed a "failure".
The pressure is arguably already mounting on The Elder Scrolls 6. The original announcement dates back to 2018 and Todd Howard previously admitted the early reveal was because everyone had their "torches and pitchforks out" and needed to be reassured the next chapter was still on the way.