One of the core developers on Halo Infinite is moving on this year, following a mammoth career at the Xbox-owned studio. Art Director on various Halo projects including Infinite, 'Sparth' (real name Nicolas Bouvier) has announced their departure shortly after Infinite's launch, which finally arrived late last year.
The well-known developer has posted a statement on social media, wishing all the best to his fellow colleagues over at 343 Industries. "All good things come to an end", the post reads.
It's not just Sparth's work on Halo Infinite that's well known. The artist had a major hand in both Halo 4 and Halo 5 development, as evidenced by their ArtStation page which shows some incredible artwork from the 343 era of Halo.
As for what's next? The developer hasn't revealed that just yet. All we know is that Sparth is leaving Microsoft as a whole, as they believe it's time to "pursue other opportunities" outside the walls of the Redmond-based company.
What art direction would you like the next Halo game to take? Let us know your thoughts down below.
Comments 2
I've lost count regarding how many key team members/leads have jumped ship from Halo Infinite. The game (keep in mind this is Microsoft's foremost first-party franchise that launched the entire XBox brand) is currently struggling to maintain 8,000 concurrent players. Entire modes and basic features dating all the way back to Combat Evolved were left out or made to wait while M$ and 343 focused on a F2P business model and a bunch of Fornite wannabe skins, including local splitscreen multiplayer, varied terrain and weather effects in the campaign, online co-op, and Forge. 343 DELIBERATELY forced each player to have to sign in with a separate account in order to play local splitscreen (all governed by the idea that any time players are spending offline is time their experience can't be gated, controlled, or exploited for more $$$), which is inexcusable. New maps and content have been coming at a trickle that makes Switch Online's rate of new releases look absolutely prolific.
Both Microsoft and 343 share responsibility for this fiasco, but by this point it seems clear that 343 should have the IP taken from them and handed to a more stable and competent studio. I doubt that Halo Infinite will ever be salvaged from the effects of its handling up to this point; it's definitely a low point for the franchise.
@AtlanteanMan yeah seems like everyone's jumping ship after infinite
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...