In the lead up to launch we must have watched Halo Infinite gameplay about a thousand times. Well, not literally, but you know, we were pretty familiar with that sprawling introduction to Zeta Halo by the time the game actually came out. Now, a sole developer has re-created those scenes in Unreal Engine 5, and the results are remarkable.
Developer Infinite Forges has taken inspiration from that early Halo Infinite footage we all saw of Zeta Halo, albeit with some extra flourishes and such. Lighting is a lot more stylized and the developer seems to have taken fan complaints about the lack of 'biomes' into account, by turning the level into a desert-like environment.
Overall, we've got to say this looks pretty stunning. The move to UE5 does take some of the 'Halo-ness' away from proceedings, but the lighting is very impressive and the overall look manages to retain most of the Halo feel. We'd be real curious to see how shooting mechanics would work within UE5 and whether that would be deal breaker for a potential engine change in the series' future.
But, what do you think to this re-creation of Zeta Halo? Leave your thoughts down in the comments below!
[source youtu.be]
Comments 4
Wow something made with an eye for decent environmental art!
Whilst we all know the tech in UE5 is top notch, its not just the tech that makes this different, its been made with more 'vision'.
Infinates core gameplay is super good, no one could argue otherwise, but for me its artistic aspirations and overall art direction were depressingly low bar. That's not even the techs fault, even Halo 5 was artistically superior and 343 used to produce great looking FMV cut scenes, what happened with infinite?
If only someone else could take over this IP and treat it right.
Stunning indeed, if a little static and with it soulless. Is there no wind on Halo? (got me wondering now)
But it is an impressive effort regardless.
So what this game should have looked liked and atmosphere should have been and varied environments on release.
Also with weather and wind effects.
It will never happen as long as 343 have the IP.
I thought halo infinites open world sections looked and ran great to be honest. Engines also do so much more than just visuals - halos AI is still some of the best I’ve seen in an fps, and adds so much. I look forward to seeing how UE5 handles things like AI
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