Hypercharge: Unboxed certainly goes all out with its Twitter marketing - they really want us to know about the game's Xbox launch! Well, it's kinda working, and today's message has us extra intrigued because it concerns Xbox Game Pass.
At the minute, Hypercharge isn't confirmed for Game Pass; it's merely on its way to Xbox after a couple of years on PC and Nintendo Switch. However, it seems the team would like it to come to the service, and they're asking us if we'd like to see it there too!
It's safe to say that we'd love for it to join Game Pass here at Pure Xbox, it looks real good fun! Its addition would also open the game up to loads more potential players, especially if it launched across Xbox consoles, PC and xCloud.
This isn't the first time we've seen devs gauging Game Pass interest - in fact, a similar thing happened over this past weekend. The team behind fantasy RPG Lost Eidolons said it too wants to be a part of Xbox Game Pass, but nothing is confirmed there just yet!
We could see this one coming to Game Pass, but what do you think? Let us know in the comments.
Comments 6
I don't know anything about this game in particular but I think if any game is predominantly an online game designed to be played with others, it would benefit it the most.
Online games are very dependant on their player count. Too few players and you can struggle to get a lobby together - especially in less popular game modes. More likely to have latency/ping issues due to lack of more 'local' players etc. By being on Game Pass, all your Game Pass friends instantly have access too so you can all jump in and play together - don't have to find games you all own or not be able to play until you get paid to buy the game etc.
The only games that I think may not benefit as much are the Single Player only games as they are not impacted if hardly anyone plays. When you need multiple players to be involved at the same time, the more important it becomes to have a 'large' user base to fill the lobbies, keep the matchmaking quick and optimised (you don't want to be in lobbies with people from all over the world as Ping/latency is an issue - much better if you can fill games with players that are more local to each other)
That's my thoughts in general but its not as B&W as that...
Dev likes free money and guarenteed players shocker!
Unless you have an established ip with decent sales expectations, getting your gp fee and a healthy player count has to be a good move.
The game looks fun but it's so dumb to see the devs openly begging Xbox money for a GP deal on twitter, like they are admitting they don't have any hopes on the game being a hit and they only want fast and easy GP money, the game's dead on steam and switch so why would Xbox hand over free money for a game no one would buy?
@Zucaritas
Thats howyou interpret this article?
You should look up the interview Colt Eastwood or Xbox Era did with a folunnding creator, I am really excited forthis game, you mayhave not heard of it, bujt they were number one wish listed game on steam recently... that is huge, it is not a game no one will play when it comes to Xbox early next year
@Stoned_Patrol people wishlisting the game on steam means nothing because only 60 play it per day, look at the steam charts. You cant sustain an online shooter with those numbers. Clearly no one wants to pay for this
These comments 🤦♂️. The Dev doesn't need to beg anyone. In fact why is there no mention of the constant harassment the Dev team has been getting to release it quickly just to add to the GP library to help fuel console wars. Some even have had death threats. This game has already seem some great cult success on PC and is 3 yrs old? Ish? The story should be about being kind to people providing a great game and the toxic idiot few who is actually putting the team off.
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