
Next week on November 8th, Halo Infinite is getting its big Winter Update. It will add a new co-op campaign feature, Forge mode, and expand upon the game's multiplayer. In the latest blog on Halo Waypoint, 343 Industries has gone into detail about the Match XP Beta and the overhauled Battle Pass progression system.
Match XP
Match XP will be rewarded across every mode, and player performance will also tie in with those rewards. Match XP can be gained by completing matches, being on the winning team, your own end-of-match placement, and more. Below is a screenshot of what the end-of-match screen will look like:

As Match XP is still in beta, it means 343 will be monitoring values and adjusting them based on feedback and more going forward. It also means it's not finalised just yet and is subject to change.
Challenges and Ultimate Rewards
With Match XP coming into play, going forward Challenges will "redirected" be used to provide a "bonus boost".
"Completion of Challenges will still provide some XP, but they will now primarily serve as the path towards earning customization items each week through the Ultimate Reward."
The Winter Update's Ultimate Rewards will also feature some of the "most popular" rewards from the first two seasons of Halo Infinite, allowing players to grab them if they missed out the first time.
Here's the summary of the upcoming overhaul based on player feedback (via Waypoint):
- We are reducing the number of Challenges required to hit the Ultimate Challenge from 20 to 10
- All Challenges in regular weekly decks can be completed in any playlist
- Challenges are more “general” overall
And also:
"The Winter Update will mark the beginning of shifting all challenges to be playlist agnostic. For the time being, Event Challenges will remain in their current form, tied to their respective Event Playlists, but players can expect to see this change in the future as well.
"These overhauls to progression also mean that a Fireteam of friends can stick together and move through their Weekly Challenges and Battle Passes without needing to worry about each player’s individual challenges."
Career Progression
343 is also hard at work on an "overarching career progression system" - with more to share in the future and much more "broader changes" to come.
Halo Infinite's Winter Update rolls out November 8th on Xbox Series X|S, PC and Xbox One. Will you be checking it out? Comment below.
[source halowaypoint.com]
Comments 15
It took them this long, why exactly?
@k3lt0n Because it's a lot of work to make video games.
@k3lt0n Allegedly a lot of issues with the game engine that are, again, allegedly mostly patched now. An example is the 'undo' action would have a 75% chance to crash the engine, and that action is used a ton by during any game's development. One of their core helper studios is also in Ukraine so they're lacking manpower, which the Forza Motorsport devs have been helping out with.
The very fact that the word "beta" is used to describe anything in this game is just embarrassing...Guess I'll stick with MCC.
This sounds great but until they add more maps i don't know if i will bother going back as i'm sick of the small selection the game has.
Fu*king A finally! Looks like I'll be playing a lot more Halo Infinite .
Haven’t played Infinite in a while, is this the update where we finally get a mission replay option?
@Feffster Yep, that's included in this update.
An update I'm looking forward to!
@Liam_Doolan - thanks, looking forward to that.
I mean, atleast you'll still get something for finishing a match full of desync. So there's that, I guess.
I'm happy they're reducing the number of weeklies from 20 to 10 so the reward is easier to get.
Completing the battle pass within the original season was never an issue. However some of the challenges were just annoying to complete. Let's hope they don't make the remaining challenges twice as long to compensate for there being less.
Removing playlist specific (outside of events) is a great change too.
I haven't even worked towards anything at all in this game yet. I don't even know what rank I am or what my progression is. Me and some friends have just been playing MP once on the weekend as a warmup for other games on our game night. We haven't even played campaign yet lol.
I guess now is the right time to start tracking and working towards progression in the game. It's going to feel completely fresh to us other than wanting a few more maps. But that's what Forge is for. I'll take a crack at it and try to remake one of my favorite maps from a favorite game back in the day, RTCW.
@ZYDIO That’s true, but why do so many other developers not have these problems?
@k3lt0n There are far more developers that DO have those problems than DO NOT have those problems, so what's your point?
People complain no matter what they do. There are the people who complain that they are taking too long to finish it and there are the people that complain when they release it early, unfinished. It's a lose-lose situation. Personally, I would rather them take all the time they need to ensure they release a quality product.
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