Obsidian Entertainment has been showcasing lots of its upcoming RPG Avowed in recent weeks, and the feedback has been mixed so far. There's been positivity surrounding the game's improvement since its showing last summer, but complaints about combat are continuing to be raised - complaints that the developer is already addressing.
Speaking on an episode of the Dropped Frames podcast (thanks IGN), Avowed game director Carrie Patel said that it was "heartening" to see fans call out issues that the team is already working on improving as we head towards release.

"One of the heartening things has been seeing fans call out some of the things that we are actively working on, like the sense of hitting and impacts as you’re attacking enemies.
It’s like, ‘Yep, what you all saw was still a few weeks behind where we were even when that footage was released' just because of the nature of the way these things are put together, and the team’s been working on it."
As you can see there, these combat complaints are already being ironed out by the team, and they're hoping that by the time of release, combat will indeed feel more impactful in Avowed. It's interesting to see theses sorts of changes still being made when we're now in the final stretch of development.
Speaking of which, Xbox's first-person fantasy RPG is aiming for a Fall 2024 launch right now - as announced at the Developer Direct last month. Let's hope the team sticks to that window and we get to play Avowed later this year!
What did you think of last month's Avowed footage? Comment down below and tell us your thoughts.
[source youtu.be]
Comments 7
Good it was far to slow
Was the game that had me most interested at the direct so hope it turns out fun.
I can't recall Patel doing much on the communication side of things, but I am getting old. She is pretty terrible at it....... Really not doing Avowed any favors
EDIT: The combat is woefully bad, the ai didn't appear top notch either. I'm very very worried for some reason. Like this is their 3rd rebuild and let's slap a game together in 14 months, this is the vibe I'm getting
Other than the AI being a little dumb, I didn't really see anything wrong with the combat. It doesn't seem to be any different from any other fantasy-based first-person game I have seen/played - at least according to the deep-dive video that came after the Dev_Direct.
This is why developers are so gun shy when releasing video these days, because what is often shown doesn’t always translate to what is actually released. From what I’ve seen, Avowed is a very promising title that still appears to be getting polished up in time for release.
I’d rather see these Developer Directs for games still being worked on than nothing at all.
I'm still hopeful this will end up being great, and its nice to see them continue to work on it and improve on what was shown.
TBH, the combat didnt blow me away, it felt a bit skyrim and not much evolved from that. That seemed enough to me when I thought this would have the openness and scale of skyrim, but more recent statements have indicated the game will be much smaller in scale than that, so I'd hope combat becomes a bit more dynamic. Time will tell!
First person combat in RPGs is very difficult because you have many stats to look and at consider. I think Dying light has the best feeling and weighty first person combat. If they can get it close to that... that would be sweet
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