In the years since the unfortunate cancellation of Xbox exclusive Scalebound, we've heard plenty of thoughts on a potential project revival, although nothing really concrete. Well, in a new interview with Scalebound developer PlatinumGames, the original team has once again expressed its desire to work with Xbox on this once-exclusive title.
When asked about Phil's response to rumblings about Scalebound's return, Platinum dev Takao Yamane had this to say:
"Let me take this one, because if we let Kamiya-san answer this then I think he’s going to give away a little too much unnecessary information maybe! All I can say on record here is that, as PlatinumGames, we can’t comment or say anything about this."
So, once again it's all a little close to the chest, isn't it? Still, it sounds like the team may well have something it's keeping secret, at least for now.
However, the developer went on to hint that it was still waiting for answers from Phil Spencer & Co. on a potential Scalebound revival. Recently, Phil responded to suggestions about bringing the game back, which Platinum went on to address:
"In terms of what Phil Spencer was saying, I’m not really sure where that reaction came from and what he was actually thinking… we’re not really sure, to be honest with you. But if in any way he has changed his mind in a positive way for us, then that’s something that we’re very happy about. "Personally", it’s very positive from my own viewpoint."
"Phil! Let’s do it together again! (Laughs)"
Whether anything is really going on behind the scenes or not, the Scalebound dev is seemingly still very interested in working on the game in some capacity. Xbox has publicly stated its desire to work on more Japanese games for Xbox, so we'll have to wait and see what the future holds!
Could you see Scalebound ever returning? Let us know your thoughts down below.
[source videogameschronicle.com]
Comments 34
I think it’s time to move on. I think a lot of the ideas for controlling a large creature and a standard person seem to have been incorporated into Bayonetta 3 anyway.
I do hope Project G.G. comes to Xbox though.
They are desperate for that funding to steal again
Please Unca Phil, this would be so good!
Here we go again yes u have to put this crap out again , u ain't had the call since last time you did ,just give up already
After the shambles babylons fall was, I won't trust these guys again.
I am all in for Scalebound, but not with platinum. Find another studio.
@eduscxbox Scalebound is Hideki Kamiya’s baby, I think it’d be in real poor taste on Microsoft’s part to do that. Better off no Scalebound at all in that case.
I was looking forward to this some years back. It sucks it got canceled. I’ve moved on since then though. If it comes back that great. If not, that’s fine too.
@Sakisa Kamiya had its chance and he screw
it up and made fun of it in a Platinum live about Wonderful 101 remake, that by the way, it's available on all platforms, except for Xbox.
https://twitter.com/ZhugeEX/status/1236012772300861442?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1236030039331921920%7Ctwgr%5E%7Ctwcon%5Es2_&ref_url=
@eduscxbox I’m aware Wonderful 101 is available on everything except Xbox. It’s my third favorite game and I wish it were on Xbox. They say it was due to the infrastructure of the Xbone but I don’t entirely buy that.
Anyways, Scalebound was a break down on both sides, and Microsoft isn’t blameless in sticking their noses into the development of Scalebound and making Platinum add stuff it didn’t need and wasn’t envisioned with, like multiplayer. I think it’s better left buried and Platinum should keep making what’s on their plate, like Project G.G. The two companies don’t seem to be a good fit for each other.
No they are not even a good developer and are clearly desperate. No Way should Xbox go down this route again.
@Chaudy Xbox shouldn’t go back to them, but I’d say Platinum is a far better developer than some of the chump teams MS has like Nu-Rare, 343, and Bethesda
If they make it themselves with their own money, great. If they expect Microsoft to give them millions again for going nowhere, nope.
Mmm those devs are hit or miss kind of companies.
They done great job on DMC and Bayo but Babylon wasn't ready to realese (blame goes also to Square)
And if I remember correctly they got budget and worked really slow on the project and that's why Microsoft cancelled it in the end, can't see micro giving more money to a third party devs and for a game they already paid for 😂
As I see it, the only way this game going to launch is if Microsoft bought Platinum but I really think it's time to say goodbye.
@jamescrowx Platinum didn’t make DMC and people in these comments seem to not understand HOW Scalebound fell apart and just want to lay the blame at Platinum
https://youtu.be/nhlJdfkhOK8
Educate yourselves
Scalebound could have been really interesting, but honestly I don’t know… I feel like Platinum and Xbox as partners don’t mesh well from a production perspective.
...But only if it's a live service right?
@SplooshDmg Live service is the biggest thing to blame for the problems with Babylon's Fall and you can see the same damage with a lot of other live service games, even flagship franchise games like Halo Infinite.
With even Sony extremely eager for live service to be their focus, it feels like live service will eventually cause a gaming crash similar to the one in 1983.
I don’t think this will happen. I look at it as a fool me once, shame on you. Fool me twice, shame on me. They should be glad they got away with it last time. I don’t think MS is going to be so keen on handing more money to them.
@EvilSilentFrame Glad they got away with what? They genuinely tried to make a game and neither Platinum or Microsoft’s vision for the game came together in the end.
Tired of users that don’t bother to learn what happened making willfully ignorant statements about Platinum trying to run a scam or something.
Damn Kamiya is getting really dense with this, why would Xbox give them more money for them to stole? Besides, the only good Platinum Games are the Bayonetta series, the rest of their portfolio is rubbish
@Zucaritas Bayonetta isn’t even the best thing in their portfolio. NieR Automata, Wonderful 101, and Infinite Space are all far better.
Though I’m starting to get the impression people just want to blame Platinum because they don’t want to give the share of blame that Xbox earned with this whole debacle. (Again, both parties screwed the pooch and MS and Platinum should both leave Scalebound buried)
@Sakisa all those games are awful, specially Nier. And we get the impression you're just a Platinum fanboy that believes those devs can't do wrong, hoping they give the IP to a more competent studio
@Zucaritas Oh they can do plenty wrong. Babylon's Fall, Sol Cresta, Anarchy Reigns, TMNT and Korra. They have their successes and failures.
You come across as someone that doesn't know what the hell actually happened with Scalebound or just doesn't like Platinum considering you called a widely acclaimed game of the year winner awful.
The difference between me and most of the people in this comment section is I actually know what the hell i'm talking about with this situation since I do follow the developer, instead of blindly hating them because things went bad with daddy Xbox.
Look, I just want to say this, a lot of you are painting Platinum in a bad light like this was a scam. It was not. The idea of an action game with a dragon and human protagonist, the unique combat ideas and the genuine bond of the duo alongside a slick action game cool factor is a passion project specifically by Hideki Kamiya that dates back to the foundings of Platinum games. I don't really take flappant dismissals of the passion behind this lightly, and i've seen that a lot on this site. I love Xbox, I love a lot of what they're doing WAAAAAAY beyond Sony and Nintendo right now, I think they understand we're in tough times and want to extend some levity in relief time to people who need it with reasonable means of access. But this was a genuine breakdown of philosophy between Xbox and the design philosophy of one stubborn but passionate Hideki Kamiya, the director and premiere passion man on the games he makes. I feel a lot about this and realize i've been hostile in this comment section.
Realize i'm coming at this from the passion of both an Xbox and Platinum fan, things are more gray than you think. No one was a bad guy in this game falling apart, it was a mismatch of ideals for what could blossom from the game from the start and mistakes were made on both sides.
@Sakisa wow, what a dumb argument, that's basically saying, "yeah, I'm on the right and everybody else is wrong because i saw that Matt Mcmuscles video", really? Defending a guy like Kamiya that let MS had all the fault back in the day and years later when no one else cared he finally man up and said that they had the fault about it. Just move on dude
@Zucaritas Dude, i'm fine with Scalebound being dead. Have been for years. It's a matter of people putting the entire blame on Platinum. That's not how it went down.
where is wonderful 101 for xbox then?
platinum's last game for xbox was nier automata 4 years ago
Apart from Star Fox Zero, they've done consistently good work with Nintendo, so I'm not inclined to lay the failure of Scalebound entirely at their feet.
But yeah, best to let this project rest.
@Sakisa yep I mean Bayonetta and NieR.
But there is no secret about what happened. they got money to make a game and... No game.
The real reason was the team was not experienced enough with the Unreal engine but still the blame is on them.
@jamescrowx The blame is also on Microsoft for trying to tell said team still learning with the Unreal engine to add different features and ideas that the game wasn’t conceived or designed around.
I’m not letting this comment section absolve Xbox on this. They were trying to micromanage a team and director that you do NOT micromanage if you want a good game.
@UltimateOtaku91 that's either a blatant lie, or you don't know Who platinum is.
But since you have an anime PFP let's see whether or not you play Bayonetta
@Nintenjoe86 of course I know what Bayonetta is I've played them and watched the film, platinum are a hit and miss Studio, for every good game they then have a failure, nier automata, astral chain and bayonetta have been solid, yet babylons fall, transformers, wonderful 101 were poor to me and then they failed with scalebound and sol cresta was avergae
i don't know if it's a good idea i know we say never 203! but hey last time it was a terrible relationship i still remember a akward interview with larry hryb who he had to stop the interview because the tension between platinum and microsoft was palpable.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...