Following the extensive gameplay reveal of Starfield at yesterday's Xbox and Bethesda Games Showcase 2022, Bethesda revealed a few more official screenshots of the game online, and we've gathered a bunch of them below.
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Thoughts on these screenshots? Let us know down in the comments section below.
Comments 14
I don't know if it's just bitter fanboys being negative but I was pleasantly surprised by how good this looked
This looks absolutely amazing. I'm pretty excited for this game particularly. I'm still on the fence about Redfall though.
@StylesT even before they showed the gameplay, you knew there would be people like "It LoOkS tErRiBlE". i'm personally super excited, and i understand why it had to be delayed (the framerates didn't seem quite steady).
I watched it back in 4k, visuals look good but the music is phenomenal.
Gonna set my Xbox background to be a starfield one
It looks ok. I haven't played much of the Fallout games or Skyrim, but I'm hoping there isn't too much of a focus on busywork like mining for materials and having to manage inventory etc. Didn't the footage also talk about hiring people to work in your outposts? Managing employees is not high on my list of things I'd like to do on a space adventure.
I'm torn on this game. On the one hand I love the look of the environments and equipment. The capital city reminded me of the Citadel in Mass Effect whichis a good thing. On the other hand, the combat looked like Fallout with jetpacks/high jumps. I never liked Fallout combat. I'm also not too into the build-a-base stuff and the procedurally generated planets.
Not sure I need to see more.
The building your own spaceship part was pretty cool. Also being able to explore the planets/moons how you want is crazy...x 1,000!? It's actually a bit too much for me, hopefully I can play the game quicker if i want to. Not sure I'll ever finish it if i have to go to all the planets .
It looks pretty amazing. Skyrim in space, No Man's Skyrim, or whatever you want to call it. So much to like in the trailer. My only slight concerns are:
Those are all pretty minor concerns to me, the showcase was great for one of my most anticipated games.
@themightyant Yeah pretty much spot on. Game looked better than I honestly thought it would. I’m currently playing through fallout 4 now…starfield has such a huge step up in animation.
But definitely share your concerns with frame rate, gunplay, and amount of planets.
@Bleachedsmiles Indeed. Although as I pointed out on another thread most of Bethesda's games since Elder Scrolls 2 have had a LOT of procedural generation, (Daggerfall, Morrowind, Oblivion, Skyrim, FO 3&4 etc.) we just don't think about it that way. I do have faith Bethesda know what they are doing here and if 50 or 100 planets would have made a better game I think they would have gone with that.
It looks brilliant, but was anyone else a bit put off by the apparent immense size of it? In the quest to make bigger and bigger games it seems maybe they've gone a bit too far, this seems almost too big.
Weird complaint I know, but when they revealed the 1000 planets, plus all the skill trees and crafting etc, I thought how TF am I going to even find the time to play this, alongside work and other games
These screenshots are all good and promising.
The character creator looked world class.
The gunplay looked janky and old, devoid of any future tech and dissapointing. Hopefully they will give this a good overhaul over the next year.
Character chat looks pretty ropey tbh, bad lip sync with little expression and poor faces and I hope this gets the most attention, as good believable acting and a decent script will be the differentiator between this and NMS, which does much of what starfield is doing already.
Still hopeful, but you can definitely see that the title has the issues that bethusda is known for, so im hopeful they will go in the next year.
Its still a bit rubbish we have to wait another year to play it so I hope the extra year is worth waiting. Looking at the screnshots though, its worth the wait.
I'm not concerned by the 'Procedurally' generated nature of this game. Procedural generation can still provide a 'consistent' experience across the game.
They can 'define' a planet - its terrain etc and then set parameters for how that terrain should look. Everything over '3000ft' has 'snow', anything less than 0ft has 'water', these trees, bushes, ground types, fauna etc etc present so 'procedurally' cover the 'land' mass to these parameters. What that means is that some 'trees/bushes etc' maybe in sightly different positions but the overall look is very similar because its still using the same basic landscape and parameters to populate it. Its no different from a LOT of games these days - they don't place every tree, bush, grass, flower etc in its position - its procedurally generated but it still looks the 'same' every time you or others play.
Of course they can 'hand-craft' specific areas on these planets like cities, outposts, points of interest etc.
There was a 'few' minor concerns about performance but if its basically done at this point, there is still plenty of time to optimise and improve on those aspects between now and launch. Really looking forward to this!!
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