Undead Labs is still quietly working away on State of Decay 3 - we say quietly because we haven't seen any gameplay since its original announcement! Well, thankfully, that could be because the team wants to go all out with its third State of Decay iteration.
In a new interview with Xbox's Matt Booty, State of Decay 3 is discussed, particularly in regards to how the game is being built on Unreal Engine. Booty says that Gears of War dev The Coalition is helping with all things Unreal Engine at Xbox, and the team wants to create something that'll "compete visually" against the competition.
"We want that game [State of Decay 3] to compete, we want it to compete visually. One of the things that the team there is really focused on is animation, animation technology, being able to really up — for State of Decay 3 — the interactivity between the player and the environment."
Considering the first two State of Decay games are what you'd probably call 'lower budget' titles, this is music to our ears! We really hope that State of Decay 3 is built into a more AAA game this time around, and it sounds like that's the vision that Xbox has for the series.
Are you happy to hear this news about State of Decay 3? Let us know in the comments below!
[source youtu.be]
Comments 12
hopefully it takes notes from Days Gone.
I want State of Decay to be a better zombie survival game
Good if it has better graphics. But, I hope devs don't distract from the gameplay loop that makes this game so special.
Removed - off-topic; user is banned
I hope we get to create our own character.
Games look great as it is now of days, please just focuse on the gameplay loop and smoothness
The kings of promises strike again lol
Just one of many things they could work on and better following that 2nd installment. Still got a bad aftertaste of playing, just so mediocre.
@Kaloudz yes, more enemy variety and better AI as opposed to just ramping up density. Campaign structure for sure, but also just more to do on a map once you're established. Also I think overall it would feel better if it was a more gradual progression from start to finish. Most the time it feels like you can just jump from the first base to the best base and then again from there to the next map. Especially once you've played your first map and are reusing your already powerful characters and weapons.
Outposts need to feel more meaningful and should have some function other than just a resource stream. Their location should matter and they should impact the surrounding territory like in the first game. They should be used to secure an area or give you a forward operating base, not just supply X food a day.
The other thing I'd like to see is not just clearing the plague hearts, but transforming the map. From zombie hellscape to thriving community. Or maybe from zombie hellscape to raider hellscape, or militaristic dystopia, or religious cult, or new age commune, so many possibilities for RPG elements and long haul playthroughs.
Also, my military truck should hold more than my backpack lmao
And for the love of god no more sleeping bloater pop-in literally right in front of me while I'm driving. I've rage uninstalled more than once over that lol
@Kaloudz yep haha. Done it at least 3-4 times. But I think it's out of my system for now.
Just waiting on 3 and cautiously optimistic for good things coming from undead labs. The support they showed throughout the lifespan of SoD2 makes me feel confident that the new one is going to turn out well. Just hopefully it's a little more polished at launch than 1 & 2. Using Coalition and UE5 should help with that.
Loved Sod2, but one of the posters is right, apart from my first 2 playthrough, the rest i just used my levelled up guys to blast the plague hearts right from start, just to beat the maps I didn't play
@fbnaulin “Good if it has better graphics. But, I hope devs don't distract from the gameplay loop that makes this game so special.”
Agreed. I absolutely love SoD2, and it isn’t its amazing graphics and bug free gameplay I’m attracted to. Such a fun survival game loop. I definitely welcome the high fidelity stuff, but it isn’t what draws me to the franchise. One of my favorite things in SoD2 is when crap goes south when your conversing with another faction and all of a sudden everyone is shooting each other, and it’s hard to tell what’s going on. You just kind of hope you don’t accidentally blow your companion’s head off with a shotgun. Lol, now I need to go play through another session.
I’d prefer they concentrate on getting it to run well. I loved SoD2, but it didn’t run well at times and co-op was virtually unplayable for me. I really hope this one turns out to be great.
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