We've got another Xbox Game Pass confirmation to report, as the Xbox Korea team on Facebook have revealed that pixel art adventure Little Witch in the Woods will be coming to Xbox Game Preview on Tuesday, May 17th.
In the game, you'll play as an apprentice witch called Ellie as you progress through the narrative, taking part in activities like gathering materials, creating potions, and making friends with charming villagers.
The reason it's launching with Xbox Game Preview is because the full game isn't set to arrive until 2023. According to Steam, this early access portion will only feature 5 hours of gameplay, compared to the full game featuring 20 hours.
You'll find more details below, along with some extra images of the PC version:
Little Witch in the Woods tells the story of Ellie, an apprentice witch. Explore the mystical forest, help the charming residents, and experience the daily life of the witch.
Looking forward to this? Let us know down in the comments section below.
Comments 7
This looks good, will check it out for sure. I do love me Zelda inspired pixel art games.
This looks nice but I am not very keen on early access. Do we know if the full game will be on GP as well?
@Balta666 It had previously been announced for Game Pass at launch, so I presume so. But details are thin on the ground at the moment.
@FraserG ok, thanks!
@Balta666 I am not too keen on early access either, especially if the quality could bring down the reputation of a service like Game Pass. But, to the unfettered access devs would have to user feedback via GP would be a great boon to the game's final development.
@Jark I understand why some devs and player would like early access but for my part I don't care about giving feedback as I just want to play a complete product and move on
@Balta666 yep, I feel ya right there. The funny thing is that my distaste for early access games didn't even come from officially confirmed ones - it came from games that were early access in all but name only. Titles like Anthem are "excellent" examples of a game released early, but disguised as a full launch, to garner consumer feedback (and generate revenue on an increasingly profitless project).
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