State of Decay 2 developer Undead Labs has delivered the 33rd (!) update to its zombie survival sequel - this one titled 'Heart Attack'. This is the team's first big update of 2023, bringing loads of new features, fixes and more to the Xbox Game Pass title.
Believe it or not, the game will be five years old later this month, and to see an update this big - so long after launch - is a testament to what the team is continuing to build over at Undead Labs.
There are lots of new features and changes included in State of Decay 2 Update 33, so we'll drop all of the team's patch notes down below for you to dive into!
State Of Decay 2 Update 33 Patch Notes
Plague Hearts
- Now all Plague Hearts on a given map start out dormant - that is not actively trying to seek out and destroy your Base. However, they don’t remain dormant forever
- Dormant / awake Plague Hearts each have a unique icon on the map and menus
- As you explore Plague Territory, certain actions now raise the alertness of a Plague Heart until it fully “awakens” and begins sending out Infesting Hordes
- After a Plague Heart is awakened, it will begin sending Infesting Hordes out to create and reinforce Infested Sites along the way to your Base
- Awakened Plague Hearts never become dormant again and must be destroyed
- Destroying a Plague Heart after it awakens will cause all of its created Infestations to wither over time, losing strength and zombies, until they dissipate on their own.
Infesting Hordes
- Awakened Plague Hearts begin regularly launching Infesting Hordes out into the world
- When arriving at an uninfested location, Infesting Hordes create new Infestations, effectively making an outpost for the Horde
- When arriving at a currently infested location, Infesting Hordes increase the Severity of that Infestation, bolstering it with even MORE zombies
- Infestations can also generate Infesting Hordes, though this does lower their Severity as a portion of the zombies pick up and follow a Screamer to a new location
- If a player owned Outpost becomes infested any active benefits are nullified until the infestation is cleared out
- Destroy an Infesting Horde before it arrives at a destination to slow Infestation growth
- The more Noise in your base, the faster Infestations grow and spread to your base - quieter bases take longer for Hordes to locate and reach.
Infestations
- Infestations, once created, have a number above them to indicate their Severity Level
- Higher Severity Infestations have more zombies, eventually attracting dangerous Freaks like Ferals and Juggernauts into the mix
- Loot can now drop from killing non-Screamer Freaks present at infestations
- Since Screamers control Infestations on behalf of the Plague Hearts, killing all Screamers present at an Infestation will clear the Infestation instantly
- The Severity Level of an Infestation is tied to how many Screamers are present, so you always know how many to look for at each Severity
- Each Infesting Horde that arrives at an Infestation will increase the Severity Level
- Each Infesting Horde that leaves from an Infestation will decrease the Severity Level
- When a Plague Heart controlling an Infestation (indicated by highlighting the Infestation on the map) is destroyed, that Infestation’s Severity Level ticks down over time to 0 and eventually clears itself automatically
- Infestations also increase the density of the ambient zombie population around them.
Siege Sites
- When an Infesting Horde reaches an infestable location close enough to launch a Horde directly at your Base, it may create a Siege Site instead of a regular Infestation
- Siege Sites, like infestations can also be reinforced and grow in severity
- As long as Siege Sites exist, there is a chance for them to trigger a Siege, which results in Siege Hordes being launched from every active Siege Site toward your Base
- This decreases the Severity of a Siege Site, same as Infestations
- Siege Hordes are released in waves until every Siege Site has reached 0 Severity and despawn (or Siege Sites are manually killed)
- The chance of a Siege triggering is represented by your Base’s Threat
- The number of Siege Sites and their Severity both increase Threat
- Higher Threat means longer, harder Sieges
- Siege Sites can be attacked and pruned before a Siege triggers, just like Infestations
- Killing all the Screamers present will also automatically clear Siege Sites.
Sieges
- Sieges have a chance to trigger based on your current Threat level (higher Threat, the higher the chance and difficulty)
- The Siege itself takes some extra time before beginning, with the Siege Hordes collecting nearby outside of your base until they decide to strike
- Unlike Infestations which get weaker as their Severity level decreases, the waves of Siege Hordes released by the Siege Sites launch in order from easiest to hardest
- Siege Hordes assault the base whether you’re present or not, and once it has been triggered a Siege will only end when all Siege Sites are destroyed or depleted
- If your active character was not present and contributing during a wave, you will see a Siege Consequence notification letting you know how your survivors did without you
- Siege Consequences are applied at random based on siege sites and your selected Difficulty, but it’s never good: they range from survivor injuries to facility damage or worse
- Arriving at your base anytime during a Siege will prevent any Siege Consequences from being applied for that wave and any you’re present for
- If you miss a few waves you can still show up late and save the day - all Consequences stop when you arrive before that wave’s end
- Prestige is given to the player at the end of the siege based on each siege wave they are present for.
Radio Commands
- You’re not in this alone - you can use the Radio to send Survivors from your Community to help deal with Infestations while you attend to other matters
- The “Scout All Infestations” call will consume fuel in exchange for a Survivor driving around locating new Infestations you might not be aware of
- The “Take out a nearby infestation” call will help mitigate some of the growth by automatically pruning an Infestation on the map for you.
Outpost Defenses
- Similar to Radio commands, your Outposts can also be leveraged to fight back against the Infestations by enabling Outpost Defenses
- These Outpost Defenses have costs and durations, but when used correctly can provide unique strategies for containing Infestation growth
- Incendiary Landmines, when enabled on Outposts along frequently traveled Horde routes, will automatically blow them up, along with any ambient zombies as they enter the safezone, preventing Infestation growth
- Infestation Bait, when enabled on Outposts attract and reroute any infesting hordes that enter the scouting range of the outpost where it is activated
- It will also slowly deinfest existing infestations in range by forcing them to send out hordes targeting the outpost until either the outpost is infested, the infestations in range are destroyed, or the time limit is elapsed
- Plague Disruptor, when enabled on Cell Tower Outposts, will greatly reduce the plague heart's sensitivity to actions that contribute to waking it up
- Hovering over your home base or outposts to see their scouting range. The player will be notified when Infesting hordes, ambient hordes, and freaks that path through these scouting ranges and their icons will be added to the map.
Quality of Life Fixes
- Characters that are busy will now be labeled as such on the community hierarchy screen when changing characters
- Larger vehicles have increased trunk space
- First Aid Kits can now be dropped 1 at a time
- Vertical view angles have been increased when operating your camera.
Bug Fixes
- Ferals will once again be able to climb walls in Daybreak
- Some communities that were triggering crashes on load will no longer do so and should be restored to a usable state
- Using a bandage inside a container is no longer interrupted by closing the container
- The ranged weapons and ammo tab of the supply locker now sorts caliber correctly
- Audio on the community creation screen no longer repeats or spams the player
- We have adjusted the key mapping for sending community members to your legacy pool, fixing an issue where other actions could be bound to the same key.
Are you jumping into this huge State of Decay 2 update this week? Let us know!
Comments 20
Have not played State of Decay... is it some kind of survival / crafting game? Or is it closer to classic zombie shooters like L4D, Days Gone, etc.?
@Tomato_Goose
A little of both plus base building.
*note
I am so sick of politics left, right and center and a post-apocalyptic survival game should not be talking about 2016-2020 politics at all. If you talk about one negatively, talk about all. It was just so forced and yet so random and it happened a few time that i just gave up and deleted the game.
I may jump back into this game soon, I like the idea of trying this in handheld. Hopefully I can tweak the settings so I don't have to worry too much about looking after the survivors back at camp and an auto aim option as its hard to aim on the backbone one.
@Spider-Kev thanks!
Guess, I'll give it a try one day. But at the moment there are too many games in backlog and even more awesome titles in not so distant future.
I've been jumping in and out of SoD2 for years. I first tried GP because I didn't want to buy the full game. Both have come a long way. Go to fire it up again. I need my leader to craft some small arms ammo, though. Never had enough to make good use of sub-machine guns.
@Tomato_Goose It's very addictive with heavy emphasis on action and base managing and a very unique atmosphere. I've always said that it's the true Walking Dead game.
I have put many hours in this game. Always fascinating, tense, fun, and rewarding. This new major update is a testament of Undead Labs' dedication and love for the franchise.
@Spider-Kev I beat this game a few months after launch. Did I miss something?
Damn. This makes me wanna see State of decay 3 so bad!
@DoctorJohnDisco
I encountered three separate car conversations about anti-trump/republican s**t and was only in the first area outside of the beginning tower segment.
Game gets boring I rather world war z over this
I have been hoping for a better co-op experience since launch, but they keep on delivering boring updates instead of fixing their stupid and broken co-op.
State of Decay 2, they where making State of Decay 3 but i think there was a problem with it, It should come out soon
I would really love of they just created a mode where all the special zombies where out and only had regular slow walking zombies, that could form into herds, etc. Pretty much just walking dead style game. Already have the finding new people, have try fit into the group, try to keep them happy, etc.
Could play that for months. Such fun.
@Spider-Kev They added politics to the game now? Not remember any that when played at launch.
@GuyinPA75 I've played this game since launch, have hundreds of hours played and have never heard any political dialogue. Maybe it's very rare or it was taken out before I had the chance to hear it, but I never had that experience in game.
i really like SOD1 the SOD2 is too complicated and to hard. Okey i can set easy play mode now. But i loose my interest coz its not as good as the SOD1!
@Spider-Kev Oh really? I don't remember that. but sometimes I don't pay attention to all the BS, I just play the game.
@Tomato_Goose It is a survival, community build, resource gather. It's the closest to if the world goes zombie. How will you survive it. You can use a character that is levels up. Really got and they get ripped apart. You have other characters to use. It's very good and nothing like it for this themed genre
GIVE ME SOD3. For the love of god. I bought an Xbox just for this after the 2020 reveal.
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