
Since the launch of Halo Infinite, the game's multiplayer fans have been requesting a proper progression system - similar to the style of the one in Halo: The Master Chief Collection and previous entries.
The good news is it's finally happening in Season 4: Infection, due out on June 20th. There's a detailed breakdown on Halo Waypoint, explaining how "Career Rank" will allow players to work their way through a "larger progressions system" that reflects the hours they've put into the game.
To progress through these new ranks, all you'll need to do is join multiplayer and play matches. This system also utilises performance-based progression, meaning you'll rank up faster when you perform better in-game. Here's a look at the ranks which go from cadet to general in each tier (Bronze to Onyx).

Your rank will also now be displayed during multiplayer intros, in the banner, in post-game reports, and in your player profile.
"Ultimately, we wanted to make sure that we are recognizing the time you invest in Halo Infinite. Ensuring that your Career Rank shows up and is visible to all whenever and wherever possible is key to that celebration."
343 has also clarified it won't track players' "previous game history" in Halo Infinite multiplayer, meaning everyone will start from Bronze when this update is rolled out. All Career Rank progression will begin being tracked on June 20th.
This update will launch alongside the returning mode Infection, new maps, new customisation and updates to Forge.
Are you excited about this update? Looking forward to Season 4? Comment below.
[source halowaypoint.com]
Comments 10
I just installed the game yesterday again to have fun on Multiplayer and it is fan and there is so many modes now and maps
Just two more things that should have been there since launch.
Still has issue with desync though, and the player outlines ruin any chance of it being a serious game.
I will give the BTB mode they were testing a couple weeks back that has static weapon and vehicles spawns was kinda fun. But again, something that should have been at launch, and desync/outlines marred even that.
And that's to say nothing of things like split screen requiring 4 Xbox live accounts instead of just signing in as a guest.
It is a shame how much a mess it still is.
I have a few mates still playing this, and by all accounts it's now a pretty good game on top of the great core gunplay. Though a few key issues persist.
The trouble is it feels too late to attract a massive audience. With live services you usually only get one chance to make a first impression, and they blew it. Most have uninstalled and won't go back.
I feel they would need something big like a brand new major game mode, or new campaign, or even a complete rebrand (Halo Infinite 2) to get the masses of potential players to return. Something like a new progression system ain't it.
As it is they are fighting for scraps and player counts are low.
This game fell flat of my expectations , sad the last halo I enjoyed was halo 4 . This campaign was so dull in my opinion and I hope they add anew story
@TheSimulator it definitely needs to continue the story. But respectfully I disagree. Halo 4s campaign was uninspiring to me and we all know Halo 5 was a train wreck. But this one I actually really liked. The soft reboot they did, I feel, sets us up for more mystery and potential epic story turns. As a long time Halo (story) fan, for the first time since the original Halos, I’m genuinely excited and curious where the story is going. Which is why the news about cutting the single player team down hurts so much.
@TheSimulator People make fun of me all the time when I say that halo 4 big team battle was the only time I ever enjoyed halo multiplayer player. I straight up played the $#%* out that every night for long, long time. The maps, the pace, everything, was just pure fun and amazing!
@xMightyMatt14x Disgaree. Halo 4 was actually really good. One of my favourites in the series. Campaign was great. MP not so much but I ignore MP when talking Halo because MP eventually dies anyways.
I didnt hate 5. It had flaws like the way that it told the story. #1 being that Locke was kind of the main character in this game and after years playing as MC people werent as open to a new character. Perhaps if they used a known charcter like Buck or Sara it might have been recieved better.
The other thing that hurt it which kind contradicts my earlier point but I think it is a valid point, is the inclusion of MC. Now you may think im crazy for saying that but in terms of what the plot of the story was I felt ruined the story to have you hunting the Chief for going Rogue while actually playing as Chief knowing he isnt going Rogue. It would have been a much more compelling story if we believed MC had been compromised by his feelings for Cortana.
The problem with Infinite is I dont think it can ever get a fair shake. 343 absolutely botched the launch with soured everyones opinion of the game when in fact the launch has nothing to do with how the game actually is. The open world aspect is pretty cool and the story is a bit interesting albeit really short. Biggest mistake was probably how little variation we get with the map, and the amount of repetitive side missions. Side missions get a bit old fairly quick. The strongholds at least have some variation in them but all the Fobs, VIP, UNSC Recues, Propaganda towers ect all get really repetitive and feel like a chore.
It is hard to get into Infinite. 343 botched launch really hurt the game and they have spent what? 2 years just getting it to the point where it should have been at launch.
Not to mention the game breaks every damn time they update it to fix something. Since Season 2 I have not been able to complete a Legendary playthrough because the game is not recognizing The Sequence and one other level as beeing completed on Legendary. Registers as Easy even on a fresh playthrough. The game ultimately overpromised and underdelivered. It isnt a terrible game by any means but for an Open World Halo game, It should have been a slam dunk for best game in the series
@xShoot4Warampsx I think if they introduced two characters that had some type of special perk or ability that shows they can have with master chief we wouldn’t complain but to play halo 5 as someone that get like a paper copy throw me off
@xShoot4Warampsx they also rushed it still with a delay which is alarming .. all the modes added now should’ve been in the game
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