Update: Well, we've got an official answer about this! Pentiment Director Josh Sawyer has confirmed the omission of 120FPS on Xbox is "just a bug", and the feature will added to the Xbox version in the next patch.


Original story: Obsidian Entertainment's Pentiment is the first of Xbox's four in-house titles to move over to other platforms, and its recent release has brought about a baffling discrepancy between the Xbox Series X and PS5 releases.

As you can see in the video up above (and via other sources) Pentiment appears to be running at a muchhigher frame rate on PS5 than it does on Xbox Series X. The PS5 version seemingly pushes 120Hz playback when used with a compatible display - the Xbox version only runs at 60Hz in this same case.

We're not sure what's causing it as there doesn't seem to be a manual 120FPS toggle anywhere, and we'd imagine Obsidian will spot and fix this. We must admit though, we'd like the fix to include a 120Hz option on both systems rather than just limiting the PS5 version to 60FPS!

We haven't had access to the game on PlayStation 5 here at PX so we can't confirm the difference ourselves, but this certainly seems to be happening - it's a curious one! We'll keep our eye on things in the coming days and hope for some sort of explanation from Obsidian.

So, uh, what do you think of this? Tell us if you've managed to try out the PS5 version yourself!