Tango Gameworks has announced today that Ghostwire: Tokyo has officially passed five million players, just over a year since it first debuted on PS5 - and two months since it arrived on Xbox consoles as part of Xbox Game Pass.
The news was announced alongside a stunning new piece of concept art:
In our review of Ghostwire: Tokyo here at Pure Xbox, we gave it a "Great" 8/10 and called it a "unique and atmospheric adventure that delivers a stunning world full of folklore and supernatural fun to explore".
It did end up suffering with a few performance issues following its arrival on Xbox Series X and Xbox Series S in April, but these have since been improved across both consoles - including a new HFR Performance Graphics Mode on Xbox Series S.
What do you think of Ghostwire: Tokyo? Let us know down in the comments section below.
What Review Score Would You Give Ghostwire: Tokyo? (158 votes)
- 10/10 (Outstanding)
- 9/10 (Excellent)
- 8/10 (Great)
- 7/10 (Good)
- 6/10 (Not Bad)
- 5/10 (Average)
- 4/10 (Poor)0%
- 3/10 (Bad)0%
- 2/10 (Terrible)0.6%
- 1/10 (Abysmal)0%
- I haven't played it yet!
Comments 14
Loved it, now one achievement left getting all the chores in the dlc, bit of a grind, but loving the rogue lite aspect of the dlc, very different from main game
Really liked what I saw of the game. I kind of wish I could play more but have so many games on the backlog it's almost impossible, but it's a really intriguing game to me, glad to see it's doing ok.
Only played about an hour, it didn't grab me. That's the beauty of Game Pass in some respects.
On the other hand had I bought it I would have put more time in, with money spent, and possibly ended up loving it as sometimes happens.
Pros and Cons of Game Pass really.
I'm still early in the game but I like it, I love games that use real life areas and put in the effort to get it as close as the real thing as possible. Hopefully there's a Sequel set in Akihabara 😅
@UltimateOtaku91 Akihabara was anime city wasn't it?
@Cherip-the-Ripper Yeah it is, well technically it's known as Japan's Electronic City, tonnes of video game stores, anime advertising, anime and manga stores and maid cafes.
I thought it was a fun game. A little held back by the opportunity of an open world and the fatigue that can set in. I enjoyed it. It seems like Xbox is going from win to win here.
Ghostwire is the epitome of a game being “fine” across the board. Without Gamepass, I don’t think it would’ve hit 5 million.
@UltimateOtaku91 well in that case that's a good shout, would love to go there next.
Still have yet to finish it but after putting over 20 hrs into Ghostwire Tokyo, I'd give it a 8/10 so far.
However you sort the profitability aspect, it must be gratifying for the developers to know that more people got to try their game.
@Wheatly the only thing we can say it’s 1mil more players than the announcement back in May. Over the course of 6 weeks at least 1 million more people have “tried it”.
@Wheatly According to achievement ratios:
Now, min-max possible numbers mean:
Note that minimum range is only likely if no one actually bought or played the game on PlayStation, but chances are the game saw more play there given it had a year head start, larger install base, and the game also being added to PSN extra, so its on even grounds with Game Pass.
If anything, lower numbers on Xbox are likely due to the game being in the platform for shorter time, so many that decided to play go deeper into it might not have gotten around to it, or Game Pass library being much more competitive than PlayStation's due to all the Day One launches, so players might opt to play the next new thing instead of playing longer. My point here is that the range is likely closer to above the middle point of those ranges. If I ventured a guess, I'd dare say:
@Wheatly few games give us a count of how many gamers actually played them, so not an easy ask. We do can look easily at any game's achievement percentages, but that will rarely result in player counts.
Regardless, these numbers are only important to xbox and investors, headlines like this just help spread the voice a bit and make players aware of the game so they might try it out.
On Xbox, most games that hit game pass get big dropoffs on complete clears. Its a bit annoying to look this up, though, because achievements can give anyone a lot of spoilers.
Without player counts, one example I can think of is A Plague Tale: Requiem:
It should not be a shock to anyone that the game has higher dropoff before even finishing ch1 on xbox given of Game Pass, if someone does not click with a game in the first few minutes, they might just drop off (not a bad thing, although I'm sure some would try to paint it as such.)
On XBox, PT:R had about 3x the retention rate from finishing ch1 to clear compared to GW:T.
On PS, PT:R had a 2.16x retention rate (again, consider much longer time in the platform for players to come back for Ghost Wire, equal time for Plague Tale, and Plague Tale was not on PSN Extra.)
Overall, I would not consider GhostWire a failure. Financially, they likely got enough sales on that first year, plus whatever Sony paid for exclusivity, for the project to be worth the development, and hundred of thousands of players likely had a blast with the game to completion, and cant ever tell how many that didn't beat it still had fun with the time they spent on it. Not everyone plays games to beat them.
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