Getting around in the world of Starfield has been a hot topic since the game first arrived in early access, and in a new interview with Bloomberg, Bethesda's Todd Howard has touched on the topic of Space travel in Starfield.
Responding to a fan question asking why there aren't any land vehicles in the game, Todd said it was something the team considered but ultimately decided against. Here's their reasoning behind that decision:
"Once you do vehicles it does change the gameplay, so by focusing once you land in your ship that you're on foot, it lets us really — for the players — make it an experience where we know how fast they're seeing things.

In one sense you do have a vehicle, obviously you have your spaceship where you can go around in space, but then on the surface you do have a jetpack, which you can upgrade."
So, it sounds like the decision to leave land vehicles off the table came down to pacing - Bethesda wanted fans to take their time exploring the many planets in Starfield and all of the quests they contain. Fair enough!
The above interview also features Xbox boss Phil Spencer, who talks more about the publishing and distribution side of things with Starfield's launch. The clip is only about five minutes long, so it's definitely worth a quick watch if you want to hear a bit more on what Phil and Todd have to say about the game and its release.
Would you have liked to see land vehicles in Starfield? Let us know what you think to Todd's comments down below.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
[source youtu.be]
Comments 30
Think I'd like them to include land vehicles - or anything that avoids needing to get back in the ship to move to another land site. Having the fast travel to ship will also make it a one way journey too which suits me perfectly.
Not played much yet but there are so many areas of the game where i've thought they'll be adding x, y and z in later. They HAVE to clean up the fast travel in future updates for example. It'll make the game so much better!
My own opinion after hours of play, got early access.
A moon buggy to speed travelling up on the planet surfaces would have been nice to have.
Especially has you have the whole run fast oxygen system going on.
Maybe not in the major cities like new Atlantis, but most planets.
I want to be a cynic and say the real reason is any land vehicle would had been annoying to deal with in most planets since a simple crater would force you to continue on foot or go around a larger detour.
I still hope we get to see vehicles either on DLC or mods.
My biggest grudge right now is total lack of maps outside planner surfaces. Caves and cities having no maps is a crime. Not asking for mini-maps, just maps that get revealed with store and zone line markers as we discover them.
Don’t get me wrong, still love the game but still question the lack of maps.
Let’s be honest, it’s a cop out answer. They’re not there because it would have been too much work. Getting AI companions to react correctly with them. Enemy AI to react correctly to them. Navigating terrain. Keeping a decent framerate. Increasing loading. And risking players more easily pulling back the curtain and hitting barriers.
It’s a shame. And would have certainly made over encumbered exploring less of a pain. But ultimately it seems to always put you pretty close to anything of interest
they should of had a mako type vehicle
they took inspiration from mass effect why not
Most planets take what 10minutes to walk, with a vehicle that would be 3/4minutes.
Plus as others have said not having them makes it easier for them.
Feels like starfield could be so so much more
@trev666 Totally off-topic and not trying to be a smart ass, but is “should of” wrong or is it correct English as a substitute for “should have”? I’m not native, so I’m not totally sure. It sounds wrong but I read it a lot.
Gives Modders something to add if they want LOL
I can see his point too - jet pack jumping or 'driving' to the edge of the playable zones isn't vastly different. If they want it to feel like a 'bigger' zone, they can make it take '10mins' to get to the edge whether its on 'foot' or in a vehicle with the same 'density' of Places of Interest in between. The fact that it takes '5mins' to get to on foot maybe wouldn't 'change' in a Vehicle because the map would likely be 'bigger' and more spread out to accommodate a Vehicle.
I haven't found a 'need' for a vehicle 'yet' as I would expect more 'distance' between POI's to justify the need for vehicles and its just as much fun, maybe more, jumping, boosting etc to explore, get around the more 'open' areas...
@Darude84 You're correct. "should of" is an colloquialism of "should have".
"should have" is correct, while enough of people say "should of" to find it written like this.
@Darude84 Grammatically speaking - its 'incorrect'. Its Should have which can be shortened to should've, which sounds very much like 'Should Of'. So I can understand why people 'type' Should of, instead of Should've - I do it myself a lot too because I dictate what I 'type' in my head and not really pay attention to what I typed - unless I see a word highlighted by Spell checkers.
Point is, its not 'grammatically' correct and potentially its people writing what they say/hear/speak and Should've (grammatically correct) sounds exactly like 'Should of' too.
Hope that helps...
Remember, this is Starfield 1.
Just think what Starfield 2 is going to be like!
Im totally fine with not having vehicles. I upgraded my boosterpack (not max yet) and it already makes for great traversal.
They couldnt introduce vehicles without it showing their engines main limitations. It makes no sense, but hey its a game and I could lived with that if it didnt make me puke 😢
There's no point of introducing ground vehicle if there is barrier in each zone. It'd render boost pack useless. Which is a fun part for me in traversal. As someone who's spent literal days walking in Skyrim and Fallout 3 and 4 I love the idea of just gliding on terrain. It's like jetpack on steroid.
@StonyKL In case you didn't know you can fast travel to another landing site without first having to go back to your ship.
It's a double edge sword really in terms of land vehicles. They would be great for the Barron, rocky wastelands but now I've been to a lot more planets with life there is no way vehicles could move around the forests.
I'll always miss the Mako from ME1, no matter how janky the thing was to actually control.
@Kienda so starfield 2023, elder srolls 2028, fallout 5, 2033, starfiled 2 2038
i think we will be waiting a while
I think it'd be really cool and it does some like an omission but honestly, kind of don't trust Bethesda to implement them anyway. Can't imagine they'd end up feeling anything other than awkward and janky.
I kinda feel like Starfield could have benefited more for robot exoskeletons, more so than actual vehicles. The foundation was already there from FO4 with Power Armor, but I think something like that could have been fun and practical for this game.
@Kienda More like just think about how great The Outer Worlds 2 is going to be
I am up for having options and land vehicles could be great. However, even on skyrim I rarely used a horse due to the way it was implemented. Anything you see you would need to get off and pick up or get into random battles. They would have to introduce a whole new other system for scanning and picking things up leaving the vehicle behind to go checkout a cave or mine or what have you. But with the boost pack everything around you is at your fingertips tips and though i am still early looks like there are skills that would make it even more fun to traverse with the pack. That being said an exoskeleton would work great like Death Stranding with not only helping you traverse but increasing what you can cary. Looking forward to how the game feels towards the and post the main story ending as you unlock more skill’s compared to how it feels at the beginning. 😊
@trev666 I feel like we will be seeing elder scrolls and Fallout 5 far earlier than the dates you put. They probably don't have to ramp down their production teams due to Microsoft funding, and they only have to focus on a few platforms.
Cuz nothing says gameplay better than marathoning kilometers across a world that would take seconds with a simple vehicle.
@Kienda I had the same thought. Starfield 2 is going to be really impressive if we live to see it.
Considering that the tone of the game is that humans are slowly scratching out an existence (further limited by politics) and you have to survey everything, you would miss so much if you were in a vehicle. It’s not like you can’t land your ship near resources. Plus fast travel is sorta OP in this game anyway.
They couldve had a late game quest ,the vehicle couldve been a reward, for a multi tiered quest,Modders will put one in anyway ,eventually
@SacredPYRO could just have an 'incompatible terrain' message
I never use land vehicles anyway.
I never use a horse in Zelda
Hope they add it later
real answer landing zones are small and bethesda engine always had problems with mounts...
Leave A Comment
Hold on there, you need to login to post a comment...