Some exciting Halo news was announced during the 'AMD Presents' broadcast earlier on - with the tech giant revealing Halo Infinite would be getting Ray Tracing next year.
The game will support Ray Traced shadows across the arena and big team battle modes. Spartans powered by AMD hardware on PC will also notice "improved lighting, sharper shadows and increased performance on RX7000 series platforms with Ray Tracing acceleration".
343 will be rolling out DXR in Halo Infinite's Season 3 update. Here's the full segment from AMD's broadcast:
At the moment, this appears to be limited to the game's multiplayer. Season 3 is currently scheduled to launch in Halo Infinite on 7th March, 2023 and will run until 27th June, 2023. When we learn more about this update, we'll let you know.
Excited about this? Let us know in the comments.
Comments 13
I realize multiplayer is the money-maker. But I'm really wanting for some info on single-player plans. Campaign expansion, etc..
I'll probably play the campaign again with a few friends next week when they release co-op. Other than that, this game died quickly. Multiplayer was great.......for a month.
Cool but pretty worthless, no one is stopping during an MP match and admiring pretty shadows. Would rather the campaign got this as it would benefit more from it.
Remember when ray tracing was what was going to set this generation apart? Now, probably >80% of people would choose 60 fps over RTX (I made that number up). Personally, I can barely tell the difference between RT on and off, but 30 to 60 frames is a massive difference. Easy choice for me.
That’s good and all. But the multiplayer needs 3-5 new maps ASAP. I have over 120 hours of Ranked play in and outside of content the game is great and fun to play. But the lack of maps is just hurting the experience so much. I have since moved onto Overwatch 2 and am loving it. Halo will have to do more than RT to get me back.
Just wanna say I've enjoyed Prodeus way more on GP compared to Halo Infinite, and it does not have RT or anything... Maybe fix the game first?
I can't help but feel RTX is a bit gimmicky. I seldom see significant benefit, even on a high end TV. It feels like a mechanism for selling "next-gen" consoles that failed to make the significant leap previous gens did.
@Kaloudz lol that's so true. They only times I ever actually notice the fine details in any game is if I'm watching someone else play. Gameplay over graphics will always be more important, but having a looker ain't bad either. I'm just excited for Forge and some new maps. I won't be using forge, just waiting for the creative folks to come up with some awesome stuff.
This has been the biggest Halo flop in history.
Even with the side by side I can't actually see a difference. I'm sure if I freeze framed and magnified I could see something. And it adds almost nothing to MP and would be most meaningful in campaign. This is either funny or sad that the big Halo news is adding RT that you can't even see obviously side by side without pixel peeping in a mode where you're not looking anyway.
@uberdaddypig RTX is fantastic, but the problem is what they call "RTX" on current, especially console GPUs is like calling Virtual Boy "VR". What RTX really can do is what you see in the slow processed rendering in AutoCAD, where it generates renders that are genuinely almost (or fully!) indistinguishable from a real photograph. A lot of product images you on websites and retailers (like almost every picture of an Xbox, Surface, controller, etc on microsoft.com/xbox.com, the product boxes, etc) are all RTX renders in AutoCAD. You think they're photographs, but they're not. Same for architecture, etc. RTX itself is an amazing tech for rendering. The problem is the advertised GPU version of real-time RTX is to RTX as a Barbie Power Wheels Corvette is to a real Corvette.
@Green-Bandit - I agree 100%
I mean.... Is this what Halo fans wanted.... Ray tracing???
I'd rather have local co-op (even if just beta) or more campaign missions, dlc, or even new game plus.
@uberdaddypig The main point of ray tracing is to make developement faster (you don’t have to put cubes everywhere and work out baked lighting). And raytracing isn’t just confined to visuals…it can also help with sound.
For the gamer there’s probably been less than a handful of games where we’ve seen a noticeable difference from using ray tracing so far. I think that will also depend on the game. Racing games when using mirrors in cockpit view should show the biggest difference (no more disappearing track details etc). It is a shame there seems to always have to be a compromise between that and performance. Hopefully when games are finally built from the ground up with out last gen in mind we’ll start seeing things like ray tracing implemented better.
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