Today, Swedish developer Pieces Interactive has announced its closure following this year's Alone in the Dark reboot. The team was acquired by gaming titan Embracer Group back in 2017, having first been established 10 years prior in 2007, but it will unfortunately close its doors in 2024.
In a statement on the team's website, a simple "thanks for playing with us" message has been shared, alongside a brief history of the studio and what it's worked on over the years.
"Pieces Interactive released over ten titles on PC, Console and Mobile since 2007, both our own concepts such as Puzzlegeddon, Fret Nice, Leviathan Warships, Robo Surf and Kill to Collect, as well as work for hire titles such as Magicka 2 and several DLCs for Magicka. Our client list includes Paradox Interactive, Koei Tecmo, Arrowhead Game Studios, Koch Media and RaceRoom Entertainment.
In 2017, Pieces Interactive were acquired by Embracer Group after working with the expansion for Titan Quest, Titan Quest: Ragnarök and third expansion for Titan Quest, Titan Quest: Atlantis.
Our last release was the reimagining of Alone in the Dark."
This news comes within a hugely turbulent 12 months for the video game industry. Several major companies, including Xbox and PlayStation, have axed jobs within the last year - with Embracer Group being one of the worst culprits having closed multiple studios in recent months.
For what it's worth, we thought the Alone in the Dark reboot was okay, and there was definitely scope there for a bigger and better sequel had the team been given the opportunity. Sadly, Pieces Interactive won't get that opportunity, as it becomes the latest game studio casualty in 2024.
Any thoughts on this, folks? Go ahead and discuss the latest Embracer news down below.
[source piecesinteractive.se]
Comments 15
I enjoyed the alone in the dark remake hope the team lands on the feet soon
A real shame, but, given how steep the expectations are in the industry, I wouldn’t be surprised if Embracer thought
Alone in the Dark was a bigger IP than it is and therefore expected too much out of it. It’s awful developers basically get one shot now if they’re not Ubi, EA, WB size.
What a horrible state the video game industry is in.
It's like developers are sat with a gun to their heads as they work, knowing that unless they produce the "most successful game ever", it's all over for them.
So they're forced to emulate the few other mega popular titles out there, and as the market is saturated by everyonedoing the same, sales are rarely high enough. It's a horrible, creatively bankrupt vicious circle.
Best wishes to everyone affected.
we really need a documentary series about game developers before a.i. replaces them.
Was the latest alone in the dark any good?
It looks like id be into it hopefully it comes to game pass or at least a good sale I might play it then
@Eejay It's like developers are sat with a gun to their heads as they work, knowing that unless they produce the "most successful game ever", it's all over for them.
Because a shareholder is sat in their sun lounger with a cigar, a blue movie looking star and a super car parked outside looking at their Investments.
We cannot disappoint them.
Dam I even bought this day one.
@EdgarTheBug Yep, I remember when the first rumblings of "The video game industry is bigger than Hollywood " started, and actually thinking it was a good thing that our hobby was so popular.
What we're witnessing now is the logical endpoint of that.
Embrace the studio closures I guess
@Eejay Yup, the Hollywood disease.
I hate to say it, but the team itself needed some major restructuring in leadership based on how bad the game development cycle went in Alone in the Dark....but once again Embracer CEO needs to be replaced ....like yesterday.
All of these companies need to lower their sales expectations. There are more games than ever to choose from and people only buy so many. They can't expect every game they make to sell millions and millions and millions of copies. They need to get their expectations straight because they are letting go all of their talent. Eventually these big companies like embracer will have no talent left. When that happens everything will be a AA title because all of the talent will have moved to or will have formed other development teams and companies.
So sad to see. Embracer are some of the worst investment types solely out to get a quick buck, and they're failing bad after overextending themselves so hard working devs are the ones who feel the brunt.
It's not even about if a studio is good any more as we've seen talented and successful studios get shuttered or face massive cuts as well as failing ones.
I thought that POS publisher just said they were done with cuts and shutdowns?
Unsurprising given the state the game was released in. I mean... a litany of fixes were deployed within the first few weeks, which to me says that the game should have been delayed at least a few weeks. You only get one chance to make a first impression after all. I'm sad that it failed, and for everyone that lost their jobs, but releasing busted games shouldn't be acceptable.
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