Pac-Man Museum+ is one of the latest Xbox Game Pass additions, although its arrival hasn't been the smoothest so far. Since it was added to the service on May 27th, players have reported several issues regarding input latency, achievements, and even game-breaking crashes.
First up, input lag has been noticed across multiple titles within the Museum+ collection. The problems seem to be particularly bad on Xbox, as you can see from the comparison video below:
Also, there are reports that the game isn't even working properly, at least locally. Some users are having issues installing the game across multiple Xbox models, having to resort to the Xbox Cloud Gaming version to actually hop on and play.
Thankfully, some issues have already been addressed since launch. Initially, achievement lists weren't accessible for the game even after it released, but that's now been sorted and users can access their Pac-Man Museum+ achievement lists at this stage. As for the other issues? We'll have to be patient and hope they get ironed out soon.
Have you had issues with the newly-added Pac-Man collection on Game Pass? Tell us your thoughts down below.
Comments 19
Input lag does suck. Wonder how the PS4/PS5 version is?
Edit: Just read a post on Reddit that says the lag is bad on Switch as well. So might be all console versions.
I wondered if it was just me that got stuck at the black screen of death but then I after deleting and reinstalling several times, I checked Reddit. Seems a lot of people on Xbox Series X with the Alpha Skip Ahead on are running into the same issue.
This is disappointing, I just downloaded this earlier but have not tried it yet, maybe I'll just wait.
Tried it via cloud for the Top 10 punch card and it was near unplayable with the input lag, installed it and it was the same. The achievement for playing one game randomly popped about 15 minutes after I deleted it from my XSX. It's a mess.
I did try out on or two games and noticed the input lag it was very annoying on the platform games as it made timing jumps so much harder. Still baffles me how the ones testing these games don't pick up on it. I often wonder what testing games involves if it isn't to check such things like this and bugs and glitches what do those people do?
Wow. They managed to mess up a few port of some old Pac-Man titles. That’s some impressive stuff right there.
https://www.cultofwhatever.com/wp-content/uploads/2021/06/gif-anchorman-im-not-even-mad.gif
I initially liked it because the OG Pac-Man is more responsive than the standalone Xbox one version.
But really it's sooooo bad. I really like Super Pac-Man, but it's unplayable on this collection.
Even Pac-Man 256 is somehow a slightly different version than the standalone version.
The only playable game on it is Pac-Man Arrangement console version, and even that one has an input delay.
I really don't get what the problem is. Pac-Man is a pretty simple game to code. If Pac-Man Championship DX+ for Xbox 360 can have flawless control input, then they can all have the same fluid control.
And where's Namco at? They haven't addressed the issues on Twitter, and they don't reply to tweets.
@Zenszulu I've worked in game testing before. I'm not gonna say for who or that they all do the same things, but often what happens is the devs don't bother listening to the testers no matter how many bug reports are written over and over about the same issues. They'll actually mark it as a dupe, when you're trying to let them know it's a serious problem, and dupes don't look good to your test lead, so then you don't bother reporting anything.
The publisher pays a QA company to contract an amount of hours of testing for a certain game, and since the devs don't listen, it just turns to pointless mindless playing to rack up the required hours.
It's a broken system.
@Fishticon sounds broken if the reason people are employed isn't taken advantage of. Essentially all they are doing is employing people to see of the game turns on. Seems like an expensive waste of time.
I’m just not that good at pac man. I like the museum mostly for pac man championship. Some of their games are borderline odd.
Was thinking of buying this seen as it's only £15.99 not sure now 🤔
Dear oh dear. It's one thing that the lions share of AAA's come out unfinished and needing patches, but Pacman.....really. The game is 42 years old ffs.
@Zenszulu I can only speak from my own experience as a brief game tester and they usually took everything on board. The developers usually set the terms of engagement anyway. So in my experience they gave you an unfinished level and you crashed into it from all angles at different speeds. If it glitched like going through the side or floor or got stuck you mark the coordinates down on a program the developers provided. So my experience is the opposite of @Fishticon
However this was in the late 90s and things have changed a lot.
Onto Pacman and yes there is input lag. Ive died way too often from a missed move. A few games in particular are ridiculous such as Pac and pal, Super pacman and pacland.
The original pacman, 256, championship edition and the game were you hit balls off stages seem fine to me.
@Would_you_kindly it’s on Game Pass.
@sjbsixpack I know I don't subscribe to gamepass though
I really haven’t had any issues with the game and my wife and I have been enjoying it since release, so this story is a bit of a surprise.
@SoulChimera why be on Alpha Skip Ahead anyway?
It's 2022 and they can't get Pacman right! FFS kids spending all their money on GTA and it's a shell of what it was just money grabbing and this generation of gamers know no better. Delays, remasters, DLC, Updates, broken games bugs and all the rest. Games industry has changed. Nothing original, I could go on but if you know you know what I'm saying. PS and Xbox aren't for gamers, they are for shareholders and fat pockets, they don't care about us the consumer yet we still consume. Rise up
@TryToBeHopeful For me, it’s interesting seeing new ideas and sometimes features that don’t make it.
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