Update [Fri 20th May, 2022 06:55 BST]: Well, it seems this the next update for Halo Infinite - resolving weapon jamming, restoring skill jumps and more is now targeting next week. Here's the update once again from Halo senior community manager John Junyszek (via social media):
"Update: We are targeting next week for this release. We'll continue to share updates as we get closer."
Original article [Sat 14th May, 2022 09:00 BST]: We're now a few weeks into Halo Infinite Season 2 multiplayer, and Halo senior community manager John Junyszek has published a new post on Halo Waypoint. It seems a new update will be delivered as soon as possible.
Here's what's included:
- 343 has been able to identify the cause of the weapon jamming issues and will be reverting a recent change in order to roll this out quicker.
- The level design team has heard the "overwhelming strong feedback" from players and will be bringing back a number of skill jumps: Live Fire: Key door & house panel, Bazaar: Double doors (both sides), Aquarius: P side edges (with adjustment) and Streets: Pizza.
"The Live Fire, Bazaar, and Streets jumps are a 1-to-1 roll-back to how they were before the Season 2 update. The Aquarius P side edge jumps have been brought back with some slight adjustment to support their gameplay more officially. The collision on the Aquarius jumps should now be more predictable in addition to some added pipes which aim to more clearly indicate the collision and traversal mechanics. We hope this retains the essence of the skill and combat of the original jump."
- In terms of campaign speedrunning, 343 will reintroduce the tank gun in the upcoming update - which can be located above Outpost Tremonius.
- And last but not least are plenty of other changes, here's the rundown:
-PC stability improvements
-Based on community feedback, Equipment Pods in Last Spartan Standing will now feature all equipment, rather than just Power Equipment
-The Rakshasa armor core’s leg when using Body Types 1 & 2 will look as intended
-In Campaign, collected Spartan Cores will accumulate correctly and a player’s balance should now always be accurate. Some players with campaign saves from pre-S2 ended up with their Spartan Core balance and Equipment upgrade track in a bad state, this should now be resolved.
-Address a rare issue preventing players from capturing zones in King of the Hill
-On Bazaar, the Overshield will now spawn at the start of a match
-Pelican vehicle drops will match their pre-S2 frequency and type
-Wasp respawn timers on Highpower will also be brought in line with their S1 timers
-In BTB, Fireteam color markers should be applied to your matchmaking Fireteam again
-Disabling Speed Lines should function as intended
You can get a more detailed rundown of everything the incoming Season 2 update will contain over on Halo Waypoint. Head of creative for Halo, Joseph Staten also noted how this wasn't a "Drop Pod" update:
At the end of the post, 343 reiterated how it's "working hard" to get this update out as quickly as possible - with more details about this update's specific release timing in the coming days.
What do you think about this next update? Leave a comment down below.
[source forums.halowaypoint.com]
Comments 10
Fixing the "fixes"
I may be being very cynical but in my eyes developers seem to break/nerf things a lot these days and then it's "We've listened to your feedback" as if they are the good guys listening to the community.
We've seen it far too often recently.
@SacredPYRO I don't play a lot of mp game but I've noticed that a lot as well. Just normal pr I guess.
The scorpion gun should have never been removed from the campaign, I’m glad they’re averting that.
Have they ever added a way to replay missions without starting a new game?
@BleedingDreamer not yet sadly. That’s targeted for late August.
Joseph Staten is patronizing us. He’s not even supposed to be working on infinite. Turd only shows up after they delayed until 2021. These updates are aggravating. we want the halo content. thats our feedback. one would have to be a real conspiracy theorist but..they might’ve tweaked minor ***** just so they can announce their latest “update”
-Disabling Speed Lines should function as intended
Finally! They were so distracting and unnecessary. I've been begging for this to be fixed since launch.
Thank you!
Wake me when mission selection is added to the campaign.
Do you hear me 343😤😤😤 please please please fix frame pacing, please please please I don’t play just for this...
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