GTA 5 next-gen is out in the wild, and we've been having a pretty good time playing on Xbox Series X. It's not a revolution by any means, but we welcome the new performance modes.
We've been curious about the Series S version though, having not had chance to go hands on with it just yet. Games like Dying Light 2 launched without a performance mode on Series S — before adding one after — so it's good to see GTA 5 launch with such a mode.
However, it's looking a little rough if we're honest. This comparison clip shows how performance buckles when there's a lot going on, and the Series S hovers around 40fps in hectic combat.
It's not all bad though. In quieter areas the frame rate holds much closer to 60, and things like draw distance and overall detail levels are broadly similar on all consoles. There's also VRR, which should save the day for Series S outside of the solid fidelity mode.
Still, we'd like to see a Series S patch to improve things here. At the end of the day, GTA 5 is almost a decade old, and the Series S is a brilliant little machine, when games are properly optimised!
Are you playing GTA 5 on Xbox Series S? How's it holding up? Tell us in the comments.
Comments 10
Wow. The reflections in the rain, at 10'58'' are seriously impressive.
Makes me want to finally try this game, seriously.
How bout instead of releasing a 10 year old game for every console maybe releasing oh I don't know GTA VI then you won't have these kind of problems.
Performance didn't seem that bad for most gameplay. I would be more put off by the load times, what the hell
Yeah, this ”enhanced” version is, like the gta trio, poorly done. Rockstar needs to get their ***** together 🤬
How? I've had an RX480 easily blasting past 60fps, this is just sheer incompetence from Rockstar who can't get an Xbox 360 game running well on a Series S
@uptownsoul yeah, no. As someone who builds PCs, this level of performance on the XSS is outrageously terrible. there is no reason or excuse for this level of performance with hardware specs in the S.
this is just a clear cut case that their old code isn't transitioning well, at all, on modern hardware.
Glad I've skipped this. I'm waiting for Saints Row, which is so much better and more fun in my opinion!
@carlos82 EXACTLY 💯
THANK YOU 👏
Gave it a quick go on PS5 with ps plus. 60fps is nice but can't save what is still an incredibly dated game from a mechanical standpoint. The radio stations were half of what made this game great in the first place. Nice a new generation of young gamers can enjoy the best version of it though. Rockstar are surely deep in development for the next GTA but their development cycle is getting longer with each generation. Granted RDR2 was incredible (the clunky GTA gameplay actually suited that have imo).
My take is that the RAM is too small for the draw distance the SS is trying to push, hence, slowing down the performance. It can do it fine if it was locked to 30fps like the fidelity mode, but once every component is unlocked, that's where the RAM gets bottlenecked. The bigger consoles don't seem to have this issue for obvious reasons.
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