
The Outer Worlds received a surprise current-gen port earlier this month when the team delivered the 'Spacer's Choice Edition' to Xbox Series X and S. However, the launch perhaps hasn't been as smooth as anticipated, with visual and performance issues reported pretty much across the board on all new versions of the game.
Thankfully, the team is already on it, with multiple patches in the pipeline. The game's first update is live on PS5 and most PC platforms right now, with the Xbox & Microsoft Store versions set to launch later this week. Even with that update locked in, more changes are being worked on.
Hopefully, Private Division gives us a little bit more detail on these performance fixes — coming in the game's second update — as soon as they have the information ready to share. For now, we'll drop the first update's patch notes down below, which is aiming for a "midweek" launch on Xbox Series X and S.
The Outer Worlds Update 1.1 Patch Notes
Top Community Issues
- Adjusted settings for Ultra and Very High graphic modes, improving experience for PC players on higher end graphics cards
- Fixed issues with SSGI being set inappropriately high on PC affecting performance
- Updated SSR values to improve cinematic mode on Xbox Series X|S and PlayStation 5
- Updated dynamic resolution on PC
- Improved framerate in performance modes for both Xbox Series X|S and PlayStation 5
Performance
- PSO experience improved to mitigate hitching during shader compilation
- SSGI auto settings updated preventing scenarios where it would toggle on unexpectedly
Stability
- Solved rare crash on PS5 in Roseway
- Fixed chance for Xbox Series X|S consoles to crash during long syncs
- Prevent temporary memory leaks from appearing in UI screens on Xbox Series X|S consoles
General
- Various HLOD improvements to reduce popping on all platforms
- Fix many instances of flickering textures on all platforms
- Reduce chance for characters hair to glow on all platforms
- Fixed two instances of invisible enemies on all platforms
- Fixed invisible trip mine beam on all platforms
- Improved texture resolution on the Xbox Series S
- Fixed skin shading issues seen on some companions on the Xbox Series S
Have you tried out this new version of The Outer Worlds yet? Let us know what you make of it so far.
Comments 11
@Kaloudz Each individual version of the game, basically.
@Kaloudz Literally means Stock Keeping Unit. But basically means each version of the game like Fraser said. Xbox Series X, Series S and PS5 are all different SKUs
Shame. I really loved the game and thought of picking this up. Let's see what they come up with after the updates.
Its about time there was an industry wide standard to release states. far too many games on all platforms are released buggy, requiring several patches to put it in a day 1 state.
Pretty bad of Private Division to outsource this work, then sully Obsidian's good name by rushing it out and not making it clear "our team" isn't Obsidian.
They're doing reputational damage to both on Obsidian and the Outer Worlds brand which isn't theirs - if this carries on you'd hope Microsoft might threaten legal action because of that, and make Private Division actually sort this for users.
Will be pretty wary of Private Division from now on, seems they're taking on the reputation of their parent company to rush games out - this, GTA Trilogy remaster and Kerbal Space Program 2...
Isn't the time to put "major focus on performance issues across platforms".....before you ship the product?
@Widey85 Technically I think most companies in Obsidian/MS's position would have sued them over the reputational damage. This is seriously damaging to Obsidian/MS. The only reason they're not is they can't afford to look like a legal bad guy right now due to the ABK issue.
But I'd say Private Division is operating exactly as the parent company operates. I mean RDR2 still does not have properly functioning HDR. The WWE games are a running joke..... I think it's a Zelnick/Take Two proplem from the top really. No wonder he's against subscriptions, their games are either lifetime-play games or games that you don't play once you find out it's broken and would get no revenue.
This is the rare case where not upgrading actually gives you the superior version.
The Outer Worlds dev putting major focus on fixing performance issues in Xbox Remaster
Why run a headline like that when you know full well this is a Private Division s**t show 🤔. Stop dragging Obsidian's name through the proverbial mud, PX!....sometimes I have the impression you guys are working at PushSquare and then freelance for PureXbox 😅. Terrible...
@grumpypotato
They do own the IP but Private Division own the publishing rights of the first game, hence why Obsidian are not involved (to my knowledge) in this so called Remaster.
@grumpypotato I think Obsidian owns it (so MS does, yes) but Private Division had the publishing rights for the first game, hence this kind of lazy remaster being charged for
@NEStalgia Agreed, Zelnick is a money guy not a gaming guy, and his ethos shows this.
We should be on GTA 7 or 8 by now, or had a proper reboot, plus the other good properties the company owns - but that's not as profitable as fleecing GTA Online players forever and charging for every new generation they release on.
The fact their current premier game first released on the Xbox 360 and is still the same game is a sad indictment of his leadership "qualities"
@Savage_Joe I think that's the point of him being a "money" guy. Though I don't think Zelnick had any vision or foresight that made GTAV such an undying permahit. I think as with most GaaS successes it just "happened" and nobody knows how or can build a formula to make it happen, which is why they don't try. Why replace the golden goose with what will probably be a brass monkey? They don't move on because they don't actually know how to duplicate it so they'll milk it until they can't.
Other companies doing the same.....Yeah MK8 is sad...but....Nintendo's also released dozens of other games since then, some also mega hits, some not but lots of games in addition. MS has released.....uhm.....err......well they TRIED, they really did! Ok I mean they spent a few hundred billion preparing for trying! lol.
All of these companies though sell their old cash cow forever and use it to fund other project initiatives. TT has moved on to basically selling that, and only that, plus the annual 2 sports titles and then farmed out this C-grade ports and remasters to PD. And that's literally all they do (except RDR2 which arguably was never completed and killed off unnecessarily.)
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