The folks at Kotaku have come out with a report today about Xbox's Undead Labs, and it's sadly a negative one, suggesting the State of Decay developer's transition to becoming a Microsoft studio was hampered by "mismanagement, burnout, and misogyny," summed up as "toxic workplace conditions and lack of direction."
There's a lot to dig into here, with Kotaku mentioning that it interviewed 12 current and former employees, many of whom had "very positive" things to say about certain aspects of the studio, but most also suggesting that the period since Microsoft's acquisition in 2018 has been somewhat of a "crisis", and some advising that Microsoft has perhaps been too "hands-off" with the company since then.
"At first, some employees were worried the Microsoft acquisition would change the indie studio for the worse. Now they worry the $2 trillion company’s incredibly 'hands-off' approach allowed dysfunction to fester, leaving some of the studio’s more vulnerable employees to fend for themselves."
The report goes on to talk about the upcoming State of Decay 3, claiming that the game is still "trapped in pre-production" after several years, and the reveal trailer from 2020 was shown when the team "didn't even know what [the game] was," according to one current developer.
There's a suggestion the studio "burned" through experienced developers through the end of 2021, although those who have stuck around "feel like the 2022 incarnations of Undead Labs and State of Decay 3 have finally turned a corner."
Here's what one developer reportedly had to say about State of Decay 3:
"It could be such a cool game and we’ve got a lot of great people working on it, and I just hope we don’t repeat the terrible habits of the last few years."
The rest of the report goes into a lot of detail about what's described as "allegations of sexism, bullying and burnout" over the years, along with general instances of mismanagement. In a statement, Undead Labs Studio Head Philip Holt told the outlet that the company has "seen a lot of change in the last few years," and acknowledged that some employees felt their experiences at the studio weren't always positive, but also stated that "our past culture does not exemplify who we are now, nor who we want to become."
This is very much the tip of the iceberg in terms of what's covered in the report, so we highly recommend giving it a read if you want the full picture. Undead Labs founder Jeff Strain has also issued a reply to the report over at Medium.
As this is a sensitive topic, please remain respectful when discussing it in the comments below.
[source kotaku.com]
Comments 36
It hasn't even been a month since the The Initiative story broke out and already we have another one about one of the Xbox Game Studios. No wonder it's taken forever for their games to come out.
At this point can we all just agree that Microsoft needs to improve the management of its studios? It's getting a bit ridiculous now.
I’ve met some wonderful people at Microsoft who have a direct impact on the company’s internal culture. This impact needs to find its way to their subsidiaries.
And don’t forget about Everwild from Rare. It’s looking like all those acquisitions aren’t paying off for Xbox as of yet. And Playground games involvement with Fable isn’t going as planned since a predominately racing studio has no idea how to craft an rpg.
The announcements blew us away, but sadly the results have been less than ideal. If Microsoft ever hopes to one day succeed Sony, it needs to start with the games it’s first party makes. And it doesn’t appear to be happening anytime soon.
I can't help but wonder if it's a result of complacency as a result of having that 800-lb gorilla footing the bill. The studio heads no longer have to fight tooth and nail for every dollar they can get, and just kinda get lazy and comfortable with just poking along. Microsoft is going to have to get their hands dirty. Uncle Phil needs to pull off the belt sooner or later.
Oh dear. Another one. Xbox need to step in and get accused of being corporate bullies again. But what choice are these studios leaving them?
Another example of poor management of their own teams . They need to stop buying people and focus on actually making a product themselves. Just showing why Sony was cocky about bot needing gamepass
Can start to see why Microsoft bought Bethesda and Activision now as their other studios are in shambles
Was hoping to play this game some time soon as state of decay 2 is probably my favourite xbox exclusive. But still in pre production? So atleast 3 more years to wait
I Think One Problem Xbox Is Having Right Now Is That They Got To Big To Fast And They Never Took The Time To Sort Everything Out Before It Got To This Point.
SoD2 is one of my favorite games of recent years. I’m still really looking forward to this one. But I’m disappointed it’s so many years away.
So what about that Phil Spencer quote recently where he said he’s really excited about SoD3? I know it’s possible for him to lie. But why deliberately choose that one to talk about in an excited way if it’s really suffering this bad? He could have chosen Starfield for instance.
This is the second studio that’s complained about Microsoft’s ‘too hands off’ approach. That’s interesting when most of us that can take a step back from any sort of misguided loyalty have seen there has been and still is clear management issues within Microsoft’s Xbox division… I wonder how long, how many delays, how many games going over budget, how many games releasing missing features etc it will take before Microsoft finally start nurturing these studios rather than just throwing money at them…
It's beyond ridiculous how much trouble Microsoft has putting games on the shelf. They're SUPER good at announcing games, they're TERRIBLE at getting the product to the finish line. It's incredible.
At this rate I won't need to buy State of Decay 3 because I'll be decaying in a coffin. It's like Xbox studios place one blade of grass down a day in their games then go home.
I'm to the point anymore if any of this stuff is true or if people are blowing stuff WAAAY out of proportion because just too damn sensitive and can't handle being told to do their job.
It's work. It's a job. It's not damn playtime. No job is cotton candy, unicorns, and rainbows.
And what idiot has been posting on here for probably over a year about Microsoft and micro management of their studios etc etc etc.
THAT WAS ME, Your friendly Xbox member, Aero Space Operations Project Manager.
You can see a mile off for a while Microsofts strategic strategy of studio management is poor and sometimes non existent.
Perhaps MS is putting too much trust in the studios they bought because of their good history that they are forgetting that even those can become lazy and unproductive if left alone.
Yeah, read the Kotaku article before making any judgment. I just finished it and it contradicts itself a couple times. Not trying to discount people's concerns but the article seems to say Microsoft was too hands off while also saying Microsoft removed Schlosser when issues came to light.
It's hard to support anonymous people's concerns when they aren't consistent on their examples.
@Rural-Bandit isn't that supposed to be Phil Spencers job
I'd take this kind of stuff from Kotaku with a big grain of salt. They have gone big into looking for problems, conspiracies and politics with every company. I'm sure there's something there, but Kotaku sensationalizes the crap out of these...
It does feel like MS can’t win with this type of things. When they get heavily involved in their acquisitions management they get stuck for being too controlling. If they don’t get involved enough they get stuck for being too hand off.
Teething troubles with some of these bought in studios was inevitable, they just need to take their time and not rush things.
I hope playground games and obsidian don't follow suite. Whilst I think it was smart for Xbox to buy studios at first, at this point I think they need to stop and focus more on the ones they've bought, there's a lot of talent there and by the sounds of it they're not being managed as well as they should be.
To be honest.. it's Kotaku... not very reliable and neutral.
Maybe ULabs are still running the structure of an indie studio although they are now a AAA studio. Hoping for a great coop experience when it's done.
I mean this kind of says to me Microsoft didn’t want to disrupt studios and had trust in them to do their jobs with a huge boost to budgets.
Whilst I accept Microsoft now maybe need to be more hands on, all the article tells me is the people at the studios have become lazy and not done their jobs properly, I’d hardly say that’s the fault of Microsoft.
Let’s just hope we don’t get another article in a years time saying Microsoft are too controlling because that would just confirm that we are now living in a world where workers want to have total freedom but then complain that nothings getting done from the top level.
Let’s see!
So first problems with Halo then Everwild, Perfect Dark and now State of Decay 3.
@lolwhatno Sony had their fair share of gripes with Naughty Dog during TLOU2 with their 70% attrition rate and overworking employees. This trend of people speaking out isn't based against one publisher or company, but the industry at large.
My argument though is how these are being presented. Companies that are directly accused of enabling sexual assault need to be universally condemned. Complaints that of long work hours or not feeling like your voice was heard needs a little more proof and differing viewpoints before consumers can make an informed decision.
Clearly alot of these developers need their hands held...seems to be a common theme that Microsoft let the developer do what they want and the developer can't tell there arse from their elbow
I’m growing more suspect of these so called ‘reports’, thru seem to be attacking Microsoft studios and we’ve had a few now. So I’m not sure I trust them personally.
Always a balance to be had between managing a studio without disrupting their creativity. However some people and studios will need more of this than others and some mostly left to their own project leads.
Sadly there seems to be a real problem with many of the Xbox studios in getting games out in a reasonable time, this is by far the first one that has had problems. Hopefully something that will be resolved over time.
Never forget the source of this news, Kotaku. They are quite extreme and finds racism, misconduct, sexism in every corner. They thrive on this stuff! Get high on it. They hate capitalism but hate even more that they have support it. You will always find haters on every work place, that hates and detest every work they ever had. And they will be drag to Kotakus reporters like a magnet!
I'm actually surprised to hear that MS are so hands off. Going back a few years they had Forzas releasing every year, turning out a Horizon game every 2 years must have been extremely hard work. I always assumed MS had their noses to the grind stone making sure there was a new Forza on the shelves for Christmas.
Maybe the Forza teams are really well managed and MS assumed that these new studios they were buying would be just as disciplined and organised as that?
@Sveakungen So, very true. I use to love Kotaku, then they changed a lot. I can't follow their site anymore, it's barely about games now it seems and is more about pushing a certain agenda on everything...
True, used to like them to. Now its almost only agenda.. Kind of sad!
Fable, Everwild and Perfect Dark having troubles.
Forza motosport and Hellblade are taking more than usual, right?
It's clearly an xbox management problem.
Thank god Bethesda works isolated.
@Areus
Probably. Jumping from 5 to 30 plus studios in 4 years is a lot of management. Not to mention they're all getting bigger. Sony is acquiring people that they helped built or have worked with multiple times (besides Bungie). Same thing with Nintendo. They have more quality assurance and are efficient.
This year showcase will tell us how much do we need to wait.
So expect the third game to be as poorly optimised as their previous games?
Sorry but I don't trust anything from Kotaku. I also don't trust most 20 somethings (especially early 20s) growing up in a soft world with tablet in one hand and phone in the other complaining and being depressed about every little thing in existence that doesn't feed their ego or keep them in a constant dopamine high, and those types are the people many of these game studios consist of. Also, MS isn't the only one that has had problems with studios. ND, anyone?
Everyone was complaining about MS potentially having too much hands on with these new studios and strangling their creative freedoms. Now everyone is bitching because they don't and it's still all MS's fault. That's just rich.
Removed - unconstructive feedback
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