Redfall Will Be 'Story-Driven' With A 'Rich Narrative', Says Arkane
Image: Arkane Studios

After a solid year of silence, we finally got to see Arkane's Redfall in action during yesterday's Xbox & Bethesda Games Showcase. We're yet to be fully sold on the upcoming co-op shooter if we're honest, however, some of what Arkane is saying does sound promising.

Despite the clear focus on co-op with this open world FPS, the developer has been keen to note that story is still a huge focus in Redfall. Arkane is known for creating deep and immersive single player worlds, a trait they're aiming to retain with this one.

"Redfall has everything you could want from a cooperative, story-driven FPS experience, plus everything Arkane fans have come to expect from the studio. An open world packed with mystery, a diverse roster of heroes to choose from, strategic combat that will keep you on your toes, painstakingly crafted environments, a rich narrative driving you through the world, a wide array of weapons… and vampires."

Creative Director Harvey Smith, who headed up the Dishonored team, also backed this up with a fresh quote. In short, the team has done their upmost to make Redfall work well in single player, and multiplayer:

"A huge emphasis for Redfall has been the solo experience, in keeping with Arkane’s passions [...] Redfall is an open world game, but it can be soloed with any of the heroes. The pace becomes more exploratory; you can use recon and stealth to gather info on encounters and avoid enemies or get the drop on them."

That's music to our ears, as we'd really love to take our time exploring Redfall's world, if it's anything like what the team built with the Dishonored series. Here's hoping the game isn't too far off anyway, as Arkane is hoping to bring Redfall to Xbox Game Pass within the next 12 months.

Does Redfall interest you more as a single player experience? Let us know down below.

[source bethesda.net]