Alongside today's Cyberpunk 2077 expansion news, CD Projekt Red has revealed that within the game's 1.6 patch, Xbox Series S is getting a new mode! The brand-new performance option will add a 60 frames per-second mode for Series S users, complete with a dynamic 1080p resolution.
This is some very welcome news then! When the next-gen version launched earlier this year, Xbox Series S contained just one 30FPS mode, at 1440p resolution. Of course, this was a big improvement over the last-gen release, but still, we want 60FPS at this point.
Speaking of last-gen consoles, beyond this Cyberpunk 2077 1.6 patch, those older systems will no longer receive major updates. Patch 1.6 marks the last content drop for Xbox One, before CDPR's RPG moves over to next-gen-only development.
Here are the full Cyberpunk 2077 update 1.6 patch notes:
Additional Content
Wardrobe:
Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V's apartments and safehouses and then switch between them in the Inventory panel.
New Gigs
Fixers will give you 3 new gigs:
Concrete Cage Trap:
Gig type: SOS: Merc Needed
Location: Watson, Kabuki
Fixer: Regina
Desperate Measures:
Gig type: Thievery
Location: Santo Domingo, Arroyo
Fixer: El Capitan
Nasty Hangover:
Gig type: Search and Recover
Location: Santo Domingo, Arroyo
Fixer: Rogue
New weapons
6 new firearms:
- Kappa (Smart Pistol)
- Senkoh LX (Tech Submachine Gun)
- Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
- VST-37 (Power Shotgun)
- MA70 HB (Power Light Machine Gun)
- Kyubi (Power Assault Rifle)
5 new melee weapons:
- Neurotoxin Knife (+ Iconic variant Blue Fang)
- Punknife (+ Iconic variant Headhunter)
- Claw (Axe)
- Razor (Machete)
- Cut-O-Matic (Chainsword)
Cross-progression
Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.
Cyberpunk: Edgerunners content
Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.
Arcade game: Roach Race
You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.
Nibbles in Photo Mode
You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Please note that this option becomes available only after you invite Nibbles to V's apartment.
Gameplay
- Inverted camera axis will now also apply to Photo Mode.
- Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
- Added an option to modify V's face and body at Ripperdoc clinics.
- V won't continuously fidget in Character Creation anymore.
- Fixed an issue where it wasn't possible to pick up loot from drones.
- Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
- Fixed NPC reaction when bumping into them.
- Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.
- If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
- Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
- Added a new AWD performance variant of the Thorton Colby called the CST40.
- Fixed an issue where vehicles went in reverse when braking at low speeds.
- Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
- Fixed an issue where the Biomonitor didn't restore Health in some circumstances.
- Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
- Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.
Weapons
- Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
- Rearranged weapons from the Long Blade category to different categories:
- Moved the Chef's Knife to the Knife category.
- Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
- Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
- Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity.
- Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
- Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
- Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
- The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
- The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
- The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
- Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
- Different types of knives will now have their own specified return times indicated in their tooltip.
- Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
- Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
- Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
- Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore.
Perks
- Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
- Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar.
- Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
- Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.
Quests
- Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles.
- Various small fixes to interactions in V's apartments and safehouses.
- V will now sleep in bed for an amount of time set by the player.
- Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours.
- Dream On - Using the vents to climb to the roof from the secret control room has been made easier.
- Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain.
- I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp.
- Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues.
- The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
- The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest.
- The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
- The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music.
Open World
- Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig.
- Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear.
- Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view.
- Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
- Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
- Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up.
- Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
- Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer.
- Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
- Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
- Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
- Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.
UI
- Added item preview so that it's possible to see an item on V before you buy it.
- Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
- Items placed in the stash will now properly show their monetary value in the tooltip.
- Regarranged some options and categories in Game Settings.
- Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
- Fixed an issue where the number of available pieces of gear for different slots didn't update after disassembling gear.
- Optimized performance in the Inventory and Vendor screens.
- Fixed certain cases where a dark rectangle could remain stuck on the screen.
- Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
- Added the ability to enable additional content through the Additional Content menu.
- Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.
Visual
- Neon rims on bikes now come in different colors.
- Added new hairstyles in Character Creation.
- Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
- Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
- Addressed an issue where floating and indestructible parts were present when destroying cars.
- Improvemnets in Dynamic Resolution Scaling.
- Fixed an issue where the last shot fired from a gun didn't have a recoil animation.
- Totalimmortal - Fixed the grass clipping through the floor on the way to Yorinobu's office.
Audio
- Added SFX of reloading a weapon while carrying a body.
- Improved knife throwing SFX.
- Stadium Love - 6th Street party music will now be louder.
- I Fought The Law - Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.
PC-Specific
- Adjusted graphics setting presets to provide a higher quality setup.
- [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
- [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.
Console-Specific
- [Xbox Series S] Added a new Performance Mode which can be enabled in Settings > Video > Graphics Mode. FPS is aiming at 60 in 900p with Dynamic Resolution Scaling (in 800p to 1080p range).
- Added Brazilian Portuguese support for disc copies in Portugal (PlayStation codes: CUSA-16579 and CUSA-25194). For further details on language support see: Xbox, PlayStation.
- Addressed an issue where switching between First Person Perspective and Third Person Perspective had a noticeable delay.
- Addressed the issue with input lag in Ray Tracing Mode on next-gen consoles.
Stadia-Specific
- Added the missing key bindings for Toggle Walking and Holster Weapon keys.
Misc.
- Added support for Razer Chroma.
- Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
- Made some adjustments and improvements to the Arabic language localization.
REDmod Modding Tools
The following changes take effect only on the PC version of the game and once the REDmod is installed.
Mod users
- Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
- Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
- Expanded the telemetry functionality to cover mods-related data.
Mod creators
- Added the ability to load modified tweakdb.bin and .redscripts files.
- Added the ability to load mods.json descriptor for user's installed mods.
- Added a separate audiothread for audio modding.
- Fixed some issues with TweakDB memory allocations.
Will you be trying this new Series S performance mode out? Do let us know below!
[source cyberpunk.net]
Comments 22
It seems clear to me with most of the subpar Series S patches that the developer can do better given time and once again this is shown here. Good to see it basically match Series X at 1080p
Is this game worth playing yet?
I'm now genuinely excited to turn on my Series S when I get home.
@cbodz assuming your on XS I'd say so but it might be worth waiting for the next update, they are redoing the cop system and adding vehicle-to-vehicle fights
@themightyant I'm afraid not all news are good...
For those that didn't read the article fully, it runs at 900p with DRS (800p-1080p) Sadly, most videos seem to point at it running closer to the 800p than up while driving through the city, which is kind of ridiculous for 2022 and 4K TV owners.
I think we have Xbox One S titles running at higher resolutions than 800p :/
Finaly I will buy this game when it will be on sale.
@abe_hikura thanks for the info, I’m on an x.
Come on, FSR 2.0 exist. That's definitely better than using standard dynamic resolution tech.
About time. Performance modes should almost always been an option, even if it ends up dropping the image quality to 720p or lower.
I don't care how good the update is it shouldn't be 40Gb. It's an update. Shouldn't have to fully redownload it😟
@abe_hikura what update the 1.7 or the dlc on the next year?
@Shramm 1.7 the cop overhaul (like the 1.5 extra romance bits) is going to be one of those things that's much better for a new player than someone whose finished it
I’ve been checking almost weekly for a 60 FPS mode on Series S. Finally.
@serge_g I don’t think the S is geared towards those that care about resolution tbh. Those that are just looking for better performance/faster load times but not resolution is the point of the S from what I always understood
@uptownsoul that ones not really the issue devs have complained about. its the fact it has about 3GB less of usable RAM.
they don't complain its weak, they complain there isn't enough ram to store models it can run.
will have to wait a year or two when last gen is dumped and devs start to get creative with the current hardware.
It runs great now, on my 43" 1080p TV it looks almost the same to the quality Mode. And the awful input lag disappeared too. Now it's really good to play
@uptownsoul yeah an according to digital foundry in a video much later on, they said that the only real complaint they hear from developers is the lack of ram.
"actually."
I really wouldn't put a whole lot of stock into digital foundry. Some of it, sure, but alot of the news is just extremely biased there.
@Serge_G Thanks for the additional info though if you are playing a Series S on a 4K TV then you are probably used to the 1080p and sub that upscaled content.
Really it's a shame the Series S rarely meets the 1440p / 60 Microsoft originally suggested, 1440p is a great sweet spot at almost double the number of pixels as 1080p, it's a lot more detail.
I am happy, because in most cases, when game studios try to release a game for two generations, they will ruin it for both generations.
At least we can have a good experience in XBSX/PS5.
In the past two years, owners of XBSX/PS5 console didn't got what they deserved from non-exclusive games...
@uptownsoul let me put it this way for you.
developers decide how demanding their software is on hardware.
Every single gen we have developers complaining. Every single one. Even though technology becomes leaps an bounds more than what it was the decade before.
one of these days i'll go back an find that specific moment in the DF vid where they chose different wording about the series S from devs. its been a month or two.
@uptownsoul I build hardware. I'm entirely aware of what memory bandwidth is. You seem to just be echoing what other people are saying.
"drastically underpowered". Its the same tech, its not as far behind as you seem to think.
"missing more features". you mean the 120fps mode meant for enthusiasts? I wouldn't say ray tracing, quite a few games do support ray tracing on the XSS. the resident evil remakes an the recently released SD gundam battle alliance to name a few.
"memory bandwidth" alright the brass meat an potatoes of this conversation i guess. Ignoring the fact that the L1, L2, an L3 cache specs aren't told and only the maximum that data can be read, written to or both to the ram from the cpu, which is what...224GB/s?
for most modern day software, you blink an basically most, if not all, necessary data would already be written to ram from the cpu. The XSS was designed for medium to high models. anything of that nature could be dealt with easily there. its when you try to flood 4K models or ultra textures with a billion things going by that you'd start to see performance degradation (open world ring a bell?) which the devs are trying to do if the last year was anything to go by.
the only real issue the XSS has, hardware wise, is the fact the GPU's processing power was cut back. Its the same tech, it can do whatever the XSX could in terms of actually being capable technology wise. it really could have done with at least 1 or 2 more GHz an like 1 more GB of ram for games.
but obviously the resolution has to be lowered with graphical fidelity being the choice of risking framerate or not.
the series S is "weaker" by design but not "drastically underpowered".
anyways i'm done, i need a nap. been awake for 30 hours.
@abe_hikura nice because i dont have the game on the series x but i already play on pc on day one. I will wait for that update to purchase for the series x.
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