
The team behind The Texas Chain Saw Massacre has just announced a brand-new patch for its Xbox Game Pass title - following a recent player milestone. This particular update contains quite a few balance changes, along with some general bug fixes for the asymmetric horror title.
We'll drop the full patch notes for this Texas Chain Saw Massacre update down below - which is set to go live today on Xbox and PC at roughly 11am PT / 2pm ET / 7pm BST.
The Texas Chain Saw Massacre Patch Notes
Bug Fixes
- Fixed: Hitchhiker Trap Exploit
- Fixed an exploit where Hitchhiker players could use his trap to pass through walls and doors.
- Fixed: Hitchhiker Trap Interaction Issues
- We’ve resolved an issue where Victims would be unable to interact with gaps, crawl spaces, and other elements after stepping in a Hitchhiker Trap.
- Fixed: Johnny and Sissy Lunge
- Johnny and Sissy both had a lunge that was greater than other Family members.
- We’ve adjusted this to be more in line with the rest of the Family members.
- This should also correct the Johnny build we’re seeing used in public matches.
- Fixed: Brightness Cheat
- Fixed an issue that would allow PC users to adjust their in game brightness outside of accepted levels by editing game files.
Gameplay Changes
- Changed: Hitchhiker Traps at Ladder Exits
- We have adjusted the area at the top of a ladder where the Hitchhiker can place a trap.
- This still allows for strategic play, but will give Victims an opportunity to counter the trap.
- Changed: Fusebox Reset
- The Family can now turn the fusebox off after a Victim turns it on.
- There is a cooldown applied to the switch, similar to generators and car batteries.
- Changed: Family Stun Immunity
- Family now has a 10 second stun immunity period after an initial stun ends.
- There is NO stun immunity after a Family member is stunned by a Victim bursting out of a hiding place.
- If you attempt to stun a Family member who has immunity, you will not see the prompt for Leland’s ability or a back stab.
- If you attempt to stun a Family member who has immunity with a door slam, it will have no effect.
- Close Encounters all vary in duration due to the individual Family members having different stun recovery times, therefore the immunity period is different for each.
Balance Tweaks
- Tuned: Tae Kwan Door Perk Levels Reduced
- Level 1: 5 Seconds Stun Duration
- Level 2: 6 Seconds Stun Duration
- Level 3: 8 Seconds Stun Duration
- Tuned: Agitator Perk Levels Reduced
- Level 1: 1.5 Level Family Bond Reduction
- Level 2: 2 Level Family Bond Reduction
- Level 3: 2.5 Level Family Bond Reduction
- Tuned: Stealth Performance in Minigames
- We have adjusted the amount of noise generated in gathering minigames when at full Stealth.
- Tuned: Leland Ability Stun Duration
- We have adjusted the stun duration upgrades for Leland’s Life Saver ability.
Do these sound like good changes to you? Let us know your thoughts in the comments section below.
[source reddit.com]
Comments 3
Glad to see they keep making all these adjustments and balance changes. You can tell the team behind this really cares and wants to make the product the best it could be.
@EvilSilentFrame Agree. Really impressed how they captured the feel and vibe from the movie. Could not been easy. But they did it.
@GuyinPA75 I don’t know how they did it, but they really did capture the feel of the movie. I remember being so scared the first time I saw the movie. Then playing the game, my heart was racing so hard, my watch was alerting me of my heart rate. Now I play it and it’s not a big deal but the first few times, I was in such panic playing the game. You can tell they are horror fans. They really pay attention to the details of the game. I’m impressed with their team.
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