Last year, we went hands-on with the GameSir X2 controller for Xbox Cloud Gaming and found it to be "a brilliant way to unlock your phone's potential as a cloud gaming platform", and now the company is back with the Pro edition of this design, which actually might be our favourite xCloud controller to date. Seriously, it's really good.
From the moment you open up the box, this feels like a premium experience. The GameSir X2 Pro comes packaged in a really stylish carry case, complete with a little pouch to store any accessories in (such as headphones). The manual is also included in a little red box along with a month of Xbox Game Pass Ultimate, which is a great touch.
The controller itself is neat and compact, stretching apart to accommodate most Android phones on the market. We say Android, because the GameSir X2 Pro features a direct USB-C connection, so your phone needs to include one of these or the controller is basically useless. The USB-C thing is absolutely brilliant, though. Because of this, you don't need to use Bluetooth, so you can turn it off on your phone to save battery - plus, the GameSir X2 Pro doesn't require any kind of charging whatsoever. Better yet, when your phone is connected, there's a little USB slot on the controller itself that allows you to charge your phone while you play. Brilliant!
You could argue there's a question mark over how durable the USB-C connection will prove over time, as it definitely feels a little flimsy at first. To be fair though, it seems like that's by design, as the connector can bend in different ways to allow you to attach your phone from different angles. You just get that feeling of, "I really hope the connector doesn't break", every time you pull your phone away from it, but we've seen no signs of wear and tear thus far.
The comfort of the GameSir X2 Pro is really good, and even though bulky phones always make these Xbox Cloud Gaming controllers feel a bit heavy, it's really not a big deal in this instance. We've been playing games for hours at a time without any issues whatsoever, and to be honest, even when compared to something like a Nintendo Switch Lite, we actually find the GameSir X2 Pro more comfortable. Can't complain with that!
As for the buttons? They're perfectly efficient, if not anything spectacular. Interestingly, the LB and RB buttons have a very clicky sound to them, so although they feel great to use, they may irritate your parents or significant other if you like playing Xbox games at night on your phone (we know from experience!). Elsewhere, the analog sticks feel good and responsive, the A/B/X/Y buttons are magnetic and therefore swappable as well, and the triggers are certainly competent enough for the job. There's even a dedicated screenshot button!
So yeah, it's hard to find too many issues here. The GameSir X2 Pro has pretty much blown us away with how enjoyable it is to use, both in terms of comfort as well as controls, and that direct USB-C connection is just such a great feature. The only concern we have is whether the USB-C connector will last for years to come when you're constantly attaching and disconnecting your phone from it, but we have no reason to believe it won't. As it stands right now, the GameSir X2 Pro is undoubtedly up there with the very best Xbox Cloud Gaming controllers we've tested to date.
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Have you bought a GameSir Xbox controller? Let us know what you think of it in the comments below.
Comments 15
Certainly seems a cheap alternative to purchasing a Switch for example and in some cases, could even provide a 'superior' experience in numerous games. Of course, its 'no' alternative if you want a Switch for Nintendo's games but if you want to play games like Doom, Wolfenstein etc on the go, it should be better than the Native version as you get Series X visuals supersampled down to 1080p and 60fps instead of 540p and lower, 30fps and severe graphical downgrades to run 'natively' on Switch hardware.
This is why I also don't think MS will waste money on R&D of a dedicated Handheld Xbox console. They either have to make it very 'powerful' (for a handheld') to offer at least 1080/60 and parity on the visual settings or change how they 'design and develop' games so that they could be 'ported' and scaled down to that hardware. That could mean that games won't be designed with RT to handle GI/AO because their handheld couldn't run it and so have to remake assets etc and bake in fake lighting (like they do now) for that version - may also have to design games to cope with much lower RAM/storage bandwidth etc too.
Its much easier to develop their Cloud service and get that on Mobile/portable systems, encourage 3rd Party manufacturers to make 'peripherals' and/or Mobile gaming 'hardware' that Game Pass can run on. Razer, Logitech or any of those companies could make an Android based portable gaming device with access to the Android store, Game Pass app, Web browser, Movie/TV/music apps (Netflix, Amazon, Disney+ etc) with a memory card slot too and decent screen and sell it much cheaper than a 'dedicated' high spec Xbox branded device which doesn't sell enough to cover the costs of R&D due to the fact that gamers already have 'Mobile' hardware and/or cheaper alternatives - even use Sony/Nintendo branded controllers too if you already have them.
Point is, If MS made a handheld powerful enough to run games at least at streaming quality to compete with their Cloud service, you are looking at a LOT of money to buy the hardware when you could use your Mobile/Tablet and a Controller you already owned, or buy a peripheral like this for £80...
Random thought: Xbox needs to make an android Game Pass launcher. Something that makes the whole phone feel like if i was on an XBox handheld.
I say this as I sit here thinking of getting a cheap android device with a decent screen but who cares about the specs so i can just keep it forever tied to my GameSir.
I have the X1 and its brilliant on Android thanks to emulator support and game streaming.
I have one of their older models and it works great, didn't know they made an Xbox focused one! Ordering now, thanks for the review!!
@redd214 It only came out this week, so it's brand-new!
Great to hear, hope you enjoy it
@FraserG There was no comparison to Razer's offerings in this market. The Razer Kishi also sports a direct USB-C connection and a USB-C pass through port.
Mmmm it seems that we cant charge our phone with this connected?
@Acurisur Yes, very true! I personally haven't had a chance to get hands-on with a Razer Kishi yet, so I didn't want to make any direct comparisons. But yeah, as you say, there are a few xCloud controllers out there with direct USB-C connections.
@The-Chosen-one You definitely can! Once you've connected your phone to it, there's a separate slot on the bottom of the controller where you can plug in a USB-C cable for charging.
@FraserG looks like they have basically copied the Backbone which is no bad thing. Any news of an iPhone version at all?
@jarvismp I haven't heard anything about an iPhone version of the GameSir X2 Pro yet unfortunately. The original version of the X2 supported iPhone, but I believe they've made quite a few changes for the Pro that are really worth having.
Hopefully at some point!
@FraserG Does look really good. The 1st version was a bit tacky and felt a bit cheap. Probably won’t need it as I have backbone which incredible
@Acurisur The Backbone if you have iOS is the best there is. Also supported by Xbox. Absolutely 1st rate quality.
@jarvismp I'm aware of the Backbone but this was a review for an Android device so I wanted to keep my comparisons to Android device only. There's also no native app for Game Pass on iOS as my friend soon discovered when his "app" turned out to be just a browser shortcut.
@jarvismp didn't see any "Backbone" in the X2/X2 Pro. The 1st X2 controller was also released earlier than Backbone. Like X2 stretch structure better. More solid.
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