
Fable is coming back to Xbox in the near future, this time with Forza Horizon developer Playground Games at the helm. Due to the team's development history, questions have often been asked by fans about whether the dev can make a successful transition from racing game to RPG.
Well, in a new interview with Skill Up, Xbox's Matt Booty has tackled the query head-on, playing down any concerns that fans may potentially have.
"They had a particular passion for the IP [Fable] and I think they also demonstrated that they understand what the heart and soul of Fable is about, and how they can bring it forward for today's sensibilities and just make a modern take on Fable. There's stuff that I wish I could share and show, because some of the things that I've seen are so encouraging."
Just a few days ago, we learnt that Deus Ex and Tomb Raider dev Eidos Montreal was reportedly assisting on Fable's development. For now, this hasn't been confirmed by Microsoft, but could this be the kind of experience Playground needs to help elevate Fable to an even higher level? We'll have to wait for gameplay to find out.
Whether Eidos is helping or not, it's good to hear that the team at Xbox is encouraged, at least internally, by what Playground is doing with the Fable reboot. Let's hope we get to see the game in action soon!
Do you think Playground Games is the right team for Fable? Let us know down in the comments.
[source youtu.be]
Comments 9
@Kaloudz Probably means to not offend anyone because you know what people are like nowadays, especially on Twitter.
@Kaloudz
Means Saints Row again.
@uptownsoul 🤣🤣
That really should be the new slogan for Xbox.
"Xbox....just Wait and wait and wait and wait and wait and wait and See!"
They will show demo in E3 2024 then say it will release in Spring 2025 and then delay it by blaming covid, finally releasing it at the end of 2026.
I am really excited for this game. I loved Fable back in the day. I hope they get this one right, cause it would be a major franchise for xbox to have back in it’s rotation. I loved Zelda Cel-shaded wind waker, the graphics on that game back in the GameCube years was beyond real, i would love to see a Cel-shaded Fable game maybe say next Gen after they Re establish the franchise. Imagine what that hardware could do for cel-shading? It would be Disney Pixel level Fable game. I know some won’t like the look and maybe i am just wrong and it worked better for Zelda than it would Fable. But it’s a wishlist game. For starters they need to get this one right and get good energy around the Fable name again.
Hope there will be Hero Guild)
There can be so much staff in Fable.
Stephen Fry or no buy! Love this series. Please don't muff it up...
Modern Sensibilities to me means a game made for a 'modern' audience with the visual, performance and game-play mechanics expected from a 'new' game made in this era.
That is utilising the 'modern' hardware to create Fable as if it were being created 'new' for the first time. Things like hidden loading areas built into the map (long narrow 'corridors' where nothing ever happens between two areas for example), the amount of 'life' you see, how much you can 'interact' with vs what is 'static' set dressing etc to even the type of missions/quests - fetch quests or kill quests (go somewhere and fetch/kill something - return for reward) and other things that were acceptable on OG and 360 era hardware for an RPG.
Anyway, I can wait until its 'Ready' to release - plenty of great games coming to play in the next few years along with many great games in my backlog to finish too...
Leave A Comment
Hold on there, you need to login to post a comment...