Wow, here we go! After a pretty quiet E3 period, publisher Ubisoft has announced two 'Forward' livestream events, showcasing some of the company's upcoming games. Things kick off on July 7th with a special Skull & Bones event, before a "multi-game showcase" arrives on September 10th.
Much-awaited Pirate adventure Skull & Bones is finally re-emerging then, after a long time below deck. This one has been in limbo for what feels like forever and a day, but the developer will livestream a full gameplay reveal for Skull & Bones this week. Hurrah!
Things will kick off with a 15-minute pre-show at 10:45am PT / 1:45pm ET / 6:45pm BST. The main gameplay reveal will then begin at 11am PT / 2pm ET / 7pm BST.
We know very little about the following showcase, aside from a date and time. Ubisoft's multi-game show takes place on September 10th, at 12pm PT / 3pm ET / 8pm BST. It's sounding like this particular event will effectively be Ubisoft's 'E3' livestream, albeit it a little later in the year than usual.
Are you excited for Skull & Bones? Or are you eagerly awaiting the September showcase? Let us know below!
[source news.ubisoft.com]
Comments 7
...that put to sea
The name of the ship was the billy of tea
I hope they dont dissapoint. Love their games, they only made some bad decision lately.
Games i really want from them
1: Splinter cell (done right, build from the ground up)
2: Asassin creed.
3: Ghost recon. (Wildlands was amazing, lively villages etc) Breakpoint was good but i dont know the island felt kinda meh. Gameplay was good satisfying missions. Combine wildlands and breakpoint with classic Ghost recon elements, magic formula there.
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I also want new IPs from them refreshing ideas.
I really hope skull and bones has a single player mode. I'm hoping for more Sid Meiers Pirates and less Sea of Thieves.
@Kaloudz yes! That’s my biggest worry for this game, is that it’s strictly sea battles/game play.
All I want from Ubisoft is Beyond Good & Evil 2.
Think i'll stick with One Piece Odyssey for my pirate game this year thanks.
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