
Xbox and Rare's Sea Of Thieves is officially about to set sail on PS5 in just a couple of weeks' time, but before then, it's been announced today that the game has now surpassed 40 million players across Xbox consoles and PC.
In a message on the Sea of Thieves website, Executive Producer Joe Neate thanked the game's community and its team of developers for helping achieve such an "extraordinary" milestone. Here's a snippet of what he had to say:
"40 million players across Xbox, Windows 10 and Steam is an amazing milestone to be able to talk about, and of course it wouldn’t have happened without you – our brilliant, positive and welcoming community, who continue to surprise and impress us with your creativity and antics out on the waves."
"That said, I also want to take this opportunity to offer heartfelt thanks to the team, who’ve worked so hard to deliver over a hundred free updates since launch and have plenty more excitement and innovation on the horizon. Season 12 is almost here, and the new additions like throwing knives and the Bone Caller are going to transform our sandbox yet again."
Of course, Rare's big focus at the moment is getting ready for Sea of Thieves' PS5 launch on April 30th, with a Closed Beta having recently taken place. There's good news for us too, as crossplay will be supported between Xbox and PS5.
So, are you one of the 40 million players who have sailed the seas with Sea of Thieves at some point over the last six years? If so, are you still playing the game to this day, or has it struggled to retain your interest? Tell us down below.
What Do You Think Of Sea Of Thieves? (186 votes)
- It's a fantastic game, I love it!
- It's pretty good, I've had fun with it
- It's alright, not bad
- I don't like it as much as I'd hoped
- It's just not my thing to be honest!
[source seaofthieves.com]
Comments 16
40 million players and they still wanted in on PS5? Seems odd to me, but i am sure it will grow even more with the PS5 user base. Wonder if we will really see more Xbox games make it to PS5 or not. If Gears of War goes that would be crushing to me as it’s like Mario to Nintendo for me. I think of Gears as Xbox more than i do Halo.
Hopefully the achievements that aren’t unlockable due to new seasons being released will be sorted and work done again. I would be surprised if there are issues going forward with that considering they will all have to work as trophies now too! Planning to play this on PS5 on release!
Even with the caveat of not having the full picture regarding actual concurrent players, (etc) these are some seriously impressive numbers.
Add the impending PS5 release which should grow it further and it's safe to say that Rare have done good 👍.
Kind of wild when I still hear the occasional "Rare is a failure under microsoft" argument.
Best live service game, imo. Can be grindy but core gameplay is awesome, and it has Pirates of the Caribbean and Monkey Island DLC at no extra charge.
@HonestHick
If Gears of War goes that would be crushing to me
You'll be safe from crushing for at least decade or so, since we cannot/shouldn't say never, ever 😉. But in the end it's just entertainment, at least that's how I see it.
@Sol4ris yeah, I've said before that these "X game has reached X number of players" announcements are never indicative of the full picture and are nothing more than hollow and meaningless corporate willy waving.
Sea of Thieves has reached 40,000,000 players? Ok, but how many of them bounced off straight away? How many stuck with the game for a meaningful amount of time? How many actually bought it? How many bought into the extra monetisation?
Microsoft/Xbox in particular always seems extremely reluctant to disclose any data beyond "number of people who have ever played the game".
That means they have had 40m separate people at least 'start' this - whether they played an 'hour' an gave up, or played 1000's of hours over a few years, but don't play now - that's still an impressive number of unique Players to have 'reached'.
It's also been 'well' supported over the years, something that can really only happen with 'enough' players willing to keep buying 'extras' that keep them working on it. Selling it on PS5 not only brings in 'new' blood to liven up the seas, it brings in 'more' revenue. It opens it up for 'more' players to become part of the 'Sea of Thieves' (A Microsoft Owned IP) Community.
If It didn't have a decent 'online' player base playing the DLC and 'buying' stuff, the game would have been 'dead' years ago and I think its made a LOT more money, reached a LOT more people, been a 'big' success, thanks to it being on Game Pass rather than 'selling' it as a 'Console ONLY' Exclusive - Something Rare really 'needed' after their Previous records...
So far the only redeeming feature of Generation 9 is the slow consolidation of major exclusives to one platform. I played the mess out of Sea of Thieves this past weekend on PS5. It never looked quite right on Series S. I missed the spoiled 4k visuals of XB1X.
@Xbox_Dashboard To be fair, that should be expected when played on something as underpowered as the Series S. It even struggles to do some things the One X did.
It essentially exists for 2 reasons
Budget friendly, entry level, alternative. Similar to buying a cheaper CPU, GPU, MOBO, etc when building a computer.
And to have a unified hardware setup so developers could build one game and deploy it to the premiym and budget systems instead of having to make a version of something for the Xbox One.
@Sol4ris Yeah i agree. I just think it would also be crushing to the Xbox and all us loyal fans to not only Xbox but Gears of War. Granted the extra player count would be nice and maybe by then we would be able to access PS games, unlikely of course. But 10 years in this business is a lot of time for changes. Heck at this pace 10 months is a lot of changes and updates. I am keeping my fingers crossed yet again for the June Showcase to show the Marcus Fenix collection. That is my most wanted game by far and i don’t even know if it’s real.
IMO, hands down one of the best live service games in history. Love the game and continue to go back and play it off and on. And that’s a HUGELY impressive milestone for the game and obviously those numbers are only going to go up and up. As someone else stated in here, it is always amusing to hear the occasional “Rare has failed under MS” comment. Just one of the many comments thrown out by fanboys that prove intelligence and fanboyism do not go hand in hand..
Good for the developers. The first time I ever subbed to Gamepass, it was the first game I tried. I didn’t like it, but I was definitely curious before I tried it because, whether I enjoyed it personally or not, it’s a unique premise and I wish more developers were open to trying things like this.
I'm one of those stats. Tried it a few times and still don't know what everyone sees in it. Seems charming but with nothing to actually do. Though I don't get why people play gtvao either for the same reasons
Just got into xiv though so I don't care for the next 3000-5000 gaming hours.
@Markatron84 To be fair 40 million people that have ever played the game is a lot more than will ever play suicide squad.
Not a fan but cool
40 million players!!!
That's a huge crowd already....that says there wasn't a real need to release it on other platforms, but I guess the more people the more fun and chaotic it will get.
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