
Surprise! It's time for Redfall Update 3 on Xbox and PC! Bethesda has today rolled out the latest update for the game across all platforms, introducing a bunch of improvements along with a new UV-powered Unrivaled Sniper Rifle.
Known as the "Basilisk", this weapon is said to "charge the first bullet in a full magazine with UV power that can petrify Vampires". You can get it a look at it in the image above, and it'll drop "anywhere Unrivaled items are eligible".
In addition, Bethesda says it is "continuing development" on the Redfall Hero Pass and will share more information on the game's "new heroes and other updates" at some point later next year.
Here are the full patch notes for Redfall Update 3 on Xbox and PC:
WEAPONS
- Introducing the Basilisk, a new Unrivaled Sniper Rifle with a unique weapon trait: This weapon charges the first bullet in a full magazine with UV power that can petrify Vampires. Does not affect enemies recently Petrified or immune to Petrification.
- Basilisk can drop anywhere Unrivaled items are eligible, with a higher chance to drop from Bellwether-themed containers in the open world and vampire nests.
AI/NPC
- Shrouds, Anglers, and Siphons are now gated from spawning in the open world until players reach a specific level, or complete certain missions.
- Balanced enemy abilities and traits:
- Siphon’s Blood Torrent ability takes longer to interrupt when breaking line of sight.
- Increased Siphon’s resistances to fire.
- Vampires deal more damage to Bribón and Devinder’s Quantum Kerfuffle decoy when attacking from close range.
- Soulless enemies deal more damage when attacking players from close range.
- Watchers react faster to players in line of sight, and spawn reinforcements in combat more often.
- Human enemies are now able to climb awnings.
- Improved quality of enemy pathing and human movement animations.
GAMEPLAY
- Jacob's Camouflage Field skill will no longer cancel ADS for non-Jacob players.
- Devinder's Ultraviolent Light skill no longer shatters Special vampires, and instead inflicts a large amount of damage to them. Regular vampires will still shatter.
- Layla’s Psychic Shockwave no longer triggers multiple times from vampire lunge attacks.
- Deathmist Spewers now respond to the UV burst from Emergency Flash Bang Blood Remnants.
- Co-op players no longer lose their crouching ability when exiting a nest.
- Bound civilians no longer show as cultists when pinged.
MISSIONS
- Refined search areas for several missions.
- Added more respawn points to minimize cases where players are blocked from respawning after death.
- Fixed locations where Devinder’s Translocate device can be thrown out of world.
- Improved NPC patrol paths
- “Amelia's Eulogy” triggers correctly after reloading the game.
- Resolved issues with hostile and friendly states in “One of Us”.
- Improved Totality’s responsiveness during the Black Sun boss fight.
HEROES
- All damage-dealing Hero abilities will now shatter vulnerable Nest hearts.
- Jacob’s Six String backpack cosmetic is now shown with other Backpack cosmetics.
- Hero thumbs should no longer clip into assault rifles when equipped.
USER INTERFACE
- Improved visibility of player locations on the Map.
- Added input curve visuals for Input Response settings.
- Voice chat now has a separate volume control option in the Audio Settings Menu.
ACCESSIBILITY
- Added Single Press options for the following toggle-Hold interactions: ADS, Continuous Fire and all Menus.
- Screen narration no longer repeats the narration for the "Close" prompt when navigating the System Menu.
- Fixed an issue where all platforms read as ‘Xbox’ by the screen narrator.
- Pop-up countdown is narrated properly during first time use of the Accessibility Menu.
- Speech-to-text messages now appear in front of the blur of dialog menus in the Main Menu.
- Message-of-the-Day carousel no longer receives focus priority after exiting out of pop-up windows.
- Increased player flashlight's fade speed when reflecting off surfaces.
- Reduced Rook lightning dash attack impact brightness.
AUDIO
- Hero outfit foley has been updated and balanced to reduce loudness.
- Resolved issues with audio skipping during psychic echo playbacks.
- Resolved an issue where music would stop playing after a player was revived during a vampire god fight.
PERFORMANCE & STABILITY
- Traversing through Deathmist should no longer cause performance issues.
- Resolved issue with contact shadows interfering with self-shadowing.
- Resolved issue with some Game Settings not persisting between game launches.
- Restored default windowed mode to ‘Windowed Fullscreen’.
- The game client now saves window location between game launches.
- Various performance fixes related to FPS drops and stuttering.
- Addressed edge-case crash condition with late joining game clients.
What are your thoughts on these Redfall Update 3 patch notes? Let us know down below.
Comments 12
Cool, but still a long way to go... I may return to this game. Promising foundations were being laid out if only they were allowed to do it as a single player.
I was playing this to get my daily achievements for Bing Rewards (before they were totally nerfed) and ended up quite enjoying Redfall. It’s not a brilliant game by any means, but it’s certainly not the worst game I’ve played this year either.
i didn't like the dishonored games tbh but i really like redfall, even playing solo.
im guessing i'll get a uv shot if i reload after every shot?
i was about to fire up starfield but i must get that sniper asap.
I'm surprised with how many updates this game keeps getting. Maybe it's time to check it out.
I am still supporting Redfall, plan to buy it on the Black Friday list for me and a friend so we can continue to play Co-op games together. I played it at launch and it was a mess in certain areas for sure. But i liked the gameplay and art direction. I was hopeful they wouldn’t just let it sit in a broken state. Nice to see all these updates and new content coming in the DLC. It will never be a huge title for GP or Xbox, but getting it right for players in the future to try is the right move. Already looking forward to the next update as it should be the one with new characters.
The game is enjoyable. Really thinking most of the hate is from people that spent $60 on the game. On that front I can appreciate why they feel that way.
All of this - - like with many games - - could been avoided if just followed my 6 Month Rule. Any developer that follows that will absolutely reduce numerous issues and expectations.
@HonestHick Absolutely love see Xbox make the game into a franchise. Just breath fresh air instead of shooting zombies.
I was in the minority that thought the game was a decent 7.5ish game at launch. I'm really glad they are sticking with it.
I still have faith that enough resources will be provided and content added to redeem Redfall… I have not played it yet as backlog is king and Redfall can be on the back burner….
@GuyinPA75 i would be all for it. I love the art style and the gameplay as I’ve said. Sure it launched bad. But i even liked it looking past all that and haven’t played it since all these big patches came out. I will buy it at 75% off and play it again and try to get the Co-op achievements and see how much they improved it from launch. My guess is a lot seeing how much room for improvement there was.
@Risque_Raine @Tangerine @AlwaysPlaying @BacklogBrad @GuyinPA75
Sorry i included everyone that wasn’t being negative about Redfall. So the Black Friday sale went live just a few hours ago and i bought Redfall for $17.50, i beat the game at launch and liked it minus all its flaws. I am here to say i just put 2 hours into it to see if all 3 patches did much and….. WOW does it play, look and feel so much better. 60FPS changed this game completely. I also took the dev’s idea to adjust the controller speed, so i went from default setting of 4 i think it was to 7 and the game is butter smooth and made the shooting feel really nice. Still love the art style of the game as art direction isn’t something Arkane struggles at, but even tho i am in performance mode, the game looks better and i think it’s due to lighting but i am not sure. I think they improved the lighting in the game but don’t quote me. It’s early yet and i am sure i will have someone tell me i am wrong but i am willing to goes as high as a 8 on this. The patches are helping a lot and i don’t think they are done yet. I think 2024 will make this game even better. If you aren’t on GP i can safely say this is now worth $17.50 and your time. Not that my word matters but if it does please give it a go and even add me and play some Co-op.
I've sporadically been replaying in a mix of games I play often and always glad for a new update. The last update made some much needed changes and the game plays a lot better now.
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