
Baldur's Gate 3 is still expected to arrive on the Xbox Series X and Series S before the end of 2023. The team at Larian Studios has already reassured Xbox fans on a number of separate occasions, and the latest update comes from studio founder and CEO Swen Vincke.
In a post on social media, Vincke gave a brief Xbox project update - noting how this version of the game was being "actively playtested" and was "still on schedule for this year". The plan is to announce an "exact release date" when the team is "sure" it's ready to launch.
This follows an update from Larian's Director of Publishing last month, who mentioned how the game was also going to get a release on the Xbox "before the end of the year".
The original Baldur's Gate 3 Xbox delays are tied to Series S technical hurdles, with the studio making the decision to drop splitscreen co-op on Series S for the launch. The plan now is to bring this mode to the game post-launch.
Have you been holding out for the release of Baldur's Gate 3 on Xbox this year? Let us know.
[source videogameschronicle.com]
Comments 15
Still wild the Series S held Xbox from having this when it was fresh on minds and everywhere.
I can't help but wonder how many other things it has missed because developers saw the requirements to cater to the S and peaced out instead of even making an attempt like Larian did.
Hopefully Microsoft learned their lesson. Though I doubt it as this isn't too dissimilar from the 360 Core where you couldn't play certain games since it lacked a hard drive
December here we come
The only way they could turn this mess around: write Larian a big fat check and launch it on Gamepass….now that would make for a sweet ending.
@InterceptorAlpha “ Hopefully Microsoft learned their lesson.”
They probably didn’t… Microsoft is incapable of launching a console without shooting themselves in the leg, and the sales number the Series S are too good. There will probably some form of a S model next generation.
Meh, I can do without another gigantic time sink this year...release next year during quieter times 🙃
@AverageGamer as a xbox player for a long time, i feel that Microsoft always like to test the patience of their fans and consumers they always do something wrong and this is why i understand the hate to xbox brand, paid online on xbox OG,xbox 360: red ring of death (i had it and im outside support area so i had to throw my x360), xbox DVR with DRM and kinect sold with the console and always online no cd game trading and no exclsuives to play (oh gush now writing this i remeber how co**y MS was to even think they caan get away with this...oh and F*** y** Don Mattrick)
Xbox series lunching with no exclusive and halo infinite that supposed to succed had great lunch but disastrous management, also series S holding series X behind and im sure the most powerful console wont have the time to show it not only that but it will be affected when Unreal engine 5 or equal Graphicly imprissive games drop and we will see more games having trouble with series S and skip xbox
i still think Forza motosporte was graphicly nerfed so it will be on series S
@TakeItEasy Without a shadow of a doubt on that last point. What's worse is they didn't even need to. They could have to Wed it down for the S and let the X steal the show. And instead they gave us something that at times looks worse than GT, a cross platform game.
That coupled with the fact that they es already showed that Starfield would work fine at 60fps on a PC configured with Series X specs. Which in turn means the X would be able to run it better due to the less overhead a console has over a PC.
Really making me question staying with Xbox despite my 18 year badge on it.
@InterceptorAlpha you know, you’re spot on here. I remember having this exact same feeling when the core was announced. What a step back from the original Xbox where the dev could expect EVERY console to have a hard drive. They were too busy chasing Sony while Sony learned from what Xbox got right and adopted it for PS3. HDD & Ethernet
@HKK24 Exactly. We're just lucky that they didn't require parity back then otherwise there would have been tons of games the 360 missed out for lack of HDD.
Probably 31st December haha
They have done some baffling things that is for sure. I have been with them since the OG days man that system was a beast you remember how the splash screen would talk?
The 360 was a lot of fun I have some great memories with friends and games from that generation I had terrible luck with the red ring i am not inflating this I think I went through 8 or 9 of them. Now I always bought the extended warranty and they were always replaced and they sent me a forza game and that media remote as compensation for the hassle so in the end they took care of me. I know that some people really lost out before they admitted or realized and man upped and fixed it.
The Xbox one with The kinect was worthless and really hurt them with the stupid bundle the price point I know was very harmful I had no interest in it and was not liking that I had to get it when I would never use it. The other things that they did like the game sharing thing and being so focused on the media elements and not games was just silly. Don was an aloof jerk or just weird. It is funny though my one turned into and my series x is now my media center I dont even have cable everything i do is through the box with apps. So that part did happen just the way the embraced it over games was silly. Also all the games I buy are digital so I can not share them now anyways kinda funny how offensive that was to me and still is I should be able to do whatever I want with the disk. It just doesn't apply anymore.
The fable stuff they did with live service and things like that they closed lionhead and had to buy a studio to make a new fable short sighted stuff.
I feel some off the problems stem from xbox being owned by microsoft. Sometimes the overlord has ideas about their biz and those things get forced on different parts of the company. whether there good for it or not. Another problem is who's in charge Bill was Bill he is a terrible person but he supported xbox then he left and other people thought gaming is stupid and they closed tons of studios. Then they left and now gaming is in and they have bought tons of studios which seems like wasted cash. I don't know to much about the playstation stuff but I do know they have done some stupid anti consumer stuff too like their focus on the games as service.
So I don't know all you can hope for is they learn their lessons I don't know what the series S has done to benefit them over hurting them I know its more afforadable. I understand from a consumer point of view the value in that but the S not getting all the X features without some really clear not legal speak statement about some things not being functional on it like the X but how do you prorate that going forward? I want xbox to be the very best it can be right now I feel like they are really going in the right direction. I think its okay to make mistakes or come out with bad ideas if they listen and fix it.
@InterceptorAlpha In my honest opinion it is part of the publisher/developers fault for not jumping into the Velocity Architecture features. This little system would be a powerhouse if they just started implementing Direct Input when building a game.
@iplaygamesnstuff Neither of those have anything to do with the Series S being too underpowered to play split screen...
And I'm assuming you mean Direct Storage as Direct Input is a input device API.
Direct storage only helps in offloading CPU overhead of file swapping. This wouldn't help anything as the Series X had no problems with Splitscreen, and the Series S and X CPUs are nearly identical. There's only roughly a 5.3% difference in speed between them.
The other potion of VD, SFS, is essentially only useful for cache swapping. In the case of BG3, you don't have much of that going on at all. Your cache is mostly static.
The main issue would be on the GPU side of things where the Series S is a whopping 67% slower than the X at 4 teraflops. Even on PC, for splitscreen, a 7 teraflops GPU is recommended. So rendering the game twice, isn't quite feasible for it.
@InterceptorAlpha You are doing a lot of assuming there with a bunch of made up numbers. The paper launch of the Playstation 5 and both Series consoles promised a lot more than we are getting. Direct storage would go a long way to free up the video memory needed.
@iplaygamesnstuff
What numbers am I making up exactly?
CPU:
Series X- 8cores at 3.8ghz
Series S- 8cores at 3.6ghz
About 5.3% slower.
GPU:
Series X- 12.15 Teraflops
Series S- 4 Teraflops
The S is 67% slower.
RAM:
Series X- 16GB
Series S- 10GB
37.5% less RAM.
RAM speed.
Series X- 10GB at 560 GB/s, 6GB at 360 GB/s
Series S- 8GB at 224 GB/s, 2GB at 56 GB/s.
Series S has 60% slower high speed RAM.
Series S has 84% slower low speed RAM.
These are post-release, verified, numbers.
Larian calls for a 5600XT for splitscreen which is a little over 7 Teraflops. You're entire argument is built on the premise that VRAM/SYSRAM are the limiting factors. They're not.
While they may contribute to a degree, the crux of the issue is that the Series S GPU is inferior to even last generation's One X every way except supporting FSR. To provide, verified numbers for this as well:
Last gen's One X:
40 CUs@1.172GHz for 6 Teraflops.
Series S:
20 CUs@1.565GHz for 4 Teraflops.
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