Update [Tue 10th May, 2022 07:05 BST]: 343's senior community manager, John Junyszek, has provided an update on the status of this fix for Halo Infinite. It appears to be on the priority list - with an update to ship as soon as it's ready to go:
"As soon as we have it addressed internally, we're prioritizing shipping an update for it. Sandbox, Competitive Insights (Pro Team), and Test have been hammering on it since the first reports and are making good progress. Once we have more details, we'll be sure to share them!"
Original article [Fri 6th May, 2022 04:45 BST]: Earlier today, Halo Infinite Head creative, Joseph Staten, admitted the launch of Season 2 multiplayer had been bumpy.
There have been all sorts of changes and issues identified so far, but one, in particular, that seems to be causing some issues mid-firefight are weapon jams. Yep, if it's happened to you while firing a semi-automatic weapon like the Battle Rifle in the heat of battle, you're not alone.
343's senior community manager, John Junyszek, has now acknowledged this bug - explaining how it was introduced while the team was trying to wipe out a rapid-fire exploit. The good news is 343 is already working on a fix:
"FYI: The "jamming" that's happening to semi-automatic weapons (most noticeably the BR) is not an intended mechanic. It's a bug that was introduced when addressing a rapid-fire exploit. We're working on a fix now."
In his most recent update via social media, Joseph Staten mentioned once again how the team at 343 was taking feedback about S2 into consideration and was currently "reviewing options" - with plans to share more news and updates in the near future.
Have you experienced this weapon "jamming" problem on the battlefield? Tell us down below.
Comments 3
TBH, weapon jamming would be kinda neat as a legitimate feature in the campaign, much like in FC2.
It’s kind of a metaphor for the whole launch of Halo up to this point. The weapon keeps jamming. I hope they see the massive mistakes they’ve made with this greedy FTP model and never make them again. Halo should be their flagship for GPU and to lock it all up in Battle passes undermines the selling point of GPU.
Would be interesting to see this priority list lol
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