Ubisoft has been beating its Season 1 drum for Skull & Bones this week, as the team brings more content to the open-world pirate adventure. Tucked into a press release about the game's new season, the publisher has also boasted about "record player engagement" with the title so far.
The way Ubisoft is measuring this player engagement is with daily hours played. "Over four hours of average daily playtime" have been recorded - the team hasn't provided any sales figures or total concurrent player records for now.
Speaking of records, we're not exactly sure what record this is holding. Ubisoft says that this player engagement figure is the company's "second highest ever", so, it hasn't reached the top spot using its own metric.
External reports have claimed that Skull & Bones has gotten off to a slow start so far, with roughly 850,000 players jumping in at the time of the below report - including free trial players. Ultimately we'll have to see how this one does in the long run, but for now, the team is building out its post-launch plan - starting with Season 1 which is now live.
What do you think of Ubisoft's apparent 'record' here? Tell us if you've tried the game out down below.
Comments 13
Well, they have to post something positive, so why not this…?
Got to admit, I have not tried the game yet, so I actually should before mocking the game…
Nice try Ubisoft we know no one stayed after their trial was up! At best the people that are even slightly interested will be waiting for a massive super price cut.
The game is of course a flop but they have to give the appearance that is thriving more than Helldivers 2 and Palworld combined so that they can try and make some of that bloated $200 million budget back.
This game is actually a lot of fun! The beginning after the opening chaos and up to getting your first ship with cannons is a little clunky at times but after that it's a great time! Looking forward to playing this again soon!
Still looking forward to picking this up. I really liked both betas I tried. I usually don't buy games at full price and this one certainly isn't going to change that stance. $70 seems pretty steep for a game like this.
Why does a Quadruple A £70 game need ‘seasons’, it’s become a horrid trend in gaming.
@Friendly go and try it, you’ll be astonished by its mediocrity. It’s quite something.
Record player engagement from the 12 people playing it, I’m sure.
It’s a failure they should just move on
Sample size: 1
LOL. The sales-numbers and concurrent-players are both woeful, so they had to advertise "player-engagement" to pretend the game is successful.
"Lies, damned lies, and statistics" is a phrase describing the persuasive power of statistics to bolster weak arguments, "one of the best, and best-known" critiques of applied statistics.[2] It is also sometimes colloquially used to doubt statistics used to prove an opponent's point. - stole from Wikipedia
Can't believe a pirate game doesn't involve boarding ships and close quarter fights on those ships. AC Odyssey lets you board crippled ships and melee fight the opposing crew to get more loot.
This definitely comes off as one of those times when a company is desperate to find any way they can to put a positive spin on something.
"Over four hours of average daily playtime" Ubisoft said in a press release, “our user base of 12 love this game”
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