Avowed is coming to Xbox Series X|S and PC in February 2025, and ahead of that nearby launch, the team at Nvidia has showcased how the game will look with its 'RTX' ray tracing features enabled.
That look, as it turns out, is vastly different to the game without ray tracing enabled. It's god rays galore with RTX switched on, and generally speaking, the game looks much brighter and more vibrant with the tech running in the background.

Now, it must be noted that this specific ray tracing technique is only applicable to the PC version of Avowed - the Xbox consoles are built off AMD tech and don't use 'RTX' features. We haven't heard about any confirmation of ray tracing in the console version of Avowed yet, but we should get more specifics on the technical makeup of the game on Xbox closer to release.
This RTX tech does look rather nice overall and adds clarity and depth to most scenes, but some sections of the above trailer are a much closer match - and we actually like certain elements with RT off! Anyway, it's worth a watch to basically see the world of Avowed in a whole new light, but given how taxing ray tracing is on pretty much any hardware, we're not sure we'd run with it switched on in the main.

Avowed hits Xbox Series X|S and PC, including via Xbox Game Pass, on February 18, 2025.
Would go for RTX on or off? Tell us which you'd pick down below!
Comments 11
So glad I decided to move to PC! I love playing games using Nvidia's tech.
@Steel76 "I wish PS and Xbox consoles used Nvidia instead. "
Introducing PS6 and Series Y, Powered By Nvidia RTX / Starting at just $1299.99 (8GB VRAM model. Some games may require 12GB.)
Yeah, Nvidia is just plainly ahead, and it's a shame where AMD is. Not sure where they went wrong. AMD is better at raw rasterization, and always packs more VRAM (stingy Nvidia...), but way behind on RT. Their scaling isn't bad, but their drivers are always behind. Though, to be fair a lot is the same problem as "games run better on PS than XB." over 90% of GPUs on Steam are Nvidia so devs just don't optimize for AMD at all. Starfield is the one example where the game works WAY better on AMD, and kinda sucks on Nvidia. It was AMD sponsored. Dev optimization has a LOT to do with the end result, and nobody will optimize AMD unless paid to because it's less than 10% of the market.
Doesn't help that AMD just bowed out of "high end GPUs" leaving the market to Nvidia alone. No profit. They said they could cut a die that competes with 4090 no problem, but it's not cost effective.
The only problem Nvidia is going to run into though is they're committed to monolithic dies, and they've just about maxed what they can do that way. AMD is moving into chiplets. That may put them ahead in some years. The downside for consumers is AMD likes to just move their pricing up to their competitors obscene pricing the moment they're ahead (Intel, Nvidia) so they're not applying price pressure on the market.
Intel of all companies represents the sole remaining hope of sanity for the GPU market. But it may be years away.
The other problem for PS6 and XSX though is just that they're ancient. The consoles should not have launched in 2020, full stop. They're glorified 8th gen machines built on 8th gen iterations of the tech. They're Pro-X Mk II models. They were built during the NV10/NV20 era, on AMD tech, they launched the very week the NV30's launched, and the NV30's blew away everything the outdated console did on launch day, especially where RT was concerned. These consoles tech even on AMD really just predate RT as an actual usable feature.
Sony was racing to reinvigorate the "old" PS4 sales, and cut off X1X from stealing market. MS had just launched 1X and scrambled to keep up to not be left behind by Sony. The result is AMD or NVida isn't the issue, the issue is both consoles launched 2+ years before they should have and thus used tech that was 1-2 years behind what it needed to be. X1X launched holiday 2017. Then started being shelved and "Scarlett" was hyped starting winter-spring 2019. The Series X is effectively 1.5-2 years newer than the 1X. It's barely a new model. And PS6 barely a different machine.
Maybe next gen will be dramatically better, but by then a lot of us have already moved from console to PC. Not everyone will, but the more the market shrinks the less value it will represent to recoup costs.
Also, while watching the video I realized how convenient it is that this site is already green. As Xbox collapses and becomes a PC publisher, the site can just rebrand to PureNvidia and replace the little X-ball watermarks with swirly-eyes.
@NEStalgia and go super hard on the GeForce Now SEO 👀
@Markatron84 lol obviously! 🤣
Hey, @Kezelpaso. So, if I play the game on PC GamePass would that enable me to use RTX, or do I have to play the game outside Game Pass to enable this function?
@Fiendish-Beaver RTX should be usable on any PC version of the game, although you'll need the right Nvidia hardware for it. Not an expert on what hardware you need though 😅
@Fiendish-Beaver Yes, Game Pass PC is just like purchasing the game on the Windows Store - no different from Steam or Epic.
Any supported RTX series card would do. Probably 2080 and up or some such.
Cool, thank you, @NEStalgia. I prefer the ease of a console as gaming on a PC can often entail a great deal of hassle, but with difference here being fairly significant, I may opt for the PC with this one...
Thank you, @Kezelpaso. Yep, you and me both! I have a decent gaming PC, but as to what it can do, I really don't understand it...
@Fiendish-Beaver I believe you needed at least 3000 series for RTX, and 4000 series for frame generation and DLSS noise reduction.
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