Lately, the Xbox Series S has been involved in a bit of controversy surrounding its power, with one particular dev claiming that teams had been struggling with developing for the system. While there's no doubt that two consoles adds to the current-gen Xbox workload, we've also seen plenty of evidence that Xbox Series S is keeping pace this gen.
Although the circumstances are wildly different here when compared to AAA releases, an indie developer has taken to Twitter to remind us that the Series S can actually achieve up to 4K, 120FPS, albeit with a much less intensive game.
Back in March, PowerSlave Exhumed received a native Xbox Series X|S port, and the team managed to squeeze 4K and 120FPS out of Xbox Series S. Sure, it's a small indie title with its roots in the PS1 era, but still, it shows the console can at least push those high-performance numbers in some instances.
Even if PowerSlave Exhumed started out life as a PS1 game, it's not necessarily a given that it can run at such high targets on current-gen hardware. The dev claims that there's more going on in the background with this one than you might think.
Anyway, the dev managed to hit its targets here regardless, and the results show us the raw output that Xbox Series S is capable of. It all depends on the game of course, but still, we hope to see more of these numbers in the future!
"It's not about that we managed to do this, it's about how easily we managed to do it. This required just myself to test and deploy, where normally we would need a small team just to optimize to the hardware."
What do you think to all this? Comment down below and tell us.
Comments 20
Much like XSX and PS5 could run games in 8K if enabled, but it would be more Pong than A Plague Tale.
Still well done dev.
What even is this story? I feel I’ve learnt nothing from this. This story is basically the least graphically demanding a game is the better it will run 👍…well Jesus, stop the press!
Are we already at the point, 2 years in its life cycle, where we’re already so insecure about the capabilities of the series s that we have to latch on to some indie dev telling us it can run a ps1 game at 4k 120fps…to prove the consoles good (honest guv!)?
When news articles like this are considered needed to defend the series s capabilities we know that consoles going to be in for a rough ride going forward…
Lol compare that game to games such as plague tale, the differences are night and day and only one of those games is pushing hardware to its fullest. His point proves nothing.
@Dr_Luigi My son's grandparents wanted to get him a series s this week (father in-law is end of life and spoiling the family as says he can't take it with him.) Me and my wife discussed the pros and cons together. Disc drive, more storage and a bit more future proofed we put the extra £200 for a series X. Still think the series s has its place but now you can walk into a shop and pick up a series X no problem it's getting less appealing.
@Dr_Luigi it really isn’t. What have you learnt from this? Anyone with even the slightest intellect that’s a gamer understand different games work on different engines. Have different priorities that take up different degrees of resources.
You haven’t learnt anything from this story only that some budget games, if they have graphics from 4 generations ago…will likely run well on a current gen console. Did you not already know this? Did it make the claims from other devs working on completely different games any less valid for you?
This story is akin to a safety blanket. It’s meaningless in what it’s actually saying…but is designed to make you feel better for your console of choice. It’s like those cringy YouTube videos fan channels do. Have you heard of YouTube? Do you ever watch fan channels? Play the game of checking out their thumbnails every time the opposing console gets a well reviewed game, or an exclusive etc…the thumbnail will read like “shocking new super upgrade for series x/s/PlayStation 5”…you know, a nice warm safety blanket to reassure and comfort
Yeah, im not seeing why this is even a story? 'Switch runs pong at 120hz' would also mean nothing? Have I missed a relevant fact?
I’m glad this dev is happy with the Series S and can take full advantage of it, we all know looking at the game it’s far from the most demanding though so I’m not sure what point he’s trying to make.
Going forward the S is going to struggle as games get more demanding and I’m sticking with my assumption that as this generation progresses the S will hold back the X if devs have to develop for both as per MS policy.
@Beermonkey good choice on going with the XSX. Where I live it costs almost as much as a XSX to get a XSS and 512gb card to make storage equal. I had a friend get a XSS at launch and she she couldn't have the two games she wanted to play installed at the same time.
@Dr_Luigi no…my reply wasn’t In response that ‘it’s just another point of view’…it was in response that it’s ‘fair discussion’ - regardless, a different point of view …or a fair discussion…you’re supposed to learn something otherwise it’s just noise (which this is…and which is why you’re originally replying to me saying it’s a fair discussion…and now saying ‘why does it have to teach you anything’)
You can pick and choose what you add validity to - stories from devs that say the series s is struggling…or stories that say the series s can easily do 120 4k on my game. The actual proof is in the pudding. Let’s see how it starts to handle current gen games going forward. So far, struggling.
I’m not ‘overly wound up’. I’m just not seeing the value beyond acting as a safety blanket for series s owners in this story…because there is no real value in it (other than puzzled bemusement)
My original message wasn’t to you. My reply was to your reply. If you don’t want a discussion then rather me avoiding these stories that give me such joy in their stupidity….just don’t reply to messages I place pointing out said stupidity. 🤔
@Dr_Luigi say what son? I’m sure you’re trying to troll me… but I’m bored, so I’ll bite.
Ok…first, me clicking on this article again and again isn’t reinforcing that what this article says, what the indie devs say, even what the guy saying ‘it could run on a potatoe’, is of value… my clicking on this article again and again is in reply to YOU…🫠
The arguement that something must contain something of value if you clicked on it itself holds little validity - you’ve heard of click bait right? What’s the title read? Did you open it expecting the said 4k 120fps game to run on a potatoe? …did you learn about any new techniques or software tools that has allowed devs to squeeze more out of the little series s? No?… because it’s a fluff piece designed to balance some negativity the series s has been getting lately. There’s no real information in there that translates to any game beyond potatoe man 2 or whatever this game is called.
Second, why must we learn something? Why why why…followed by, who says people aren’t learning something. I dunno man, it’s a fluff piece, like I said. And reminds me of when fan channels go on the defence. It’s entertaining…but that doesn’t mean it holds information of any actual value.
And like I first said, if ‘news’ stories like this are needed now, 2 years in, there’s already clear signs of trouble.
@Dr_Luigi ok, then let me be even more clear - when I talk value I do so in regards to the information offered. Not the value of revenue my replying to you may bring the site. Nor the value of the exercise my fingers get as I write to try and explain something that, with in its context, has been pretty clear from the start. But such is the internet.
The point of view offered here from this dev offers as much practical value as this stuff always has. It doesn’t translate to the vast majority of the games on the system.
I'm a gamer across multiple platforms myself. I play on PS5, Nintendo Switch, Xbox Series S, and PC. Although I can't speak for the Series X, because I haven't compared the difference firsthand between my Series S and a Series X, I can say that I really love my Xbox Series S and that it has been able to run pretty much all the games I have for it very well. I think my PS5 runs things better based on going back and forth between the two, but I imagine it would be a very similar comparison if I were weighing an Xbox Series X against the Xbox Series S that I own. I'm sure that the Series X can run things better, much like how I've noticed with how well my PS5 runs things, but my little Xbox Series S is still a very capable and powerful console in my eyes.
So, all in all, I think from my limited perspective, opting for either an Xbox Series X or an Xbox Series S are both excellent options this generation when it comes to Xbox gaming. However, since I haven't used a Series X myself, my take on this might be a little limited.
Oh it's Devs moaning about having to do work he is really on about.
Look all games and assist are made on PCs and/or Macs and created for consoles. It takes more time for Devs to adjust for 3 consoles over 2 and that's the bottom line.
The S is perfectly capable machine if you aim for 1080p which studies have shown most people still own a 1080p TV at least in the UK. Dialling down what's available in a game does largely come down to how the game was made and how easily scalable the Devs made the game. I mean NMS for example is a gorgeous looking game and that now runs on the Switch!
The Devs that want to make a game that runs well that's scalable will and as for the rest, well we all know the S show that many games launch as, usually from the big guys in the industry and it's because they want to push out games with zero love.
I feel the problem will really be when a mode on PS5/XSX runs at 1080p, what does that mean for the XSS then? Most “performance” modes already run at 1080/1440p, so the XSS can’t have the same performance mode at 1080p unless the graphics are set to much lower. But what if XSX performance mode runs 1080p/60 at lowest graphical settings for a game? Does the XSS then do 540p/60 or simply have no performance mode?
That’s the problem I see. We talk about XSX running at 4K and XSS running at 1080p/1440p. But rarely do games actually run 4K on XSX already. And the amount of games running 4K will only decrease.
@tatsumi exactly. I mean look at A Plague Tale Requiem. 1440p/30 on the X and 900p/30 on the S. Could they get it running at 1080p/60 on the X? I’m not sure but imagine the concessions you have to make to get that game running at 60 on the S, I can’t see a game like that ever having a performance mode on the S.
My problem with my Series S are games that have significant drops in resolution like Metro Exodus. In 2022 I can barely stomach 540p, when it’s not a on the small screen of a handheld machine. 1080p/(stable)30fps are totally fine. Thinking about rising electricity bills, the S is (mostly) a nice compromise between power and efficiency though.
Look I love my Series S I've had no lagging or anything. I'm not sure why everyone hates on it but if you have the Series X then why do you care? Let developers handle it because it's not your job and in the end your opinion is anything but that. The devs will continue to make games and Microsoft will continue to allocate more memory via updates.
So the Xbox Series S seems less powerful then the Xbox One X is that right?
I had a One X before my Series S so maybe I should of just kept it instead of getting the Series S..?
Many still are not understanding the most important thing that's not being done yet?? The Full RDNA 2 Hardware in the Xbox Series S/X are not being utilized! I am talking about Super Sampling Feedback, Direct ML Hardware Accelerated Ray Tracing=Path Tracing, VRS, DirectStorage, Mesh Shading, Xbox Velocity Architecture that can load a game in Miliseconds faster then the PS5! None of its being used by devloopers however it's on the Xbox Series S/X SDK for developers bit their not using it over 2 years now! Still learning how to do it and then once it's used, wd will see Next Generation Gaming! 1440p 60 to 120FPS on High Settings Xbox Series S and 4K 120FPS or more on the Xbox Series X! Game Developers are NOT using that hardware still using the x86 Architecture found in the Xbox One so don't blame the Xbox Consoles blame the Game Developers for not using the hardware that GAMERS deserve!!
This just goes to show what I've said all along & what has been proven when DEVS actually take the time to optimize for the Xbox series S. What people fail to realize is that when making games that have to run on hardware that was released a decade ago, scaling becomes the main issues. When DEVS can focus solely on utilizing the architectures found in ALL current generation consoles (Zen2 CPUs & RDNA 2 GPUs) I believe we'll see some truly stunning games. I've already been blown away by the series S. I play on a 4K display and the console does a great job of upscaling games (we know for a fact it's not designed to run games at native 4K resolution). People love to hate on the series S but now that I've had my Xbox about a year now I can honestly say it's worth every penny and I freaking LOVE my Xbox series S. Happy gaming ✌️
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...