
Starfield returns with its latest patch on Xbox Series X and Xbox Series S today, and this one's all about the "Creations" mod suite that's transformed the game on console over the past few weeks. There's also a bit of bad news though.
In terms of the patch, we're getting various fixes for the Creations suite, mainly focusing on issues like unresponsive states and problems with Quick Resume. It's a pretty small patch, and here's what's included:
- Resolved an issue that could cause an unresponsive state when loading a save with removed Creations
- Addressed an issue with opening the Microsoft Store after using Quick Resume
- Improved Credits purchase flow when using the Steam Store
- Addressed a cosmetic issue with Creation Store buttons while using Large Font Mode (Creation Kit)
- Resolved an issue with applying keywords to newly created folders
As for the bad news, Bethesda says it will no longer allow mods to be uploaded to Creations that involve editing the game's ".ini" files. The reason for this is because some of the edited files are "resulting in more negative effects than the benefits for allowing this functionality" - with an example being "audio corruption on the Xbox".
"With today's update to the #Starfield CK, we are also removing the ability to upload Creations with altered ini files, since some altered ini files are resulting in more negative effects than the benefits for allowing this functionality, such as audio corruption on the Xbox. Removing this functionality will bring Creations in line with how they work on Skyrim. We are investigating ways to address active Starfield Creations from creators that alter ini files. We thank you all for your patience and continued feedback."
As mentioned, a decision hasn't been made about what to do with the "active" Starfield Creations that edit .ini files, and they're still available to download on the Creations suite as things stand. We're assuming many of the performance-boosting mods for Xbox Series S are part of this, so it'll be interesting to see what happens with those.
In any case, we're going to have countless great mods to enjoy on Xbox Series X and Xbox Series S in the weeks, months and years to come, and it still feels like the community is only just scratching the surface of what's possible!
Have you been using the Starfield Creations suite on Xbox yet? Tell us in the comments down below.
[source x.com]
Comments 12
This is peak future. FOMO mods. Download them now before they are delisted
The mods are awesome. So excited to see the big mods that will take over entire planets.
"We're bringing mods to console!"
"We're nerfing mods on console!"
It just works.
Bethesda game having issues? You don't say?
Mod or not bugthesda should always be called out. At least until they're able budget a proper Q&A department.
Is it really that difficult to do Todd? Really?
Why not just make it that only certain ini commands can be altered? Ones that don't break the game.
What BS. They don't want you turning off all the worthless modern crap they slap onto the game to cover up how ugly it is
if performance goes down with the performance mods on series x, im done with this game. we shouldn't have to be using mods to make the game run decent in the first place.
i think im only using the "no god rays and shadow" performance mods for series x. "no grass" and "performance mod" are not needed and make the game look much worse.
@NEStalgia This applies to all platforms using the Creations page. Not just Xbox.
You will be able to still download mods from places like Nexus on PC though, where you should be getting them anyway, to bypass this.
@InterceptorAlpha Did anyone use Creations on PC, ever, though? Like who would use a buggy Bethesda made launcher to deploy the mods to fix the buggy Bethesda product? 😂
Though that sucks they're doing that on PC too. Bethesda does know that the modders are who fixes their bugs right?
@Mustoe
When I saw that they already have a mod that gets the Series S running the game at 120FPS...
I mean the Series X couldn't even do 60FPS when it launched.
So, seeing as we have Mandalorian mods, and Disney isn't tripping out.
That is huge in my opinion, and gives me hope on how crazy future mods might go.
Good because modding Starfield on Xbox has been pure doo doo. Skyrim I had zero issues as I wasn't a noob to modding as a most we're on consoles. Starfield though has been complete and utter trash.
Hopefully they can fix the issues as I won't start another save and just quit the game all over again. I don't have the time I used to so losing even 40 hours is a nuisance I can't tolerate especially after having to disable and enable mods every single time I boot the game to get my audio back.
I doubt they will remove performance mods but if it's the mod I think it is I still quit. The mod that turns off Bethesdas horrid color filter. The game is actually good on the eyes (unlike some have said) but you never see it through all that green. I can't play without it now. Sure maybe if you turn everything off it'll look like crap but I think that's every game ever made now.
Yes playing with creation kit. Lots of frustration to narrow down what was kicking me out of the game. As long as I have the extra money mods and all the ship building mods
I'm happy. Playing on Xbox series X
@Mustoe there's a mod on console that restores Earth. Giving it flora/fauna and an ocean. Completely making it different. Is that not an entire planet mod? (Legit asking)
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